Difference between revisions of "Health bonus"

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[[Image:HealthBonusD201.png|thumb|A group of health bonuses found in an alcove in [[Doom II]] [[MAP01: Entryway (Doom II)|MAP01: Entryway]].]]
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[[File:HealthBonusD201.png|thumb|A group of health bonuses found in an alcove in [[Doom II]] [[MAP01: Entryway (Doom II)|MAP01: Entryway]].]]
A '''health bonus''' (or ''health potion'') is a [[powerup]] that appears as a small blue bottle. Picking one up increases the [[player]]'s [[health]] by 1% up to a maximum of 200%.
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[[File:Doom 64 health bonus.png|thumb|A batch of health bonuses near the starting area in [[Doom 64]] [[MAP04: Holding Area (Doom 64)|MAP04: Holding Area]].]]
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A '''health bonus''' (or ''health potion'') is a [[powerup]] that is introduced in [[E1M1: Hangar (Doom)|E1M1: Hangar]] of the first [[Doom]] episode [[Knee-Deep in the Dead]], alongside its armor equivalent, the [[armor bonus]]. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the [[player]]. It has the appearance of a small, round blue bottle with a glowing liquid inside. [[Doom 64]] has a very similar, albeit slightly more angular design with a longer neck. Picking one up increases the [[player]]'s [[health]] by 1% up to a maximum of 200%, except in Doom 64 and in console ports such as the [[Atari Jaguar]] and [[Sony PlayStation]] versions, where it instead increases health by 2% per bottle.
  
 
Health bonuses are included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
Health bonuses are included in the [[Intermission screen|items percentage]] displayed at the end of each level.
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!colspan="2"|Health bonus data
 
!colspan="2"|Health bonus data
 
|-
 
|-
| Thing type||2014 (decimal), 7DE (hex)
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| [[Thing types|Thing type]]||2014 (decimal), 7DE (hex)
 
|-
 
|-
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC2 (45)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
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| [[Sprite]]||BON1
 
| [[Sprite]]||BON1
 
|-
 
|-
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
+
| Frames||6 [ABCDCB]
 +
|-
 +
| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
 +
| Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up<br>23: Affects item %
 
|}
 
|}
  
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|-
 
|-
 
|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
 
|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
 +
|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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|-
 
|-
 
|style="text-align: left;"|[[Plutonia Experiment]]||477||498||498
 
|style="text-align: left;"|[[Plutonia Experiment]]||477||498||498
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||352||358||358
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||141||141||141
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
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== Notes ==
 
== Notes ==
  
* Health bonuses are worth 2% in many [[Games#Operating system ports|ports]], including the [[Sega 32X]] and [[Sony PlayStation]] editions.
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* Health bonuses are worth 2% in all [[Commercial games#Operating system ports|ports]] derived from the Atari Jaguar codebase, including the [[Sega 32X]], [[3DO]], [[Sony PlayStation]], [[Sega Saturn]] and [[Doom for Game Boy Advance|Game Boy Advance]] editions.
 
* The upper limit of 200% can be altered with [[DeHackEd]].
 
* The upper limit of 200% can be altered with [[DeHackEd]].
 
* In [[Doom RPG]], the health bonus is called a ''health vial''.  It increases the player's health by 4 units.
 
* In [[Doom RPG]], the health bonus is called a ''health vial''.  It increases the player's health by 4 units.

Revision as of 09:14, 27 September 2022

A group of health bonuses found in an alcove in Doom II MAP01: Entryway.
A batch of health bonuses near the starting area in Doom 64 MAP04: Holding Area.

A health bonus (or health potion) is a powerup that is introduced in E1M1: Hangar of the first Doom episode Knee-Deep in the Dead, alongside its armor equivalent, the armor bonus. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the player. It has the appearance of a small, round blue bottle with a glowing liquid inside. Doom 64 has a very similar, albeit slightly more angular design with a longer neck. Picking one up increases the player's health by 1% up to a maximum of 200%, except in Doom 64 and in console ports such as the Atari Jaguar and Sony PlayStation versions, where it instead increases health by 2% per bottle.

Health bonuses are included in the items percentage displayed at the end of each level.

Data

Health bonus data
Thing type 2014 (decimal), 7DE (hex)
Enum MT_MISC2 (45)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite BON1
Frames 6 [ABCDCB]
Class Item
Pickup
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics

In the IWADs the health bonus is first encountered on these maps per skill level:

The IWADs contain the following numbers of health bonuses per skill level:

Notes