Difference between revisions of "Going Down"
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|link={{ig|file=levels/doom2/Ports/megawads/gd.zip}} | |link={{ig|file=levels/doom2/Ports/megawads/gd.zip}} | ||
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− | '''Going Down''' is a 32-level [[megawad]] for [[Doom II]] released by [[Cyriak Harris (mouldy)]], featuring its own original soundtrack by the same author and a custom [[DeHackEd]] boss monster. It requires a [[Boom]]-compatible [[source port]] to play. It is known for its small, fairly hard maps with high body counts, and gameplay the author has described as "chaotic-evil". | + | '''Going Down''' is a 32-level [[megawad]] for [[Doom II]] released by [[Cyriak Harris (mouldy)]], featuring its own original soundtrack by the same author and a custom [[DeHackEd]] boss monster (replacing the [[Wolfenstein SS]]). It requires a [[Boom]]-compatible [[source port]] to play. It is known for its small, fairly hard maps with high body counts, and gameplay the author has described as "chaotic-evil". The WAD was named as a winner of the [[Cacowards 2014|21st Annual Cacowards]]. |
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==Story== | ==Story== | ||
Something went wrong at an UAC office building, and Doomguy is sent to investigate, starting from the top of the skyscraper and getting to the bottom of the story. While doing so, he is often interrupted by nagging phone calls from his mother, which advance the plot humorously: accessing the secret levels, for example, is explained in-story as going back to the roof to get a better reception. | Something went wrong at an UAC office building, and Doomguy is sent to investigate, starting from the top of the skyscraper and getting to the bottom of the story. While doing so, he is often interrupted by nagging phone calls from his mother, which advance the plot humorously: accessing the secret levels, for example, is explained in-story as going back to the roof to get a better reception. | ||
==Content== | ==Content== | ||
− | {{col-begin}} | + | {{col-begin|width=auto}} |
− | {{col- | + | {{col-break|width=50%}} |
===Levels=== | ===Levels=== | ||
*[[MAP01: Going Up (Going Down)|MAP01: Going Up]] | *[[MAP01: Going Up (Going Down)|MAP01: Going Up]] | ||
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*[[MAP32: Roof Rage (Going Down)|MAP32: Roof Rage]] | *[[MAP32: Roof Rage (Going Down)|MAP32: Roof Rage]] | ||
− | {{col- | + | {{col-break|gap=5em}} |
===Soundtrack=== | ===Soundtrack=== | ||
* MAP01: "Somebody Set Up Us The Bomb" | * MAP01: "Somebody Set Up Us The Bomb" |
Revision as of 15:07, 17 March 2018
Going Down | |
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Author | Cyriak Harris |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2014 |
Link | Doomworld/idgames |
This mod received one of the 2014 Cacowards on Doomworld! |
Going Down is a 32-level megawad for Doom II released by Cyriak Harris (mouldy), featuring its own original soundtrack by the same author and a custom DeHackEd boss monster (replacing the Wolfenstein SS). It requires a Boom-compatible source port to play. It is known for its small, fairly hard maps with high body counts, and gameplay the author has described as "chaotic-evil". The WAD was named as a winner of the 21st Annual Cacowards.
Story
Something went wrong at an UAC office building, and Doomguy is sent to investigate, starting from the top of the skyscraper and getting to the bottom of the story. While doing so, he is often interrupted by nagging phone calls from his mother, which advance the plot humorously: accessing the secret levels, for example, is explained in-story as going back to the roof to get a better reception.
Content
Levels
|
Soundtrack
|
Trivia
- Running from the Jazz Robots, the music used in MAP04 and MAP15, is also used in Cyriak's "Chimpnology" animation.
External links
- Going Down at Doomworld/idgames
- Going Down (2014-11) (archived 🏛) at the Doomed Speed Demos Archive
- Going Down (2015-02) (archived 🏛) at the Doomed Speed Demos Archive
- Going Down (2015-08) (archived 🏛) at the Doomed Speed Demos Archive
- Doomworld forums thread
- Doomworld Megawad Club playthrough