Difference between revisions of "Health"
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(death does not prevent player from exiting a level (not sure which article this info should go in, actually)) |
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− | A [[player]]’s '''health''' starts at 100%. It is increased by various [[powerup]]s and may go as high as 200%. It is decreased by enemy attack and environmental hazards ([[damaging floor]]s, exploding [[barrel]]s, and [[crushing ceiling]]s). If a player's health ever drops to zero, then that player dies. | + | A [[player]]’s '''health''' starts at 100%. It is increased by various [[powerup]]s and may go as high as 200% (199% in version prior to v1.2). It is decreased by enemy attack and environmental hazards ([[damaging floor]]s, exploding [[barrel]]s, and [[crushing ceiling]]s). If a player's health ever drops to zero, then that player dies. |
The health number is not really a percentage of anything. It can be considered as just a number, or as [[hit point]]s. | The health number is not really a percentage of anything. It can be considered as just a number, or as [[hit point]]s. |
Revision as of 12:39, 13 October 2006
A player’s health starts at 100%. It is increased by various powerups and may go as high as 200% (199% in version prior to v1.2). It is decreased by enemy attack and environmental hazards (damaging floors, exploding barrels, and crushing ceilings). If a player's health ever drops to zero, then that player dies.
The health number is not really a percentage of anything. It can be considered as just a number, or as hit points.
The current health is shown on the status bar, both numerically, in “percent”, and graphically, by the condition of the player’s face.
If a player has armor, then when the player is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.
If a level ends while the player is dead, play proceeds to the next level, but with the player's status reset to that of a newly launched game (100% health, no armor, a pistol and 50 bullets).
Monster Health/Hit Points
- Zombieman - 20
- Shotgun Guy - 30
- SS Nazi - 50
- Imp - 60
- Commando - 70
- Lost Soul / Doomguy - 100
- Demon / Spectre - 150
- Revenant - 300
- Cacodemon / Pain Elemental - 400
- Arachnotron / Hell Knight - 500
- Mancubus - 600
- Archvile - 700
- Baron of Hell - 1000
- Spiderdemon - 3000
- Cyberdemon - 4000
Furthermore, barrels have 20 hit points, and John Romero's head has 250.