Difference between revisions of "Health"

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The current health is shown on the [[status bar]], both numerically, in "percent", and graphically, by the condition of the player's face.
 
The current health is shown on the [[status bar]], both numerically, in "percent", and graphically, by the condition of the player's face.
  
If a player has [[armor]], then when the player is hurt, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.
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If a player has [[armor]], then when the player is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 14:53, 6 March 2005

A player's health starts at 100%. It is increased by various powerups and may go as high as 200%. It is decreased by enemy attack and environmental hazards (damaging floors, exploding barrels, and crushing ceilings). If a player's health ever drops to zero, then that player dies.

The health number is not really a percentage of anything. It can be considered as just a number, or as hit points.

The current health is shown on the status bar, both numerically, in "percent", and graphically, by the condition of the player's face.

If a player has armor, then when the player is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.