Difference between revisions of "Hacx"

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{{mainimage|Hacx cover.jpg|Hacx [[cover art|cover]]}}
 
{{mainimage|Hacx cover.jpg|Hacx [[cover art|cover]]}}
'''Hacx''' (pronounced "hacks" and commonly written as '''HacX''') is a [[total conversion]] for [[Doom II]]. It was created by [[Banjo Software]] in 1997, and featured an entirely new set of graphics. Hacx uses a [[DeHackEd]] modified version of the [[Doom engine]] and the authors of Hacx paid id Software $5,000 for the rights to market Hacx as a [[Commercial games|commercial]] add-on for Doom II.
+
'''Hacx''' (pronounced "hacks" and commonly written as '''HacX''') is a [[total conversion]] for [[Doom II]]. It was released by [[Banjo Software]] on September 16, 1997, and featured an entirely new set of graphics. Hacx uses a [[DeHackEd]] modified version of the [[Doom engine]] and the authors of Hacx paid id Software $5,000 for the rights to market Hacx as a [[Commercial games|commercial]] add-on for Doom II.
  
 
Hacx itself was generally unsuccessful; by the time it was released, the superior [[Quake]] engine that had just come out made the Doom engine pale in comparison. Public interest for Doom and games derived from it was, effectively, dead; even though Hacx was considered a decent TC, it arrived on the market too late to become a success.
 
Hacx itself was generally unsuccessful; by the time it was released, the superior [[Quake]] engine that had just come out made the Doom engine pale in comparison. Public interest for Doom and games derived from it was, effectively, dead; even though Hacx was considered a decent TC, it arrived on the market too late to become a success.
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Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. The sprites and other graphics from Hacx have been reused in many other TCs/PCs since, despite Banjo Software having forbidden the use of Hacx's resources in other WADs.
 
Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. The sprites and other graphics from Hacx have been reused in many other TCs/PCs since, despite Banjo Software having forbidden the use of Hacx's resources in other WADs.
  
Development started on a sequel, but it failed due to a number of problems.
+
Development started on a sequel using the ''[[Quake]]'', ''{{wp|Quake II}}'', and later ''{{wp|Unreal Engine|Unreal}}'' engines, but it failed due to a number of problems.
  
Hacx is now being distributed for free on its website kept online by [[Rich Johnston (Nostromo)]], one of the developers. The Hacx CD and disks are considered to be extremely rare.
+
Hacx is now being distributed for free on its website kept online by [[Rich Johnston (Nostromo)]], one of the developers. The Hacx CD and original disks are considered to be extremely rare, and have become a collector's item.
 +
 
 +
==Story==
 +
{{spoiler}}
 +
Skilled hacker Danny Evanger is apprehended after attempting to hack into GENIE, an artificially intelligent and biotech-based system
 +
created by the Genemp Corporation. However, after a global wave of communication blackouts, computer network shutdowns at governmental and military installations, international stock market crashes, military coups, and even armies of cannibal zombies roaming the streets, Danny is released from prison by a {{wp|Men in black|man in black}} and given a Genemp Microtel enhancement chip implant, a device that lets him jump into cyberspace from special terminals. Every agent the government has sent to investigate the situation, which they suspect is related to a consortium of powerful, international hi-tech conglomerates, has failed to return, so they want Danny to use his skills as a hacker to get to the bottom of the situation. In return, Danny will receive $20 million in gold, lunch with the President, and gets to keep the Microtel permanently. Hearing this offer, he suddenly feels patriotic. The only catch is that he has to stay alive.
 +
{{endspoiler}}
  
 
== Notable figures ==
 
== Notable figures ==
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=== Hacx 1.2 ===
 
=== Hacx 1.2 ===
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone [[IWAD]] recognized by [[Chocolate Doom]], [[Crispy Doom]], [[Doomsday]], [[EDGE]], [[Eternity Engine|Eternity]], [[GZDoom]] and [[ZDoom]], but still compatible with other [[source port]]s (and even [[vanilla Doom]] if the [[DeHackEd]] lump is extracted and used for patching).
+
As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone [[IWAD]] recognized by [[Chocolate Doom]], [[Crispy Doom]], [[Doomsday]], [[EDGE]], [[Eternity Engine|Eternity]], [[GZDoom]] and [[ZDoom]], but still compatible with other [[source port]]s (and even [[vanilla Doom]] if the [[DeHackEd]] lump is extracted and used for patching). This wiki's map articles are based on version 1.2.
  
