Difference between revisions of "Gregor Punchatz"
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[[File:Doom64 Demon.jpg|thumb|right|Punchatz with the model of the [[demon]] created for Doom 64.]] | [[File:Doom64 Demon.jpg|thumb|right|Punchatz with the model of the [[demon]] created for Doom 64.]] | ||
− | '''Gregor Punchatz''' (born 1967) is an artist hired by [[id Software]] initially to create [[models]] of the [[arch-vile]], [[mancubus]], [[revenant]], and [[spider mastermind]]; these were adapted into sprites used in the game by photographing them while placed on a lazy susan and then converting | + | '''Gregor Punchatz''' (born 1967) is an artist hired by [[id Software]] initially to create [[models]] of the [[arch-vile]], [[mancubus]], [[revenant]], and [[spider mastermind]]; these were adapted into sprites used in the game by photographing them while placed on a lazy susan and then converting the captured video using [[Fuzzy Pumper Palette Shop|custom software]]. He built these models using steel armatures and foam latex. Greg is the son of [[Don Ivan Punchatz]], the artist for Doom's [[cover art]], and was hired on his father's recommendation when id Software asked him if he knew anyone who did modelling work. |
Punchatz later worked on similar models for [[Doom 64]].{{cite web|author=Punchatz, Gregor|title=TBT- After DOOM there was DOOM 64.Don't think this has ever been posted.|url=https://twitter.com/GPunchatz/status/687834975723335680|publication=Twitter|publishdate=14 January 2016|accessdate=5 December 2021}} | Punchatz later worked on similar models for [[Doom 64]].{{cite web|author=Punchatz, Gregor|title=TBT- After DOOM there was DOOM 64.Don't think this has ever been posted.|url=https://twitter.com/GPunchatz/status/687834975723335680|publication=Twitter|publishdate=14 January 2016|accessdate=5 December 2021}} |
Revision as of 14:36, 5 December 2021
Gregor Punchatz (born 1967) is an artist hired by id Software initially to create models of the arch-vile, mancubus, revenant, and spider mastermind; these were adapted into sprites used in the game by photographing them while placed on a lazy susan and then converting the captured video using custom software. He built these models using steel armatures and foam latex. Greg is the son of Don Ivan Punchatz, the artist for Doom's cover art, and was hired on his father's recommendation when id Software asked him if he knew anyone who did modelling work.
Punchatz later worked on similar models for Doom 64.[1]
Before working on the Doom models he did similar modelling work for a number of Hollywood movies, including A Nightmare on Elm Street 2: Freddy's Revenge, RoboCop and RoboCop 2. Punchatz has continued to work in the industry in prosthetics, makeup, animation, special and visual effects, and art.
External links
- IMDb profile
- XSI Base' interview with Greg (archived 🏛)
- Twitter profile
References
- ↑ Punchatz, Gregor (14 January 2016). "TBT- After DOOM there was DOOM 64.Don't think this has ever been posted." Twitter. Retrieved 5 December 2021.
id Software | ||
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Doom era (1993-2003) |
Employees | |
Hired associates
John Anderson • Gerald Brom • Dario Casali • Milo Casali • John Cash • Bernd Kreimeier • Randy Linden • Robert Prince • Don Ivan Punchatz • Gregor Punchatz • John Coffey • Paul Radek • Trent Reznor
Nerve Software • Raven Software • Rogue Entertainment • TeamTNT • Williams Entertainment | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |