Difference between revisions of "Health bonus"

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Looks like a small blue bottle. Gives 1% boost to health until the limit of 200 is reached. Limit can be changed in DeHacked. Very common, appears in most levels frequently.  
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[[File:HealthBonusD201.png|thumb|A group of health bonuses found in an alcove in [[Doom II]] [[MAP01: Entryway (Doom II)|MAP01: Entryway]].]]
[[Category:Items]]
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[[File:Doom 64 health bonus.png|thumb|A batch of health bonuses near the starting area in [[Doom 64]] [[MAP04: Holding Area (Doom 64)|MAP04: Holding Area]].]]
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A '''health bonus''' (or ''health potion'') is a [[powerup]] that is introduced in [[E1M1: Hangar (Doom)|E1M1: Hangar]] of the first [[Doom]] episode [[Knee-Deep in the Dead]], alongside its armor equivalent, the [[armor bonus]]. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the [[player]]. It has the appearance of a small, round blue bottle with a glowing liquid inside. [[Doom 64]] has a very similar, albeit slightly more angular design with a longer neck. Picking one up increases the [[player]]'s [[health]] by 1% up to a maximum of 200%, except in Doom 64 and in console ports such as the [[Atari Jaguar]] and [[Sony PlayStation]] versions, where it instead increases health by 2% per bottle.
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Health bonuses are included in the [[Intermission screen|items percentage]] displayed at the end of each level.
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== Data ==
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{| {{prettytable}}
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!colspan="2"|Health bonus data
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|-
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| [[Thing types|Thing type]]||2014 (decimal), 7DE (hex)
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|-
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| [[Mobj|Enum]]||MT_MISC2 (45)
 +
|-
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| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
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|-
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| Radius||20
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|-
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| Height||16
 +
|-
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| [[Sprite]]||BON1
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|-
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| Frames||6 [ABCDCB]
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|-
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| [[Thing types|Class]]||[[Item]]<br>Pickup
 +
|-
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| Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex)
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|-
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| Flags list|| 0: Can be picked up<br>23: Affects item %
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|}
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== Appearance statistics ==
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In the [[IWAD]]s the health bonus is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
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{{col-begin}}
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{{col-break|width=50%}}
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{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
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|-
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|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
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|-
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|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
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|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
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|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
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|-
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|[[TNT: Evilution]]||[[MAP04: Wormhole]]||MAP04: Wormhole||MAP04: Wormhole
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|-
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|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
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|-
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|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
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|-
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|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
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|}
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{{col-break}}
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{| {{prettytable}}
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!colspan="4"|Multiplayer
 +
|-
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!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
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|-
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|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
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|-
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|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
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|-
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|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
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|-
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|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
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|-
 +
|TNT: Evilution||MAP04: Wormhole||MAP04: Wormhole||MAP04: Wormhole
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|-
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|Plutonia Experiment||MAP02: Well of Souls||MAP02: Well of Souls||MAP02: Well of Souls
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|}
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{{col-end}}
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The IWADs contain the following numbers of health bonuses per skill level:
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{{col-begin}}
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{{col-break|width=50%}}
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{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Single-player
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|-
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!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
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|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''206''||''210''||''215''
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|-
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|style="text-align: left;"|''[[The Shores of Hell]]''||''110''||''110''||''110''
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|-
 +
|style="text-align: left;"|''[[Inferno]]''||''82''||''82''||''82''
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|-
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|style="text-align: left;"|[[Doom|Doom (registered)]]||398||402||407
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|-
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|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''56''||''58''||''58''
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|-
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|style="text-align: left;"|[[Ultimate Doom]]||454||460||465
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|-
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|style="text-align: left;"|[[Doom II]]||544||563||562
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|-
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|style="text-align: left;"|[[TNT: Evilution]]||389||389||389
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|-
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|style="text-align: left;"|[[Plutonia Experiment]]||477||498||498
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|-
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|style="text-align: left;"|[[Doom 64]]||352||358||358
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|-
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|style="text-align: left;"|[[The Lost Levels]]||141||141||141
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|}
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{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
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!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''206''||''210''||''215''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''110''||''110''||''110''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''82''||''82''||''82''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||398||402||407
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''89''||''91''||''91''
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|-
 +
|style="text-align: left;"|Ultimate Doom||487||493||498
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|-
 +
|style="text-align: left;"|Doom II||544||563||562
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||414||414||419
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|-
 +
|style="text-align: left;"|Plutonia Experiment||477||498||498
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|}
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{{col-end}}
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== Notes ==
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* Health bonuses are worth 2% in all [[Commercial games#Operating system ports|ports]] derived from the Atari Jaguar codebase, including the [[Sega 32X]], [[3DO]], [[Sony PlayStation]], [[Sega Saturn]] and [[Doom for Game Boy Advance|Game Boy Advance]] editions.
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* The upper limit of 200% can be altered with [[DeHackEd]].
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* In [[Doom RPG]], the health bonus is called a ''health vial''.  It increases the player's health by 4 units.
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* After the score system was removed following the [[Doom press release beta]], demonic daggers functioned as health bonuses at one point in development, as seen during [[a visit to id Software]].
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{{Doom items}}

Revision as of 09:14, 27 September 2022

A group of health bonuses found in an alcove in Doom II MAP01: Entryway.
A batch of health bonuses near the starting area in Doom 64 MAP04: Holding Area.

A health bonus (or health potion) is a powerup that is introduced in E1M1: Hangar of the first Doom episode Knee-Deep in the Dead, alongside its armor equivalent, the armor bonus. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the player. It has the appearance of a small, round blue bottle with a glowing liquid inside. Doom 64 has a very similar, albeit slightly more angular design with a longer neck. Picking one up increases the player's health by 1% up to a maximum of 200%, except in Doom 64 and in console ports such as the Atari Jaguar and Sony PlayStation versions, where it instead increases health by 2% per bottle.

Health bonuses are included in the items percentage displayed at the end of each level.

Data

Health bonus data
Thing type 2014 (decimal), 7DE (hex)
Enum MT_MISC2 (45)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite BON1
Frames 6 [ABCDCB]
Class Item
Pickup
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics

In the IWADs the health bonus is first encountered on these maps per skill level:

The IWADs contain the following numbers of health bonuses per skill level:

Notes