 
A 1.3 update is {{dwforumsp|1052733|planned}} to fix a few bugs.
 
A 1.3 update is {{dwforumsp|1052733|planned}} to fix a few bugs.
 +
 +
==== Standalone DOS version ====
 +
On October 21, 2021 [[UDoom32]] author OpenRift released a standalone version<ref>{{dwforums|id=125304}}</ref> of Hacx 1.2 for {{wp|MS-DOS|DOS}}. It utilizes a custom executable called {{c|DHACX.EXE}} which unlike the official executable, embeds the [[DeHackEd]] patch, but it is also a [[executable hack]] where it includes HacX's custom quit messages found in the {{c|LANGUAGE}} lump.
 +
 +
The standalone version also includes:
 +
* {{c|HACX.EXE}}: The original HacX launcher that can launch singleplayer and multiplayer modes. Uses {{c|HACX.BIN}} and {{c|HACX.DAT}}
 +
* {{c|DHSERSET.EXE}}: A hex-edited version of [[Doom networking component|SERSETUP.EXE]], designed to launch the aforementioned {{c|DHACX.EXE}}
 +
* {{c|DHIPXSET.EXE}}: Like {{c|DHSERSET.EXE}}, but for the {{wp|Internetwork Packet Exchange|IPX protocol}}. This wasn't included on the official release and is thus custom made
 +
* {{c|HM.EXE}}: A version of [[DeathManager!]] version 1.5, edited to read and write from {{c|HM.DAT}} and {{c|HM.CFG}} respectively, compatible with the {{c|HACX.EXE}} launcher
 +
* {{c|SETUP.EXE}}: A hex-edited version of [[Chex Quest]]'s [[setup program]] with names changed
 +
* [[DeHackEd]]: Comes with a custom INI file to specify the new executable and WAD names
 +
* {{c|NOVERT.COM}}: A tool that disables vertical mouse movement. The batch menu used by [[DOSBox]] is configured to run this automatically
 +
* DOSBox Staging v0.77.1: This is included for convenient play with a batch menu with shortcuts, akin to GOG's DOS game installations
  
 
=== Hacx 2.0 ===
 
=== Hacx 2.0 ===
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''Believe or not, after nearly 10 years since Hacx has been released, a version 2.0 is currently in production! As many of you may have noticed, the original game was released as, shall we say, a not quite complete product. This was due to the fact that we had to rush it to the market before the Quake engine came out ...not that it made any difference, unfortunately.''
 
''Believe or not, after nearly 10 years since Hacx has been released, a version 2.0 is currently in production! As many of you may have noticed, the original game was released as, shall we say, a not quite complete product. This was due to the fact that we had to rush it to the market before the Quake engine came out ...not that it made any difference, unfortunately.''
  
''Recently, I was contacted by an individual that goes by the online name of Xaser who was real excited about making a complete version for the [[ZDoom]] engine. He provided an updated script for all the maps and, based on his awesome enthusiasm and remarkable reworking of the script, I gave him the go ahead to build away. He is currently working on some maps and building a team.''
+
''Recently, I was contacted by an individual that goes by the online name of [[Xaser]] who was real excited about making a complete version for the [[ZDoom]] engine. He provided an updated script for all the maps and, based on his awesome enthusiasm and remarkable reworking of the script, I gave him the go ahead to build away. He is currently working on some maps and building a team.''
 +
 
 +
Since 2012, a completely playable early version of Hacx 2.0, which includes new levels and some major design improvements and rebalance from the original game, is available for download on Github and [https://www.wad-archive.com WadArchive].
  
