Difference between revisions of "Health"

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A [[player]]’s '''health''' starts at 100%. It is increased by various [[powerup]]s and may go as high as 200% (199% in version prior to v1.2). It is decreased by enemy attack and environmental hazards ([[damaging floor]]s, exploding [[barrel]]s, and [[crushing ceiling]]s). If a player's health ever drops to zero, then that player dies.
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A [[player]]’s '''health''' starts at a full 100 percent (or [[hit point]]s). It may increase even beyond that from the effects of various [[powerup]]s to as high as 200 percent (199 in versions prior to [[Versions of Doom and Doom II#v1.2|1.2]]). It is decreased by environmental hazards ([[damaging floor]]s, exploding [[barrel]]s, and [[crushing ceiling]]s), and successful enemy attacks. If a player's health ever drops to zero, that player dies.
  
The health number is not really a percentage of anything. It can be considered as just a number, or as [[hit point]]s.
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The player's current health is shown on the [[status bar]], both numerically, as a percentage of the characters full normal health, and graphically, by the condition of the character's [[status bar face|face]].
  
The current health is shown on the [[status bar]], both numerically, in “percent”, and graphically, by the condition of the player’s [[status bar face|face]].
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If a player that has [[Armors|armor]] is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.
  
If a player has [[armor]], then when the player is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.
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If a level ends while the player is dead, play proceeds to the next level, but with the player's status reset to that of a newly launched game (100 percent health, no armor, the [[pistol]] and 50 [[bullets]]).
  
If a level ends while the player is dead, play proceeds to the next level, but with the player's status reset to that of a newly launched game (100% health, no armor, a [[pistol]] and 50 [[bullets]]).
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==Monster health==
 +
{|
 +
|
 +
  {| {{prettytable}}
 +
  !Thing||Health
 +
  |-
 +
  |[[Zombieman]]||20
 +
  |-
 +
  |[[Shotgun guy]]||30
 +
  |-
 +
  |[[Wolfenstein SS]]||50
 +
  |-
 +
  |[[Imp]]|| 60
 +
  |-
 +
  |[[Heavy weapon dude]]||70
 +
  |-
 +
  |[[Lost soul]]||100
 +
  |-
 +
  |[[Demon]]||150
 +
  |-
 +
  |[[Spectre]]||150
 +
  |-
 +
  |[[Revenant]]||300
 +
  |-
 +
  |[[Cacodemon]]||400
 +
  |-
 +
  |[[Pain elemental]]||400
 +
  |-
 +
  |[[Hell knight]]||500
 +
  |-
 +
  |[[Arachnotron]]||500
 +
  |-
 +
  |[[Mancubus]]||600
 +
  |-
 +
  |[[Arch-vile]]||700
 +
  |-
 +
  |[[Baron of hell]]||1000
 +
  |-
 +
  |[[Spiderdemon]]||3000
 +
  |-
 +
  |[[Cyberdemon]]||4000
 +
  |}
 +
|}
  
==Monster Health/Hit Points==
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Additionally, an exploding [[barrel]] has a health of 20, and [[Romero's head]] has 250.
*[[Zombieman]] - 20
 
*[[Shotgun Guy]] - 30
 
*[[SS Nazi]] - 50
 
*[[Imp]] - 60
 
*[[Commando]] - 70
 
*[[Lost Soul]] / [[Doomguy]] - 100
 
*[[Demon]] / [[Spectre]] - 150
 
*[[Revenant]] - 300
 
*[[Cacodemon]] / [[Pain Elemental]] - 400
 
*[[Arachnotron]] / [[Hell Knight]] - 500
 
*[[Mancubus]] - 600
 
*[[Archvile]] - 700
 
*[[Baron of Hell]] - 1000
 
*[[Spiderdemon]] - 3000
 
*[[Cyberdemon]] - 4000
 
 
 
Furthermore, [[barrel|barrels]] have 20 hit points, and [[Romero's head|John Romero's head]] has 250.
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 06:36, 12 August 2008

A player’s health starts at a full 100 percent (or hit points). It may increase even beyond that from the effects of various powerups to as high as 200 percent (199 in versions prior to 1.2). It is decreased by environmental hazards (damaging floors, exploding barrels, and crushing ceilings), and successful enemy attacks. If a player's health ever drops to zero, that player dies.

The player's current health is shown on the status bar, both numerically, as a percentage of the characters full normal health, and graphically, by the condition of the character's face.

If a player that has armor is attacked, the armor will absorb some of the damage (one third or one half, depending on the type of armor) and thus lessen the decrease in health.

If a level ends while the player is dead, play proceeds to the next level, but with the player's status reset to that of a newly launched game (100 percent health, no armor, the pistol and 50 bullets).

Monster health

Thing Health
Zombieman 20
Shotgun guy 30
Wolfenstein SS 50
Imp 60
Heavy weapon dude 70
Lost soul 100
Demon 150
Spectre 150
Revenant 300
Cacodemon 400
Pain elemental 400
Hell knight 500
Arachnotron 500
Mancubus 600
Arch-vile 700
Baron of hell 1000
Spiderdemon 3000
Cyberdemon 4000

Additionally, an exploding barrel has a health of 20, and Romero's head has 250.