Editing Hacx
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Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers. [[Iikka Keränen (Fingers)]] went on to work at {{wp|Looking Glass Studios}}, {{wp|Ion Storm}}, {{wp|Ritual Entertainment}}, [[Rogue Entertainment]], and most recently, {{wp|Valve Software}}. [[Kenneth Scott]] has since worked as an artist at Ion Storm and [[id Software]]. Later, he was employed as the art director at {{wp|Microsoft Studios}} for ''{{wp|Halo 4}}'' (2012). Zach Quarles went on to work at [[Raven Software]] and id Software. Kevin Johnstone is currently employed at {{wp|Epic Games}}. [[Gaston Lahaut (Mordeth)]] {{dwforumsp|2348694|has said}} he was hired on to create levels, but this was cancelled as they rushed to release the game. | Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers. [[Iikka Keränen (Fingers)]] went on to work at {{wp|Looking Glass Studios}}, {{wp|Ion Storm}}, {{wp|Ritual Entertainment}}, [[Rogue Entertainment]], and most recently, {{wp|Valve Software}}. [[Kenneth Scott]] has since worked as an artist at Ion Storm and [[id Software]]. Later, he was employed as the art director at {{wp|Microsoft Studios}} for ''{{wp|Halo 4}}'' (2012). Zach Quarles went on to work at [[Raven Software]] and id Software. Kevin Johnstone is currently employed at {{wp|Epic Games}}. [[Gaston Lahaut (Mordeth)]] {{dwforumsp|2348694|has said}} he was hired on to create levels, but this was cancelled as they rushed to release the game. | ||
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=== Hacx 1.2 === | === Hacx 1.2 === | ||
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone [[IWAD]] recognized by [[Chocolate Doom]], [[Crispy Doom]], [[Doomsday]], [[EDGE]], [[Eternity Engine|Eternity]], [[GZDoom]] and [[ZDoom]], but still compatible with other [[source port]]s (and even [[vanilla Doom]] if the [[DeHackEd]] lump is extracted and used for patching). This wiki's map articles are based on version 1.2. | As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone [[IWAD]] recognized by [[Chocolate Doom]], [[Crispy Doom]], [[Doomsday]], [[EDGE]], [[Eternity Engine|Eternity]], [[GZDoom]] and [[ZDoom]], but still compatible with other [[source port]]s (and even [[vanilla Doom]] if the [[DeHackEd]] lump is extracted and used for patching). This wiki's map articles are based on version 1.2. |