Editing Glide

From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 3: Line 3:
 
== Squeeze glide ==
 
== Squeeze glide ==
  
A '''squeeze glide''', often referred to simply as a '''glide''' or a "bar glide," is the most common of the glide tricks. It involves the player fitting into a space of exactly 32 units wide with the goal of skipping past a set of bars or other obstacle to player progression. Because the player is also 32 units wide, this means that the player must align themselves perfectly with the gap in question before moving through, down to a precision of 1/65536 of a unit. The quantized and somewhat inaccurate nature of the movement code can make this a difficult task.
+
A '''squeeze glide''', often referred to simply as a '''glide''' or a "bar glide," is the most common of the glide tricks. It involves the player fitting into a space of exactly 32 units wide with the goal of skipping past a set of bars or other obstacle to player progression. Because the player is also 32 units wide, this means that the player must align themselves perfectly with the gap in question before moving through, down to a precision of 1/65536 of a unit. The quantized and somewhat inaccurate nature of the movement code can make this a difficult task.
 
 
This trick was discovered in 1999 by [[Jonathan Rimmer]] on [[MAP16: Suburbs (Doom II)]], and subsequently recorded in his 00:23 [[UV speed]] demo of the level ({{dsda2ftp|doom2/32212/lv16-023.zip|lv16-023.zip}}). In this demo, it is used to squeeze past the bars blocking the exit, skipping the red [[key]] in the process.
 
  
 
An easy demonstration of a squeeze glide can be seen in accessing the secret exit of [[MAP31: Degravitation (Interception)]]; after raising two "guard rails" 32 units apart the player can access a teleporter to a spot exactly between them, and run forward through a gap in two walls exactly 32 units wide.
 
An easy demonstration of a squeeze glide can be seen in accessing the secret exit of [[MAP31: Degravitation (Interception)]]; after raising two "guard rails" 32 units apart the player can access a teleporter to a spot exactly between them, and run forward through a gap in two walls exactly 32 units wide.
Line 27: Line 25:
 
== Void glide ==
 
== Void glide ==
  
A '''void glide''' is an extremely rare trick where the player gains enough momentum to pass entirely through a solid wall. This usually results in exiting to the "void" outside of the boundaries of a Doom map. Generally speaking, when a player runs into a wall, their momentum is redirected in the direction the wall is traveling and clipped. But with precise positioning and angle, a player can run into a corner in such a way that their momentum is not only preserved, but actually amplified; when kept up for several [[tic]]s in a row, this can result in the player's momentum increasing to over 32 units/tic, at which point the player effectively performs a "wobble glide" that passes the player entirely through the solid wall.
+
A '''void glide''' is an extremely rare trick where the player gains enough momentum to pass entirely through a solid wall. This usually results in exiting to the "void" outside of the boundaries of a Doom map. Generally speaking, when a player runs into a wall, their momentum is redirected in the direction the wall is traveling and clipped. But with precise positioning and angle, a player can run into a corner in such a way that their momentum is not only preserved, but actually amplified; when kept up for several tics in a row, this can result in the player's momentum increasing to over 32 units/tic, at which point the player effectively performs a "wobble glide" that passes the player entirely through the solid wall.
  
 
==Sources==
 
==Sources==

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)

Templates used on this page: