Difference between revisions of "Golem"

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[[image:Heretic-Golems.png|thumb|right|256px|A pair of Golems in Heretic E1M3]]
+
[[File:Heretic-Golems.png|thumb|A pair of Golems in Heretic [[E1M3: The Gatehouse (Heretic)|E1M3: The Gatehouse]]]]
The '''Golem''' is an enemy in [[Heretic]].  They are hulking tan humanoids that attack with their fists.  '''Nitrogolems''' are more powerful Golems that have an attack where they charge up an aura of flames, and then launch a screaming fire skull that homes in on their victim.  Both the regular Golem and the Nitrogolem come in [[Ghosts (Heretic)|ghost]] versions as well. Golems and Golem Ghosts have 80 hit points, while Nitrogolems and Nitrogolem Ghosts have 100 hit points. When golems are killed, a spirit can be seen rising from their exploding corpse. Sometimes they drop a [[Wand Crystal]], but these are only worth 3 shots instead of the usual 10.
 
  
Some [[source ports]] refer to the Golem as "Mummy".
+
The '''Golem''' is an enemy in [[Heretic]].  They are hulking tan humanoids that attack up close with their fists.  '''Nitrogolems''' are more powerful Golems that have an attack where they charge up an aura of flames, and then launch a screaming fire skull that homes in on their victim.  Both the regular Golem and the Nitrogolem come in [[Ghosts (Heretic)|ghost]] versions as well.
 +
 
 +
When Golems are killed, a spirit can be seen rising from their exploding corpse. Sometimes they drop a [[Wand Crystal]], but these are only worth 4 shots instead of the usual 10.
 +
 
 +
Description of Golem from the manual: ''These big bad walking rocks smack you hard and make you cry.''
 +
 
 +
Description of Nitrogolem from the manual: ''Enchanted by the powers of evil, the Nitrogolems cast blazing skulls at their foe.''
 +
 
 +
== Tactical analysis ==
 +
 
 +
While not as strong as the [[Sabreclaw]], the Golem's melee attack seems to be more powerful than the [[Sabreclaw]]'s one.
 +
 
 +
== Data ==
 +
{|
 +
|cellpadding=0 cellspacing=0|
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Attributes
 +
  |-
 +
  |ID # ||68 (Golem decimal), 44 (Golem hex),<br/>69 (Golem Ghost decimal), 45 (Golem Ghost hex),<br/>45 (Nitrogolem decimal), 2D (Nitrogolem hex),<br/>46 (Nitrogolem Ghost decimal),<br/>2E (Nitrogolem Ghost hex)
 +
  |-
 +
  |[[Hit point]]s||80 (Golem) or 100 (Nitrogolem)
 +
  |-
 +
  |Speed||12 [[map unit]]s per frame<br />(105.0 map units per second)
 +
  |-
 +
  |Width||44
 +
  |-
 +
  |Height||62
 +
  |-
 +
  |Reaction time||8
 +
  |-
 +
  |[[Pain chance]]||128 (50.00%)
 +
  |-
 +
  |[[Mass]]||75
 +
  |-
 +
  |Bits||4194310 (regular) or 4456454 (Ghosts)<br/>4128
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%|
 +
  !|Bits list
 +
  |-
 +
  |
 +
1: Obstacle
 +
 
 +
2: Shootable
 +
 
 +
18: Shadow (Ghosts only)
 +
 
 +
22: Affects Kill %
 +
  |-
 +
  |
 +
5: Floor Clip
 +
 
 +
12: Pass Mobj
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}}
 +
  !colspan=2|[[Sprite]]s & [[sound]]s
 +
  |-
 +
  |Sprite name||MUMM
 +
  |-
 +
  |Alert sound||MUMSIT
 +
  |-
 +
  |Active sound||MUMSIT
 +
  |-
 +
  |Pain sound||MUMPAI
 +
  |-
 +
  |[[Types of death|Death]] sound||MUMDTH
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Melee attack
 +
  |-
 +
  |Damage||1-8 * 2 (always even numbers)
 +
  |-
 +
  |Sound||MUMAT1, MUMAT2
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Ranged attack
 +
  |-
 +
  |Type||[[Projectile]]
 +
  |-
 +
  |Speed||9 map units per tic<br />(315 map units per second)
 +
  |-
 +
  |Damage||4-32
 +
  |-
 +
  |Width||16
 +
  |-
 +
  |Height||14
 +
  |-
 +
  |Sprite name||FX15
 +
  |-
 +
  |Sound||MUMHED
 +
  |}
 +
|}
 +
|}
 +
 
 +
{| {{prettytable}}
 +
| '''Melee attacks needed to kill'''
 +
| Mean
 +
| {{wp|Standard deviation#Interpretation and application|Standard<br />deviation}}
 +
| Min
 +
| Max
 +
|-
 +
|[[Player]] (100%<br />[[health]], no [[armors|armor]])||?||?||?||?
 +
|-
 +
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 +
|-
 +
|Player (200%<br />health, [[Enchanted Shield]])||?||?||?||?
 +
|-
 +
|Player [[Chicken]]||?||?||?||?
 +
|-
 +
|Bad Guy [[Chicken]]||?||?||?||?
 +
|-
 +
|[[Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Fire Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Golem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Golem|Nitrogolem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Undead Warrior]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Disciple of D'Sparil]]||?||?||?||?
 +
|-
 +
|[[Sabreclaw]]||?||?||?||?
 +
|-
 +
|[[Weredragon]]||?||?||?||?
 +
|-
 +
|[[Ophidian]]||?||?||?||?
 +
|-
 +
|[[Iron Lich]]||?||?||?||?
 +
|-
 +
|[[Maulotaur]]||?||?||?||?
 +
|-
 +
|[[Green Chaos Serpent]]||?||?||?||?
 +
|-
 +
|[[D'Sparil]]||?||?||?||?
 +
|-
 +
|}
 +
 
 +
{| {{prettytable}}
 +
| '''Flaming Skulls needed to kill'''
 +
| Mean
 +
| {{wp|Standard deviation#Interpretation and application|Standard<br />deviation}}
 +
| Min
 +
| Max
 +
|-
 +
|[[Player]] (100%<br />[[health]], no [[armors|armor]])||?||?||?||?
 +
|-
 +
|Player (100%<br />health, [[Silver Shield]])||?||?||?||?
 +
|-
 +
|Player (200%<br />health, [[Enchanted Shield]])||?||?||?||?
 +
|-
 +
|Player [[Chicken]]||?||?||?||?
 +
|-
 +
|Bad Guy [[Chicken]]||?||?||?||?
 +
|-
 +
|[[Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Fire Gargoyle]]||?||?||?||?
 +
|-
 +
|[[Golem]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Golem|Nitrogolem]]<sup>2</sup> (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Undead Warrior]] (normal and ghost)||?||?||?||?
 +
|-
 +
|[[Disciple of D'Sparil]]||?||?||?||?
 +
|-
 +
|[[Sabreclaw]]||?||?||?||?
 +
|-
 +
|[[Weredragon]]||?||?||?||?
 +
|-
 +
|[[Ophidian]]||?||?||?||?
 +
|-
 +
|[[Iron Lich]]||?||?||?||?
 +
|-
 +
|[[Maulotaur]]||?||?||?||?
 +
|-
 +
|[[Green Chaos Serpent]]||?||?||?||?
 +
|-
 +
|[[D'Sparil]]||?||?||?||?
 +
|-
 +
|}
 +
<small>
 +
#These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 +
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods).
 +
</small>
 +
 
