Difference between revisions of "Harris"

From DoomWiki.org

[unchecked revision][checked revision]
m (pieces of gold --> gold coins)
(21 intermediate revisions by 13 users not shown)
Line 1: Line 1:
'''Harris''' is a character that appears in the first level of [[Strife]], both in the Shareware and Registered versions respectively. Depending on the version of the game, his role in the game slightly differs.
+
[[File:Strife_Harris_Conv.png|thumb|Harris promises riches if the [[Strifeguy]] does a dangerous job for him.]]
 +
{{gendisambig|information about the Columbine shooting participant who made Doom levels|Eric Harris}}
 +
'''Harris''' is a character that appears in the first level of [[Strife]], both in the [[MAP33: Town (Strife)|demo]] and [[MAP02: Town (Strife)|commercial]] versions respectively. Depending on the version of the game, his role in the game slightly differs.  
  
 +
He is voiced by [http://www.imdb.com/name/nm0598512/ Jarion Monroe (IMDb)].
 +
 +
== Demo version ==
 +
{{spoiler}}
 +
 +
In the demo version, Harris appears in the room where [[Rowan]] is met in the registered version. Harris tells about the [[offering chalice]] in the Order's [[MAP32: Sanctuary (Strife)|Sanctuary]] and offers great riches if it is retrieved. If the player accepts his offer (rejecting causes a flood of [[Acolyte]]s to appear and kill the player), he tells the player to meet him at the tavern.
 +
 +
Near the back entrance of the Sanctuary, the prison cell holds someone who claims Harris took advantage of him and got him into trouble on false accusations. Returning with the chalice to the tavern makes the alarm inside go off, so the player will confront Harris. Harris claims he was not trying to set the player up and continues to offer riches. Upon agreeing, the player is given the key to [[Governor Mourel]]'s mansion, which is a dead end as the Governor summons Acolytes to kill the player for stealing the chalice. Rejecting Harris' offer at the moment gives the chance to reveal a hidden button, leading to a stash of items, including a [[The Front|Front]] [[Communicator|com link]] that allows the player to hear [[BlackBird]] for the first time.
 +
{{Endspoiler}}
 +
 +
== Commercial version ==
 
{{spoiler}}
 
{{spoiler}}
  
In the Shareware version/levels, Harris will appear where [[Rowan]] normally appears in the Registered version. When you speak to Harris, he will tell you about an Offering Chalice in the Order's Sanctuary, and that he will offer you great riches if you can recover it for him. When you accept his offer(rejecting him causes a flood of Acolytes to appear and kill the player), he will tell you to meet him at the Tavern. When you are in the Sanctuary, near the back entrance, the prison cell nearby holds someone who claims Harris took advantage of him, and got him trouble on false accusations. Returning with the Chalice to the Tavern, the alarm inside will go off, so the player will confront Harris, and he will try to say that he wasn't setting you up, and still offers riches. If the player agrees, he will give you the key to [[Governor Mourel]]'s mansion, where you will run into a dead end, the Governor summoning Acolytes to kill the player for stealing the chalice. Rejecting Harris' offer here allows you a chance to kill him to reveal a hidden button, leading to a stash of items, including a Front comlink, allowing you to hear Blackbird for the first time.
+
In the commercial version, Harris's task is optional. Basically the job is the same, to get the offering chalice. However, if [[Governor Mourel]]'s chore for the prison pass is not accomplished, it does not matter how the player chooses to handle Harris after confronting him later. The player becomes stuck anyway, since the Governor will know of the theft of the chalice, resulting in the player's death by a flood of Acolytes. It is possible to wait until getting the prison pass to take Harris's task. Killing him in the registered version allows a similar hidden button to appear, leading to a stash of [[poison bolts]], a hundred [[Gold|gold coins]], a [[surgery kit]] and a [[targeter]].
 +
 
 +
There is an easy way to get Harris's treasures early in the game, without making the Governor a dead-end character. The player simply needs to talk to Harris and accept his task, but not do it. If the player kills him in a stealthy manner ''after'' acceptance, the switch will appear instead of the alarms being activated. It only works in the commercial version of the game.
 +
{{Endspoiler}}
  
