Editing Glide
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== Squeeze glide == | == Squeeze glide == | ||
− | A '''squeeze glide''', often referred to simply as a '''glide''' or a "bar glide," is the most common of the glide tricks. It involves the player fitting into a space of exactly 32 units wide with the goal of skipping past a set of bars or other obstacle to player progression. Because the player is also 32 units wide, this means that the player must align themselves perfectly with the gap in question before moving through, down to a precision of 1/65536 of a unit. The quantized and somewhat inaccurate nature of the movement code can make this a difficult task | + | A '''squeeze glide''', often referred to simply as a '''glide''' or a "bar glide," is the most common of the glide tricks. It involves the player fitting into a space of exactly 32 units wide with the goal of skipping past a set of bars or other obstacle to player progression. Because the player is also 32 units wide, this means that the player must align themselves perfectly with the gap in question before moving through, down to a precision of 1/65536 of a unit. The quantized and somewhat inaccurate nature of the movement code can make this a difficult task. |
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An easy demonstration of a squeeze glide can be seen in accessing the secret exit of [[MAP31: Degravitation (Interception)]]; after raising two "guard rails" 32 units apart the player can access a teleporter to a spot exactly between them, and run forward through a gap in two walls exactly 32 units wide. | An easy demonstration of a squeeze glide can be seen in accessing the secret exit of [[MAP31: Degravitation (Interception)]]; after raising two "guard rails" 32 units apart the player can access a teleporter to a spot exactly between them, and run forward through a gap in two walls exactly 32 units wide. | ||
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== Void glide == | == Void glide == | ||
− | A '''void glide''' is an extremely rare trick where the player gains enough momentum to pass entirely through a solid wall. This usually results in exiting to the "void" outside of the boundaries of a Doom map. Generally speaking, when a player runs into a wall, their momentum is redirected in the direction the wall is traveling and clipped. But with precise positioning and angle, a player can run into a corner in such a way that their momentum is not only preserved, but actually amplified; when kept up for several | + | A '''void glide''' is an extremely rare trick where the player gains enough momentum to pass entirely through a solid wall. This usually results in exiting to the "void" outside of the boundaries of a Doom map. Generally speaking, when a player runs into a wall, their momentum is redirected in the direction the wall is traveling and clipped. But with precise positioning and angle, a player can run into a corner in such a way that their momentum is not only preserved, but actually amplified; when kept up for several tics in a row, this can result in the player's momentum increasing to over 32 units/tic, at which point the player effectively performs a "wobble glide" that passes the player entirely through the solid wall. |
==Sources== | ==Sources== |