 
=== iPhone/iPad ===
 
=== iPhone/iPad ===
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*[[Cryogun]]
 
*[[Cryogun]]
 
*[[Uzi]]
 
*[[Uzi]]
*[[Photon 'Zooka]]
+
*[[Photon 'zooka]]
 
*[[Stick]]
 
*[[Stick]]
*[[Nuker]]  
+
*[[Nuker]]
  
 
== Monsters ==
 
== Monsters ==
  
*[[Android]]
+
*[[Android]] (replaces [[shotgun guy]])
*[[Buzzer]]
+
*[[Buzzer]] (replaces [[demon]])
*[[D-Man]]
+
*[[D-man]] (replaces [[lost soul]])
*[[ICE]]
+
*[[ICE]] (replaces [[imp]])
*[[Majong 7]]
+
*[[Majong 7]] (replaces [[pain elemental]] and [[mancubus]])
*[[Mechamaniac]]
+
*[[Mechamaniac]] (replaces [[Hell knight]])
*[[Monstruct]]
+
*[[Monstruct]] (replaces [[heavy weapon dude]])
*[[Phage]]
+
*[[Phage]] (replaces [[mancubus]])
*[[Roaming Mine]]
+
*[[Roaming mine]] (replaces [[Wolfenstein SS]])
*[[Buzzer|Stealth]]
+
*[[Buzzer|Stealth]] (replaces [[spectre]])
*[[Terminatrix]]
+
*[[Terminatrix]] (replaces [[baron of Hell]])
*[[Thorn Thing]]
+
*[[Thorn thing]] (replaces [[arachnotron]])
*[[Thug]]
+
*[[Thug]] (replaces [[zombieman]])
*[[Unnamed invisible enemy (Hacx)|Unnamed invisible enemy]]
+
*[[Unnamed invisible enemy (Hacx)|Unnamed invisible enemy]] (replaces [[revenant]])
  
 
==Items==
 
==Items==
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* [[Inhaler]]
 
* [[Inhaler]]
 
* [[Hypo]]
 
* [[Hypo]]
* [[Cartridge]]
+
* [[Microkit]]
 +
* [[Dampener]]
 +
* [[Cartridges]]
 
* [[Rounds]]
 
* [[Rounds]]
 
* [[Torpedo]]
 
* [[Torpedo]]
 
* [[Molecule module]]
 
* [[Molecule module]]
* [[Case of cartridge]]
+
* [[Case of cartridges]]
 
* [[Case of rounds]]
 
* [[Case of rounds]]
 
* [[Case of torpedoes]]
 
* [[Case of torpedoes]]
* [[Tank of molecules]]
+
* [[Molecule tank]]
 
* [[KeyCard]]
 
* [[KeyCard]]
* [[PassWord]]
+
* [[Password]]
 +
* [[C-Key]]
 
* [[Blue Z-Key]]
 
* [[Blue Z-Key]]
* [[C-Key]]
+
* [[Red Z-Key]]
 +
* [[Yellow Z-Key]]
 +
 
 +
==Hazards==
 +
* [[Nitro canister]]
 +
* [[Electron]]
 +
* [[Pulsar]]
  
 
== Levels ==
 
== Levels ==
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First "episode":
 
First "episode":
* [[MAP01: GenEmp Corp (Hacx)|MAP01: GenEmp Corp]] by Mike Reed and John Herndon
+
* {{maplinkgen|MAP01|GenEmp Corp.|Hacx}} by [[Michael Reed]] and John Herndon
* [[MAP02: Tunnel Town (Hacx)|MAP02: Tunnel Town]] by Stephen Watson
+
* {{maplinkgen|MAP02|Tunnel Town|Hacx}} by [[Stephen Watson]]
* [[MAP03: Lava Annex (Hacx)|MAP03: Lava Annex]] by [[Marc "Fanatic" Pullen|Marc Pullen]]
+
* {{maplinkgen|MAP03|Lava Annex|Hacx}} by [[Marc Pullen (Fanatic)]]
* [[MAP04: Alcatraz (Hacx)|MAP04: Alcatraz]] by John Herndon
+
* {{maplinkgen|MAP04|Alcatraz|Hacx}} by John Herndon
* [[MAP05: Cyber Circus (Hacx)|MAP05: Cyber Circus]] by [[Iikka Keränen]] and John Herndon
+
* {{maplinkgen|MAP05|Cyber Circus|Hacx}} by [[Iikka Keränen (Fingers)]] and John Herndon
* [[MAP06: Digi-Ota (Hacx)|MAP06: Digi-Ota]] by Stephen Watson
+
* {{maplinkgen|MAP06|Digi-Ota|Hacx}} by Stephen Watson
 
