Editing Hacx

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Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers.  [[Iikka Keränen (Fingers)]] went on to work at {{wp|Looking Glass Studios}}, {{wp|Ion Storm}}, {{wp|Ritual Entertainment}}, [[Rogue Entertainment]], and most recently, {{wp|Valve Software}}.  [[Kenneth Scott]] has since worked as an artist at Ion Storm and [[id Software]]. Later, he was employed as the art director at {{wp|Microsoft Studios}} for ''{{wp|Halo 4}}'' (2012). Zach Quarles went on to work at [[Raven Software]] and id Software. Kevin Johnstone is currently employed at {{wp|Epic Games}}. [[Gaston Lahaut (Mordeth)]] {{dwforumsp|2348694|has said}} he was hired on to create levels, but this was cancelled as they rushed to release the game.
 
Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers.  [[Iikka Keränen (Fingers)]] went on to work at {{wp|Looking Glass Studios}}, {{wp|Ion Storm}}, {{wp|Ritual Entertainment}}, [[Rogue Entertainment]], and most recently, {{wp|Valve Software}}.  [[Kenneth Scott]] has since worked as an artist at Ion Storm and [[id Software]]. Later, he was employed as the art director at {{wp|Microsoft Studios}} for ''{{wp|Halo 4}}'' (2012). Zach Quarles went on to work at [[Raven Software]] and id Software. Kevin Johnstone is currently employed at {{wp|Epic Games}}. [[Gaston Lahaut (Mordeth)]] {{dwforumsp|2348694|has said}} he was hired on to create levels, but this was cancelled as they rushed to release the game.
  
== Versions ==
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== Other versions ==
=== Hacx 1.1 ===
 
Hacx 1.1 was the first free release of Hacx. The release was not an update from 1.0, but rather a downgrade to some version in the development history. A few differences include MAP15 and MAP14 being swapped. As a result, the proper secret exit was removed and the game always goes to MAP31. MAP10 also had a terminal entrance similar to MAP05, but was removed.  Likewise, the exit room for MAP19 was removed.
 
 
 
 
=== Hacx 1.2 ===
 
=== Hacx 1.2 ===
 
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone [[IWAD]] recognized by [[Chocolate Doom]], [[Crispy Doom]], [[Doomsday]], [[EDGE]], [[Eternity Engine|Eternity]], [[GZDoom]] and [[ZDoom]], but still compatible with other [[source port]]s (and even [[vanilla Doom]] if the [[DeHackEd]] lump is extracted and used for patching). This wiki's map articles are based on version 1.2.
 
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone [[IWAD]] recognized by [[Chocolate Doom]], [[Crispy Doom]], [[Doomsday]], [[EDGE]], [[Eternity Engine|Eternity]], [[GZDoom]] and [[ZDoom]], but still compatible with other [[source port]]s (and even [[vanilla Doom]] if the [[DeHackEd]] lump is extracted and used for patching). This wiki's map articles are based on version 1.2.

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