Difference between revisions of "Gustavo Rehermann (wallabra)"
From DoomWiki.org
[checked revision] | [checked revision] |
m (Latest release) |
m |
||
Line 25: | Line 25: | ||
* Temple of the Marshes ({{ig|id=19819}}) | * Temple of the Marshes ({{ig|id=19819}}) | ||
* .MID the way id did ({{ig|id=19878}}) | * .MID the way id did ({{ig|id=19878}}) | ||
− | ** Soundtrack for | + | ** Soundtrack for [[Text screen]] and UN2 |
{{DEFAULTSORT:Rehermann, Gustavo}} | {{DEFAULTSORT:Rehermann, Gustavo}} | ||
[[Category:Mappers]] | [[Category:Mappers]] | ||
[[Category:Composers]] | [[Category:Composers]] |
Revision as of 04:39, 9 April 2021
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Gustavo Rehermann (alias Gustavo6046) is a Doom level designer who contributed to a number of community projects.
Contents
Body of work
2015
- Devile II (Doomworld/idgames)
- 2048 Unleashed (Doomworld/idgames)
- Castle Library - Castle Dasböurg Bonus (Doomworld/idgames)
- UAC's Deep Quarry (Doomworld/idgames)
- Doomworld Mega Project 2015 (Doomworld/idgames)
2016
- 32in24-15: DWANGO Unchained (Doomworld/idgames)
- Soundtrack for MAP46
2017
- Superfast Mapping: Domination Edition (Doomworld/idgames)
- SFDOM09: Gustavo's Map
- Sentient Mushes v21b (Doomworld/idgames)
2021
- Temple of the Marshes (Doomworld/idgames)
- .MID the way id did (Doomworld/idgames)
- Soundtrack for Text screen and UN2