Second "episode":
 
Second "episode":
* [[MAP07: The Great Wall (Hacx)|MAP07: The Great Wall]] by [[Adam Williamson]]
+
* {{maplinkgen|MAP07|The Great Wall|Hacx}} by [[Adam Williamson]]
* [[MAP08: Garden of Delight (Hacx)|MAP08: Garden of Delight]] by Ryan Rapsys
+
* {{maplinkgen|MAP08|Garden of Delights|Hacx}} by Ryan Rapsys
* [[MAP09: Hidden Fortress (Hacx)|MAP09: Hidden Fortress]] by [[Anthony "Adelusion" Czerwonka|Anthony Czerwonka]]
+
* {{maplinkgen|MAP09|Hidden Fort|Hacx}} by [[Anthony Czerwonka (Adelusion)]]
* [[MAP10: Anarchist Dream (Hacx)|MAP10: Anarchist Dream]] by Ryan Rapsys
+
* {{maplinkgen|MAP10|Anarchist Dream|Hacx}} by Ryan Rapsys
* [[MAP11: Notus Us! (Hacx)|MAP11: Notus Us!]] by [[Michal "msquid" Mesko|Michal Mesko]]
+
* {{maplinkgen|MAP11|Notus Us!|Hacx}} by [[Michal Mesko (msquid)]]
 
Third "episode":
 
Third "episode":
* [[MAP12: Gothik Gauntlet (Hacx)|MAP12: Gothik Gauntlet]] by Rich Johnston
+
* {{maplinkgen|MAP12|Gothik Gauntlet|Hacx}} by [[Rich Johnston (Nostromo)]]
* [[MAP13: The Sewers (Hacx)|MAP13: The Sewers]] by Anthony Czerwonka
+
* {{maplinkgen|MAP13|The Sewers|Hacx}} by Anthony Czerwonka (Adelusion)
* [[MAP14: 'Trode Wars (Hacx)|MAP14: 'Trode Wars]] by Andrew Gate
+
* {{maplinkgen|MAP14|'Trode Wars|Hacx}} by Andrew Gate (Xenos)
* [[MAP15: Twilight of EnKs (Hacx)|MAP15: Twilight of EnKs]] by Jeremy Statz
+
* {{maplinkgen|MAP15|Twilight of Enk's|Hacx}} by [[Jeremy Statz]]
 
Final "episode":
 
Final "episode":
* [[MAP31: Dessicant Room (Hacx)|MAP31: Dessicant Room]] by Stephen Watson
+
* {{maplinkgen|MAP31|Desiccant Room|Hacx}} by Stephen Watson
* [[MAP16: Protean Cybex (Hacx)|MAP16: Protean Cybex]] by Marc Pullen
+
* {{maplinkgen|MAP16|Protean Cybex|Hacx}} by Marc Pullen (Fanatic)
* [[MAP17: River of Blood (Hacx)|MAP17: River of Blood]] by Marc Pullen
+
* {{maplinkgen|MAP17|River of Blood|Hacx}} by Marc Pullen (Fanatic)
* [[MAP18: Bizarro (Hacx)|MAP18: Bizarro]] by Anthony Czerwonka
+
* {{maplinkgen|MAP18|Bizarro|Hacx}} by Anthony Czerwonka (Adelusion)
* [[MAP19: The War Rooms (Hacx)|MAP19: The War Rooms]] by Adam Williamson
+
* {{maplinkgen|MAP19|The War Rooms|Hacx}} by Adam Williamson
* [[MAP20: Intruder Alert! (Hacx)|MAP20: Intruder Alert!]] by John Herndon
+
* {{maplinkgen|MAP20|Intruder Alert!|Hacx}} by John Herndon
 +
 