 +
== Veteran Edition ==
 
{{spoiler}}
 
{{spoiler}}
  
In the Registered version, Harris is now an optional quest for the player to endure. Basically the job is the same, to get the Offering Chalice. However, regardless of how the player chooses to handle Harris after confronting him later, if you do not first accomplish [[Governor Mourel]]'s task for the Prison Pass, the player becomes stuck, since the Governor will still know you stole the chalice, resulting in death by flood of Acolytes. The player can wait until after getting the prison pass to take Harris's mission. Killing him in the registered version will allow a similar hidden button to appear, leading to a stash of poison arrows, gold, and various other goodies.
+
In [[Strife: Veteran Edition]], Harris's task is identical to the original commercial version by default, with one exception: when the player reports to [[Governor Mourel]], the Governor will have an Acolyte knock out the player and drag him back to the interrogation room at the start of the game. New Acolytes will be posted inside and in front of the interrogation room, which the player must again escape from. Additional Acolytes will be seen patrolling Tarnhill, but like the already-existing guards, they will not attack as long as the player does not fire an [[electric bolt]] or any firearm. The player may otherwise proceed through the game as if nothing happened; Governor Mourel will interact with the player as he normally would, either because he has already gotten what he wanted, or because he fears the [[Strifeguy]]'s prowess now that he has escaped interrogation twice. Only Harris behaves differently, giving the same line of dialog he would if the player tries to talk to him after getting the key, since his task is already completed. These changes ensure that it is no longer possible to create a dead-end scenario via Harris's job. The player may return to Harris and kill him for his treachery; doing so will still reveal the hidden button that opens his stash.
 +
 
 +
Enabling "Classic Mode" in the launcher's options menu will revert Harris's scenario to its original commercial version behavior, up to and including making the Governor a dead-end character.
 +
{{Endspoiler}}
 +
 
  
 
{{Strife characters}}
 
{{Strife characters}}
[[Category:Strife]]
+
{{Strife quests}}
[[Category:Characters]]
+
[[Category:Strife characters voiced by Jarion Monroe]]

Revision as of 12:58, 30 July 2019

Harris promises riches if the Strifeguy does a dangerous job for him.
For information about the Columbine shooting participant who made Doom levels, see Eric Harris.

Harris is a character that appears in the first level of Strife, both in the demo and commercial versions respectively. Depending on the version of the game, his role in the game slightly differs.

He is voiced by Jarion Monroe (IMDb).

Demo version

Spoiler Warning: Plot details follow.

In the demo version, Harris appears in the room where Rowan is met in the registered version. Harris tells about the offering chalice in the Order's Sanctuary and offers great riches if it is retrieved. If the player accepts his offer (rejecting causes a flood of Acolytes to appear and kill the player), he tells the player to meet him at the tavern.

Near the back entrance of the Sanctuary, the prison cell holds someone who claims Harris took advantage of him and got him into trouble on false accusations. Returning with the chalice to the tavern makes the alarm inside go off, so the player will confront Harris. Harris claims he was not trying to set the player up and continues to offer riches. Upon agreeing, the player is given the key to Governor Mourel's mansion, which is a dead end as the Governor summons Acolytes to kill the player for stealing the chalice. Rejecting Harris' offer at the moment gives the chance to reveal a hidden button, leading to a stash of items, including a Front com link that allows the player to hear BlackBird for the first time.

Spoilers end here.

Commercial version

Spoiler Warning: Plot details follow.

In the commercial version, Harris's task is optional. Basically the job is the same, to get the offering chalice. However, if Governor Mourel's chore for the prison pass is not accomplished, it does not matter how the player chooses to handle Harris after confronting him later. The player becomes stuck anyway, since the Governor will know of the theft of the chalice, resulting in the player's death by a flood of Acolytes. It is possible to wait until getting the prison pass to take Harris's task. Killing him in the registered version allows a similar hidden button to appear, leading to a stash of poison bolts, a hundred gold coins, a surgery kit and a targeter.

There is an easy way to get Harris's treasures early in the game, without making the Governor a dead-end character. The player simply needs to talk to Harris and accept his task, but not do it. If the player kills him in a stealthy manner after acceptance, the switch will appear instead of the alarms being activated. It only works in the commercial version of the game.

Spoilers end here.

Veteran Edition

Spoiler Warning: Plot details follow.

In Strife: Veteran Edition, Harris's task is identical to the original commercial version by default, with one exception: when the player reports to Governor Mourel, the Governor will have an Acolyte knock out the player and drag him back to the interrogation room at the start of the game. New Acolytes will be posted inside and in front of the interrogation room, which the player must again escape from. Additional Acolytes will be seen patrolling Tarnhill, but like the already-existing guards, they will not attack as long as the player does not fire an electric bolt or any firearm. The player may otherwise proceed through the game as if nothing happened; Governor Mourel will interact with the player as he normally would, either because he has already gotten what he wanted, or because he fears the Strifeguy's prowess now that he has escaped interrogation twice. Only Harris behaves differently, giving the same line of dialog he would if the player tries to talk to him after getting the key, since his task is already completed. These changes ensure that it is no longer possible to create a dead-end scenario via Harris's job. The player may return to Harris and kill him for his treachery; doing so will still reveal the hidden button that opens his stash.

Enabling "Classic Mode" in the launcher's options menu will revert Harris's scenario to its original commercial version behavior, up to and including making the Governor a dead-end character.

Spoilers end here.


Strife quests and people

Game over


  • Killing Derwin [bloody] OR
  • Destroying the power coupling [messy] (MacGuffin)
  • Bringing Weran a uniform
  • Finding the control device

Branch 1

Branch 2
  • Killing the Oracle [S 3]
  • Destroying the acolyte converter (Richter)
  • Killing Macil [S 4]
  • Killing the Loremaster [S 5]
  • Killing the Entity