Difference between revisions of "Ghostbusters Doom 2"
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|link=[https://www.doomworld.com/gbd2/files/gbd2.zip Download] from Doomworld | |link=[https://www.doomworld.com/gbd2/files/gbd2.zip Download] from Doomworld | ||
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− | '''Ghostbusters Doom 2''' is a partially-completed [[Doom II]] [[total conversion]] for [[ZDoom]] by [[Stephen Browning (Scuba Steve)]]. Based on the Ivan Reitman-directed titles from the ''{{wp|Ghostbusters (franchise)|Ghostbusters}}'' movie franchise, its completed resources were released on November 5, 2002. The [[WAD]] features | + | '''Ghostbusters Doom 2''' is a partially-completed [[Doom II]] [[total conversion]] for [[ZDoom]] by [[Stephen Browning (Scuba Steve)]]. Based on the Ivan Reitman-directed titles from the ''{{wp|Ghostbusters (franchise)|Ghostbusters}}'' movie franchise, its completed resources were released on November 5, 2002. The [[WAD]] features extensive [[sprite]] artwork, custom [[DeHackEd]] behavior, and it includes 16 in-development levels. |
+ | |||
+ | == Authors == | ||
+ | |||
+ | The levels for the WAD were made by: | ||
+ | |||
+ | * [[Stephen Browning (Scuba Steve)]] | ||
+ | * Adam Shaw | ||
+ | |||
+ | The sprites for the WAD were made by: | ||
+ | |||
+ | * Stephen Browning (Scuba Steve) | ||
+ | * Jason Frailey | ||
== Content == | == Content == | ||
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== Project abandonment == | == Project abandonment == | ||
− | ''Ghostbusters Doom 2'' was meant to be a 32 level [[megawad]] covering the cinematic story of both {{wp|Ghostbusters}} and its sequel {{wp|Ghostbusters II}}. However with | + | ''Ghostbusters Doom 2'' was meant to be a 32 level [[megawad]] covering the cinematic story of both {{wp|Ghostbusters}} and its sequel {{wp|Ghostbusters II}}. However with his creative skills improving, in 2002 Scuba Steve realized the old artwork wasn't up the standard he now wanted. Instead of massively overhauling the old work after a four year development period, he decided to end the project and make existing resources public. The next year he moved onto creating 2004's [[Cacowards]]-winning [[Action Doom]]. |
== Version History == | == Version History == |
Revision as of 00:10, 11 July 2020
Ghostbusters Doom 2 | |
---|---|
Authors | Stephen Browning (Scuba Steve) |
Port | ZDoom |
IWAD | Doom II |
Year | 2002 |
Link | Download from Doomworld |
Ghostbusters Doom 2 is a partially-completed Doom II total conversion for ZDoom by Stephen Browning (Scuba Steve). Based on the Ivan Reitman-directed titles from the Ghostbusters movie franchise, its completed resources were released on November 5, 2002. The WAD features extensive sprite artwork, custom DeHackEd behavior, and it includes 16 in-development levels.
Contents
Authors
The levels for the WAD were made by:
- Stephen Browning (Scuba Steve)
- Adam Shaw
The sprites for the WAD were made by:
- Stephen Browning (Scuba Steve)
- Jason Frailey
Content
Levels
Some entries such as MAP04 are missing an exit so the levels cannot be played continuously in sequence. The -warp parameter or IDCLEV cheat are required to skip forward.
Ghostbusters
- MAP01: New York Public Library
- MAP02: Ghostbusters Headquarters
- MAP03: Streets of New York
- MAP04: Sedgewick Hotel
- MAP05: Craigmeyer Mansion
- MAP06: Ghostbusters Headquarters
- MAP08: City Hall
- MAP10: The Ascent
- MAP11: The Shandor Rooftop
Ghostbusters II
- MAP12: Sewers
- MAP13: New York Federal Court
- MAP14: Ghostbusters Headquarters
- MAP19: Overlook Hotel
- MAP25: VanHorne Subway Station
- MAP29: Statue of Liberty
- MAP30: New York Art Museum
Monsters
- Slimer
- Zombie
- Grey specter
- Red specter
- Muck creature
- Glow ghost
- Psy-ghost
- Gulper ghost
- Sludgelor
- Slimelord
- Bug eye ghost
- Zuul
- Nunzio Scoleri
- Tony Scoleri
- Sam Hain
- Gozer
- Vigo the Carpathian
Neutral People
- Male Civilian
- Female Civilian
- Cop
Weapons
- Tazer
- PKE meter
- Netrona blaster
- Ecto resonance detector
- Gigameter
- Slimeblower
- Proton pack
- Ghost trap
Project abandonment
Ghostbusters Doom 2 was meant to be a 32 level megawad covering the cinematic story of both Ghostbusters and its sequel Ghostbusters II. However with his creative skills improving, in 2002 Scuba Steve realized the old artwork wasn't up the standard he now wanted. Instead of massively overhauling the old work after a four year development period, he decided to end the project and make existing resources public. The next year he moved onto creating 2004's Cacowards-winning Action Doom.
Version History
The WAD had three demos followed by two uploads of the full TC. They were released without version numbers.
- September 19, 1998
- A BOOM-compatible public demo gbd2demo.zip was released to preview 5 levels and some of the new weapons.
- August 31, 1999
- The second demo had 6 levels and another 7th bonus level that didn't appear in the final release.
- July 22, 2000
- A third demo featured more sprites and redrawn weapons. This version was uploaded to the idgames archive.
- November 5, 2002
- The ZDoom-required full release gbd2.zip was uploaded to the project's hosted site on Doomworld.
- April 7, 2003
- Uploaded file gbd2.zip was replaced with a bug fix version without an accompanying text file. The project's Doomworld hosted site was not updated so this version lacks a description about what was changed.
Gallery
Ectomobile HUD in MAP03: Streets of NY
External Links
- Ghostbusters Doom 2 Homepage
- Download Ghostbusters Doom 2, hosted by Doomworld
- Ghostbusters Doom 2 Demo at Doomworld/idgames dated July 22, 2000