 +
== Built-in demos ==
 +
 
 +
Version 1.2 features three [[Demo#Built-in demos|built-in demos]]. The demo levels are:
 +
 
 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
 +
| {{maplinkgen|MAP15|Twilight of Enk's|Hacx}}
 +
| 4
 +
| 3557
 +
| 1:41.63
 +
|-
 +
| DEMO2
 +
| {{maplinkgen|MAP12|Gothik Gauntlet|Hacx}}
 +
| 4
 +
| 4070
 +
| 1:56.29
 +
|-
 +
| DEMO3
 +
| {{maplinkgen|MAP19|The War Rooms|Hacx}}
 +
| 4; 2-player [[coop]]
 +
| 3248
 +
| 1:32.80
 +
|}
  
 
== Cheat codes ==
 
== Cheat codes ==
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*show - toggle map detail
 
*show - toggle map detail
 
*tunes## - change music to level ##
 
*tunes## - change music to level ##
 +
 +
==Trivia==
 +
* Hacx's modified executable is called {{c|DHACX.EXE}}. It consists of a [[DOOM2.EXE]] version 1.9 based executable merged with {{c|HACX.DEH}}.
 +
* Both the installation and files only versions of Hacx 1.1 contain a {{c|DHACX.EXE}} that is unable to play back [[demo]]s from each other. Only the installation version can play back demos made with that specific executable, but not those of the files only version. The files only version cannot play back demos unless the executable from the installation version is used. A separate DeHackEd patch called {{c|HACX_F.DEH}} exists, made by [[Graham Burgess (Grazza)]], enabling playback with the files only version of Hacx.
 +
 +
== See also ==
 +
* [[HACX.WAD]]
  
 
==External links==
 
==External links==
 
* [http://www.drnostromo.com/hacx/ Official Hacx pages] on the website of [[Rich Johnston (Nostromo)]].
 
* [http://www.drnostromo.com/hacx/ Official Hacx pages] on the website of [[Rich Johnston (Nostromo)]].
** [http://www.doomwadstation.com/hacx-site/ Hacx pages mirror] hosted at the [[Doom Wad Station]].
+
* [http://www.doomwadstation.net/hacx/ Old Hacx site] hosted at the [[Doom Wad Station]].
 
* {{idgames|id=16216|title=Hacx 1.2 IWAD}}
 
* {{idgames|id=16216|title=Hacx 1.2 IWAD}}
 
* {{idgames|id=14030|title=Hacx 1.1 (original installer package)}}
 
* {{idgames|id=14030|title=Hacx 1.1 (original installer package)}}
 
* {{idgames|id=14031|title=Hacx 1.1 (unpacked files package)}}
 
* {{idgames|id=14031|title=Hacx 1.1 (unpacked files package)}}
 +
* {{dsda2|wad=hacx11|title=Hacx 1.1}}
 +
* {{dsda2|wad=hacx12|title=Hacx 1.2}}
 
* {{Doomworld3d|id=misc/|title=Backup of AtomicGamer "Misc" directory}} containing the original Hacx files delivered by Nostromo.
 
* {{Doomworld3d|id=misc/|title=Backup of AtomicGamer "Misc" directory}} containing the original Hacx files delivered by Nostromo.
 
* {{dwforums|52855|Hacx 1.2 release thread}}
 
* {{dwforums|52855|Hacx 1.2 release thread}}
 
* {{dwforums|52781|Hacx now available for iPhone and iPad (news thread)}}
 
* {{dwforums|52781|Hacx now available for iPhone and iPad (news thread)}}
 +
* {{onemandoom|page=2012/10/hacx-twitchn-kill-hacxwad.html}}
 +
 +
==References==
 +
<references />
 +
 +
{{featured article}}
 
[[Category:Total conversions]]
 
[[Category:Total conversions]]
 
[[Category:Vanilla WADs]]
 
[[Category:Vanilla WADs]]
[[Category:Hacx]]
+
[[Category:Hacx|*]]

Revision as of 15:07, 24 September 2022

Hacx cover

Hacx (pronounced "hacks" and commonly written as HacX) is a total conversion for Doom II. It was released by Banjo Software on September 16, 1997, and featured an entirely new set of graphics. Hacx uses a DeHackEd modified version of the Doom engine and the authors of Hacx paid id Software $5,000 for the rights to market Hacx as a commercial add-on for Doom II.

Hacx itself was generally unsuccessful; by the time it was released, the superior Quake engine that had just come out made the Doom engine pale in comparison. Public interest for Doom and games derived from it was, effectively, dead; even though Hacx was considered a decent TC, it arrived on the market too late to become a success.

Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. The sprites and other graphics from Hacx have been reused in many other TCs/PCs since, despite Banjo Software having forbidden the use of Hacx's resources in other WADs.

Development started on a sequel using the Quake, Quake II, and later Unreal engines, but it failed due to a number of problems.

Hacx is now being distributed for free on its website kept online by Rich Johnston (Nostromo), one of the developers. The Hacx CD and original disks are considered to be extremely rare, and have become a collector's item.

Story

Spoiler Warning: Plot details follow.

Skilled hacker Danny Evanger is apprehended after attempting to hack into GENIE, an artificially intelligent and biotech-based system created by the Genemp Corporation. However, after a global wave of communication blackouts, computer network shutdowns at governmental and military installations, international stock market crashes, military coups, and even armies of cannibal zombies roaming the streets, Danny is released from prison by a man in black and given a Genemp Microtel enhancement chip implant, a device that lets him jump into cyberspace from special terminals. Every agent the government has sent to investigate the situation, which they suspect is related to a consortium of powerful, international hi-tech conglomerates, has failed to return, so they want Danny to use his skills as a hacker to get to the bottom of the situation. In return, Danny will receive $20 million in gold, lunch with the President, and gets to keep the Microtel permanently. Hearing this offer, he suddenly feels patriotic. The only catch is that he has to stay alive.

Spoilers end here.

Notable figures

Facing off with mutants in MAP06: Digi-Ota.

Despite the game's commercial failure, some of its creators have since become successful and relatively well-known professional game developers. Iikka Keränen (Fingers) went on to work at Looking Glass Studios, Ion Storm, Ritual Entertainment, Rogue Entertainment, and most recently, Valve Software. Kenneth Scott has since worked as an artist at Ion Storm and id Software. Later, he was employed as the art director at Microsoft Studios for Halo 4 (2012). Zach Quarles went on to work at Raven Software and id Software. Kevin Johnstone is currently employed at Epic Games.

Versions

Hacx 1.1

Hacx 1.1 was the first free release of Hacx. The release was not an update from 1.0, but rather a downgrade to some version in the development history. A few differences include MAP15 and MAP14 being swapped. As a result, the proper secret exit was removed and the game always goes to MAP31. MAP10 also had a terminal entrance similar to MAP05, but was removed. Likewise, the exit room for MAP19 was removed.

Hacx 1.2

As a platform upon which to build Hacx 2.0, a 1.2 update of the original Hacx was released on October 9, 2010. The changes included making it as a stand-alone IWAD recognized by Chocolate Doom, Crispy Doom, Doomsday, EDGE, Eternity, GZDoom and ZDoom, but still compatible with other source ports (and even vanilla Doom if the DeHackEd lump is extracted and used for patching). This wiki's map articles are based on version 1.2.

A 1.3 update is planned to fix a few bugs.

