Difference between revisions of "Health bonus"
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| [[Mobj|Enum]]||MT_MISC2 (45) | | [[Mobj|Enum]]||MT_MISC2 (45) | ||
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− | | Appears in||[[Shareware]] Doom<br | + | | Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
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| [[Sprite]]||BON1 | | [[Sprite]]||BON1 | ||
|- | |- | ||
− | | Frames||6 | + | | Frames||6 [ABCDCB] |
|- | |- | ||
− | | [[Thing types|Class]] | + | | [[Thing types|Class]]||[[Item]]<br>Pickup |
+ | |- | ||
+ | | Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex) | ||
+ | |- | ||
+ | | Flags list|| 0: Can be picked up<br>23: Affects item % | ||
|} | |} | ||
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|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls | |[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops | ||
|} | |} | ||
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|style="text-align: left;"|[[Plutonia Experiment]]||477||498||498 | |style="text-align: left;"|[[Plutonia Experiment]]||477||498||498 | ||
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+ | |style="text-align: left;"|[[Doom 64]]||352||358||358 | ||
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+ | |style="text-align: left;"|[[The Lost Levels]]||141||141||141 | ||
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{{col-break}} | {{col-break}} |
Revision as of 09:14, 27 September 2022
A health bonus (or health potion) is a powerup that is introduced in E1M1: Hangar of the first Doom episode Knee-Deep in the Dead, alongside its armor equivalent, the armor bonus. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the player. It has the appearance of a small, round blue bottle with a glowing liquid inside. Doom 64 has a very similar, albeit slightly more angular design with a longer neck. Picking one up increases the player's health by 1% up to a maximum of 200%, except in Doom 64 and in console ports such as the Atari Jaguar and Sony PlayStation versions, where it instead increases health by 2% per bottle.
Health bonuses are included in the items percentage displayed at the end of each level.
Data
Health bonus data | |
---|---|
Thing type | 2014 (decimal), 7DE (hex) |
Enum | MT_MISC2 (45) |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | BON1 |
Frames | 6 [ABCDCB] |
Class | Item Pickup |
Flags | 8388609 (decimal) 00800001 (hex) |
Flags list | 0: Can be picked up 23: Affects item % |
Appearance statistics
In the IWADs the health bonus is first encountered on these maps per skill level:
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The IWADs contain the following numbers of health bonuses per skill level:
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Notes
- Health bonuses are worth 2% in all ports derived from the Atari Jaguar codebase, including the Sega 32X, 3DO, Sony PlayStation, Sega Saturn and Game Boy Advance editions.
- The upper limit of 200% can be altered with DeHackEd.
- In Doom RPG, the health bonus is called a health vial. It increases the player's health by 4 units.
- After the score system was removed following the Doom press release beta, demonic daggers functioned as health bonuses at one point in development, as seen during a visit to id Software.
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |