Difference between revisions of "Gimmick"

From DoomWiki.org

[unchecked revision][unchecked revision]
(Created page with "A gimmick is a term used to describe a niche style of gameplay or level design that may only be favorable to a subset of Doom players. Maps such as Doom 2's [[MAP23: Barrels of F...")
 
Line 1: Line 1:
A gimmick is a term used to describe a niche style of gameplay or level design that may only be favorable to a subset of Doom players. Maps such as Doom 2's [[MAP23: Barrels of Fun]], feature a gimmick where the purpose of the level revolves mostly around the player outrunning a chain of exploding barrels to get to various safe zones. Another example is [[MAP08: Tricks and Traps]], which features various gimmicks that do not necessarily pay respects to the usual Doom gameplay a player may come to expect. Many levels and [[megawad]]s are designed around gameplay gimmicks such as [[CyberDreams]], and [[Archvile Jump]]. Some levels and megawads revolve around a gimmick in level designing, such as [[10sectors]], [[Claustrophobia 1024]], and [[1 Monster Megawad]].
+
A gimmick is a term used to describe a niche style of gameplay or level design that may only be favorable to a subset of Doom players. Maps such as Doom 2's [[MAP23: Barrels of Fun]], feature a gimmick where the purpose of the level revolves mostly around the player outrunning a chain of exploding barrels to get to various safe zones. Another example is [[MAP08: Tricks and Traps]], which features various gimmicks that do not necessarily pay respects to the usual Doom gameplay a player may come to expect. Many levels and [[megawad]]s are designed around gameplay gimmicks such as [[Cyberdreams]], and [[Archvile Jump]]. Some levels and megawads revolve around a gimmick in level designing, such as [[10sectors]], [[Claustrophobia 1024]], and [[1 Monster Megawad]].

Revision as of 18:19, 3 May 2013

A gimmick is a term used to describe a niche style of gameplay or level design that may only be favorable to a subset of Doom players. Maps such as Doom 2's MAP23: Barrels of Fun, feature a gimmick where the purpose of the level revolves mostly around the player outrunning a chain of exploding barrels to get to various safe zones. Another example is MAP08: Tricks and Traps, which features various gimmicks that do not necessarily pay respects to the usual Doom gameplay a player may come to expect. Many levels and megawads are designed around gameplay gimmicks such as Cyberdreams, and Archvile Jump. Some levels and megawads revolve around a gimmick in level designing, such as 10sectors, Claustrophobia 1024, and 1 Monster Megawad.