Standalone DOS version

On October 21, 2021 UDoom32 author OpenRift released a standalone version[1] of Hacx 1.2 for DOS. It utilizes a custom executable called DHACX.EXE which unlike the official executable, embeds the DeHackEd patch, but it is also a executable hack where it includes HacX's custom quit messages found in the LANGUAGE lump.

The standalone version also includes:

  • HACX.EXE: The original HacX launcher that can launch singleplayer and multiplayer modes. Uses HACX.BIN and HACX.DAT
  • DHSERSET.EXE: A hex-edited version of SERSETUP.EXE, designed to launch the aforementioned DHACX.EXE
  • DHIPXSET.EXE: Like DHSERSET.EXE, but for the IPX protocol. This wasn't included on the official release and is thus custom made
  • HM.EXE: A version of DeathManager! version 1.5, edited to read and write from HM.DAT and HM.CFG respectively, compatible with the HACX.EXE launcher
  • SETUP.EXE: A hex-edited version of Chex Quest's setup program with names changed
  • DeHackEd: Comes with a custom INI file to specify the new executable and WAD names
  • NOVERT.COM: A tool that disables vertical mouse movement. The batch menu used by DOSBox is configured to run this automatically
  • DOSBox Staging v0.77.1: This is included for convenient play with a batch menu with shortcuts, akin to GOG's DOS game installations

Hacx 2.0

In November 2008, Nostromo declared on the Hacx homepage that a new version of Hacx is being made. The comment stated:

Believe or not, after nearly 10 years since Hacx has been released, a version 2.0 is currently in production! As many of you may have noticed, the original game was released as, shall we say, a not quite complete product. This was due to the fact that we had to rush it to the market before the Quake engine came out ...not that it made any difference, unfortunately.

Recently, I was contacted by an individual that goes by the online name of Xaser who was real excited about making a complete version for the ZDoom engine. He provided an updated script for all the maps and, based on his awesome enthusiasm and remarkable reworking of the script, I gave him the go ahead to build away. He is currently working on some maps and building a team.

Since 2012, a completely playable early version of Hacx 2.0, which includes new levels and some major design improvements and rebalance from the original game, is available for download on Github and WadArchive.

iPhone/iPad

Hacx has been ported to these platforms, based on the Doom Classic code, by the same company that also did one of the commercial Freedoom ports. Contrary to "Doomsday: Hellraiser", however, "Hacx Classic" is available for free, as the license for the Hacx content does not allow commercial distribution.

Weapons

Monsters

Items

Hazards

Levels

Hacx disc and jewel case inset

First "episode":

Second "episode":

Third "episode":

Final "episode":

Built-in demos

Version 1.2 features three built-in demos. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP15: Twilight of Enk's 4 3557 1:41.63
DEMO2 MAP12: Gothik Gauntlet 4 4070 1:56.29
DEMO3 MAP19: The War Rooms 4; 2-player coop 3248 1:32.80

Cheat codes

The cheat codes for Hacx are different from the ones in the original Doom. [1]

  • wuss - toggles God mode
  • blast - keys, all weapons, full armor and ammo
  • zap - taser
  • seeit - power-up menu
  • superman - toggle temporary invincibility
  • whacko - berserk
  • ghost - toggle temporary partial invisibility
  • boots - toggles boots
  • bright - toggles light amplifiers
  • walk - toggles clipping
  • warpme## - jump to level ##
  • where - gives full automap
  • wheream - shows coordinates
  • show - toggle map detail
  • tunes## - change music to level ##

Trivia

  • Hacx's modified executable is called DHACX.EXE. It consists of a DOOM2.EXE version 1.9 based executable merged with HACX.DEH.
  • Both the installation and files only versions of Hacx 1.1 contain a DHACX.EXE that is unable to play back demos from each other. Only the installation version can play back demos made with that specific executable, but not those of the files only version. The files only version cannot play back demos unless the executable from the installation version is used. A separate DeHackEd patch called HACX_F.DEH exists, made by Graham Burgess (Grazza), enabling playback with the files only version of Hacx.

See also

External links

References

  1. Doomworld forums thread