Editing Heads-up display

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* If the player picks up a key that they already have, then the pickup message won't display.
 
* If the player picks up a key that they already have, then the pickup message won't display.
 
* If the player uses the -turbo parameter with a value above 100, every so often a message will display to notify about it.
 
* If the player uses the -turbo parameter with a value above 100, every so often a message will display to notify about it.
 
==Development==
 
Doom's HUD went through several stages during development. Beginning with [[Doom v0.2]], the earliest concept for a HUD appears in the form of a complex view from inside the [[Doom marine]]'s helmet. This view included (non-functional) health, armor, and shield meters; ammunition read-outs for each weapon; a display of statistics for the current weapon in use; a player [[inventory]] listing; an on-screen [[automap]]; and an area for text messages or dialogue. This screen was based on a pencil sketch by [[Adrian Carmack]], and was created in response to [[Tom Hall]]'s ideas as outlined in the [[Doom Bible]].
 
 
In the following [[Doom v0.3]] build, this HUD is retained with some enhancements (the automap component is now functional and updates when the player moves into a new [[blockmap]] cell). A low-profile mode is also added, which marks the first appearance of a [[status bar]], though it is not yet functional to any degree.
 
 
In [[Doom v0.4]] the helmet view was removed and replaced with a taller, redesigned status bar. This design was never fleshed out beyond its background, however. As of [[Doom v0.5]], the final publicly available alpha, the status bar was again redesigned and became partially functional. However, it would yet again be redesigned, taking a form close to its final release design, by the [[Doom press release beta]]. In this version, the message widget was not yet an independent element of the HUD; instead, messages would be temporarily rendered over the status bar by temporarily replacing the right two-thirds of the bar with a blank concrete-textured background. A small yellow font was provided for this purpose.
 
<gallery mode="nolines" widths="250px" heights="187px">
 
File:Doom 0.3 alpha.png|The helmet view mode present in Doom v0.2 and v0.3.
 
File:SHAWN2-1.png|Doom v0.3's low-profile status bar mode.
 
File:0.4 title screen.png|The skeletal status bar mode of Doom v0.4.
 
File:Doom 0.5.png|Doom v0.5's partially functional status bar.
 
File:Doom_press_release_beta.png|Messages in the press release beta rendered on the status bar.
 
</gallery>
 
  
 
==See also==
 
==See also==

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