 +
== Appearance statistics ==
 +
 
 +
In the [[IWAD]]s the golem is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M1: The Docks]]||E1M1: The Docks||E1M1: The Docks
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M2: The Cesspool]]||E3M2: The Cesspool||E3M2: The Cesspool
 +
|-
 +
|''[[The Ossuary]]''||[[E4M3: Ambulatory]]||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M1: The Docks||E1M1: The Docks||E1M1: The Docks
 +
|-
 +
|''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits
 +
|-
 +
|''The Dome of D'Sparil''||E3M2: The Cesspool||E3M2: The Cesspool||E3M2: The Cesspool
 +
|-
 +
|''The Ossuary''||E4M3: Ambulatory||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of golems per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''136''||''228''||''277''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''11''||''18''||''23''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''20''||''39''||''50''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||167||285||350
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''82''||''109''||''108''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''59''||''95''||''100''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''35''||''35''||''35''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||343||524||593
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''137''||''230''||''279''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''11''||''18''||''23''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''20''||''39''||''50''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||168||287||352
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''82''||''109''||''108''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''59''||''95''||''100''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''35''||''35''||''35''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||344||526||595
 +
|}
 +
{{col-end}}
 +
 
 +
The golem ghost is first encountered on these maps:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M6: The Cathedral]]||E1M6: The Cathedral||E1M6: The Cathedral
 +
|-
 +
|''[[Hell's Maw]]''||-||-||-
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M3: The Confluence]]||E3M3: The Confluence||E3M3: The Confluence
 +
|-
 +
|''[[The Ossuary]]''||[[E4M4: Sepulcher]]||E4M4: Sepulcher||E4M4: Sepulcher
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''[[Fate's Path]]''||-||-||-
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M6: The Cathedral||E1M6: The Cathedral||E1M6: The Cathedral
 +
|-
 +
|''Hell's Maw''||-||-||-
 +
|-
 +
|''The Dome of D'Sparil''||E3M3: The Confluence||E3M3: The Confluence||E3M3: The Confluence
 +
|-
 +
|''The Ossuary''||E4M4: Sepulcher||E4M4: Sepulcher||E4M4: Sepulcher
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||-||-||-
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of golem ghosts:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''12''||''23''||''35''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||13||25||38
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''16''||''16''||''16''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''52''||''77''||''83''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||81||118||137
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''12''||''23''||''35''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||13||25||38
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''16''||''16''||''16''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''52''||''77''||''83''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||81||118||137
 +
|}
 +
{{col-end}}
 +
 
 +
In the IWADs the nitrogolem is first encountered on these maps per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M4: The Guard Tower]]||E1M4: The Guard Tower||E1M4: The Guard Tower
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M9: The Glacier]]||E2M9: The Glacier||E2M9: The Glacier
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M2: The Cesspool]]||E3M2: The Cesspool||E3M2: The Cesspool
 +
|-
 +
|''[[The Ossuary]]''||[[E4M3: Ambulatory]]||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M4: The Guard Tower||E1M4: The Guard Tower||E1M4: The Guard Tower
 +
|-
 +
|''Hell's Maw''||E2M9: The Glacier||E2M9: The Glacier||E2M9: The Glacier
 +
|-
 +
|''The Dome of D'Sparil''||E3M2: The Cesspool||E3M2: The Cesspool||E3M2: The Cesspool
 +
|-
 +
|''The Ossuary''||E4M3: Ambulatory||E4M3: Ambulatory||E4M3: Ambulatory
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of nitrogolems:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''28''||''42''||''49''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''13''||''17''||''22''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''23''||''41''||''45''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||64||100||116
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''81''||''102''||''106''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''35''||''61''||''70''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''24''||''24''||''24''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||204||287||316
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''28''||''42''||''49''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''13''||''17''||''22''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''23''||''41''||''45''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||64||100||116
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''81''||''102''||''106''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''35''||''61''||''70''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''24''||''24''||''24''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||204||287||316
 +
|}
 +
{{col-end}}
 +
 
