Hack module
From DoomWiki.org
Hack modules were consumable multiplayer perks in Doom (2016) which functioned as a part of a player's loadout, with up to four hack modules being selectable at one time. Hack modules were unlocked randomly through multiplayer game play and came in three tiers—bronze, silver, and gold—reflecting the strength of their effects. Hack modules were so-named due to the conceit which serves as the explanation for the multiplayer mode's existence (that is, that the deathmatches take place inside a UAC virtual reality battle simulator).
Hack modules were divided into three categories: awareness, for modules which increase a player's alertness or reaction to nearby threats and benefits; boost, for modules which increase the player's health, armor, statistics, or abilities; and wallhack, for modules which allow awareness of normally hidden information such as the locations and activities of allies or opponents, regardless of their physical locations.
The hack module mechanic was retired in update 6.66 and has been replaced with a new, non-consumable version of the single-player campaign's rune system, which have effects similar to those previously possessed by select hack modules.[1]
Hack module details[edit]
Module name | Category | Effect | Bronze | Silver | Gold | Equivalent rune |
---|---|---|---|---|---|---|
Alarm | Awareness | Alerts player of nearby enemies | 60s | 90s | 120s | None |
Evasion | Awareness | Run faster when damage is taken | 60s | 90s | 120s | Evasion |
Magnet | Awareness | Increase pickup radius for 120 seconds | 2x radius | 3x radius | 4x radius | Magnet |
Speed Demon | Awareness | Move faster near a demon for 120 seconds | 50m radius | 75m radius | 100m radius | Demon Tracker |
Supply Timer | Awareness | Displays respawn timers on pickups | 60s | 90s | 120s | Magnet |
Vital Signs | Awareness | Displays enemies' health | 60s | 90s | 120s | Vital Signs |
Armor Plating | Boost | Spawn with increased armor with each respawn | +5 armor | +8 armor | +10 armor | Armor Plating |
Blast Shield | Boost | Reduces self-damage for 120 seconds | 50% reduction | 75% reduction | 100% reduction | Armor Plating |
Bounty | Boost | Gain additional experience for each kill | +50 XP | +75 XP | +100 XP | Bounty |
Infinite Ammo | Boost | Unlimited ammo for loadout weapons | 60s | 90s | 120s | None |
Osmosis | Boost | Gain bonus experience for teammates' kills | +20 XP | +30 XP | +40 XP | None |
Reinforce | Boost | Spawn with armor following a life without any kills | +50 armor | +75 armor | +100 armor | None |
Stockpile | Boost | Reduce equipment cooldown timer | 25% reduction | 40% reduction | 50% reduction | Scout |
Wingman | Boost | Gain bonus experience when collaborating on a kill | +50 XP | +75 XP | +100 XP | Bounty |
Blood Trail | Wallhack | Track wounded enemies | 2s | 3s | 4s | Blood Trail |
Counter-Intel | Wallhack | Reveal any enemies tracking your position | 60s | 90s | 120s | None |
Demon Tracker | Wallhack | Reveal demons | In-view | Anywhere on map | Remaining HP is displayed | Demon Tracker |
Manhunt | Wallhack | Track the top enemy | 100 XP | 200 XP | 300 XP | None |
Power Seeker | Wallhack | Track the nearest power-up or power weapon | 60s | 90s | 120s | Power Seeker |
Retribution | Wallhack | Reveal the location of your killer | Location | Health | Highlight when attacking | Retribution |
Scout | Wallhack | Briefly reveal all enemies when player spawns | 60s | 90s | 120s | Scout |
Synchronization | Wallhack | Show location and health of allies | Location | Health | Highlight when attacking | Vital Signs |
References[edit]
- ↑ Stratton, Marty (19 July 2017). "The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends." Bethesda.net. Retrieved 19 July 2017.