 +
The nitrogolem ghost is first encountered on these maps:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M5: The Citadel]]||E1M5: The Citadel||E1M5: The Citadel
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M8: The Portals of Chaos]]||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos
 +
|-
 +
|''[[The Dome of D'Sparil]]''||-||-||[[E3M9: The Aquifer]]
 +
|-
 +
|''[[The Ossuary]]''||[[E4M8: Shattered Bridge]]||E4M8: Shattered Bridge||E4M8: Shattered Bridge
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M5: The Citadel||E1M5: The Citadel||E1M5: The Citadel
 +
|-
 +
|''Hell's Maw''||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos||E2M8: The Portals of Chaos
 +
|-
 +
|''The Dome of D'Sparil''||-||-||E3M9: The Aquifer
 +
|-
 +
|''The Ossuary''||E4M8: Shattered Bridge||E4M8: Shattered Bridge||E4M8: Shattered Bridge
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of nitrogolem ghosts:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[City of the Damned]]''||''27''||''36''||''44''
 +
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''0''||''0''||''2''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||28||38||49
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''18''||''23''||''26''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''50''||''71''||''78''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||97||133||154
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''27''||''36''||''44''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''1''||''2''||''3''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''0''||''0''||''2''
 +
|-
 +
|style="text-align: left;"|Heretic (registered)||28||38||49
 +
|-
 +
|style="text-align: left;"|''The Ossuary''||''18''||''23''||''26''
 +
|-
 +
|style="text-align: left;"|''The Stagnant Demesne''||''50''||''71''||''78''
 +
|-
 +
|style="text-align: left;"|''Fate's Path''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|Shadow of the Serpent Riders||97||133||154
 +
|}
 +
{{col-end}}
  
 
{{Heretic monsters}}
 
{{Heretic monsters}}
 
[[Category:Heretic monsters]]
 
[[Category:Heretic monsters]]

Revision as of 04:53, 19 November 2020

A pair of Golems in Heretic E1M3: The Gatehouse

The Golem is an enemy in Heretic. They are hulking tan humanoids that attack up close with their fists. Nitrogolems are more powerful Golems that have an attack where they charge up an aura of flames, and then launch a screaming fire skull that homes in on their victim. Both the regular Golem and the Nitrogolem come in ghost versions as well.

When Golems are killed, a spirit can be seen rising from their exploding corpse. Sometimes they drop a Wand Crystal, but these are only worth 4 shots instead of the usual 10.

Description of Golem from the manual: These big bad walking rocks smack you hard and make you cry.

Description of Nitrogolem from the manual: Enchanted by the powers of evil, the Nitrogolems cast blazing skulls at their foe.

Tactical analysis

While not as strong as the Sabreclaw, the Golem's melee attack seems to be more powerful than the Sabreclaw's one.

Data

Attributes
ID # 68 (Golem decimal), 44 (Golem hex),
69 (Golem Ghost decimal), 45 (Golem Ghost hex),
45 (Nitrogolem decimal), 2D (Nitrogolem hex),
46 (Nitrogolem Ghost decimal),
2E (Nitrogolem Ghost hex)
Hit points 80 (Golem) or 100 (Nitrogolem)
Speed 12 map units per frame
(105.0 map units per second)
Width 44
Height 62
Reaction time 8
Pain chance 128 (50.00%)
Mass 75
Bits 4194310 (regular) or 4456454 (Ghosts)
4128
Bits list

1: Obstacle

2: Shootable

18: Shadow (Ghosts only)

22: Affects Kill %

5: Floor Clip

12: Pass Mobj

Sprites & sounds
Sprite name MUMM
Alert sound MUMSIT
Active sound MUMSIT
Pain sound MUMPAI
Death sound MUMDTH
Melee attack
Damage 1-8 * 2 (always even numbers)
Sound MUMAT1, MUMAT2
Ranged attack
Type Projectile
Speed 9 map units per tic
(315 map units per second)
Damage 4-32
Width 16
Height 14
Sprite name FX15
Sound MUMHED
Melee attacks needed to kill Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitrogolem (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?
Flaming Skulls needed to kill Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitrogolem2 (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil ? ? ? ?
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics

In the IWADs the golem is first encountered on these maps per skill level:

The IWADs contain the following numbers of golems per skill level:

The golem ghost is first encountered on these maps:

The IWADs contain the following numbers of golem ghosts:

In the IWADs the nitrogolem is first encountered on these maps per skill level:

The IWADs contain the following numbers of nitrogolems:

The nitrogolem ghost is first encountered on these maps:

The IWADs contain the following numbers of nitrogolem ghosts: