Difference between revisions of "Heavy assault rifle"
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− | + | [[File:Codex har.bimage.png|thumb|right|300px|The heavy assault rifle.]] | |
− | The '''heavy assault rifle''' is a new [[weapon]] found in [[Doom (2016)|Doom]] | + | The '''heavy assault rifle''' is a new [[weapon]] found in the {{timeline|2016}} [[Doom (2016)|Doom]] game. Its role as a high rate of fire, conventional bullet-based weapon is shared with the [[Chaingun (Doom 2016)|chaingun]], but its versatility is exposed through a number of [[Weapon modification|modifications]] available for it. The [[UAC]] considers the weapon to be superseded by the [[Plasma rifle (Doom 2016)|plasma rifle]], but recognizes its familiarity, accuracy, and dependability as justification for its continued widespread use by employees. It normally fires .50 {{wp|caliber}} {{wp|Full metal jacket bullet|FMJ round}} ammunition. |
+ | |||
+ | {{Quote|Features a dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition.|[[SnapMap]] description|nosource=true}} | ||
+ | |||
+ | ==Modifications== | ||
+ | ; Micro Missiles | ||
+ | : The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive HMX missiles which detonate on impact. The pack of missiles attaches to the left side of the rifle, which has a port accepting the ammo pack. | ||
+ | ; Tactical Scope | ||
+ | : The tactical scope is a telescopic sight allowing multiple levels of zoom with parallax compensation and gimbal-mounted recoil stabilization. It has a part designation of UAC-TS3. It transforms the already highly accurate heavy assault rifle into a sniper rifle. | ||
==Upgrades== | ==Upgrades== | ||
− | ; | + | ===Tactical Scope=== |
− | : | + | ; Uranium Coating |
− | ; | + | : Shots fired with the tactical scope's zoom feature will pierce enemies. |
− | : | + | : Cost: 1 / 3 / 5 weapon points |
+ | ; Skull Cracker | ||
+ | : Headshots attained in scope mode do more damage. | ||
+ | : Cost: 1 / 3 / 5 weapon points | ||
+ | ; Light Weight | ||
+ | : Increased movement speed while using the scope. | ||
+ | : Cost: 1 / 3 / 5 weapon points | ||
+ | ; Mastery - Devastator Rounds | ||
+ | : Unlocked by killing 50 enemies with zoomed-in shots. Fires powerful Devastator rounds. | ||
+ | |||
+ | ===Micro Missiles=== | ||
+ | ; Ammo Efficient | ||
+ | : Decreased ammo usage. | ||
+ | : Cost: 1 / 3 / 5 weapon points | ||
+ | ; Advanced Loader | ||
+ | : Improved reload time. | ||
+ | : Cost: 1 / 3 / 5 weapon points | ||
+ | ; Quick Launcher | ||
+ | : The micro missile mod can be activated instantaneously. | ||
+ | : Cost: 1 / 3 / 5 weapon points | ||
+ | ; Mastery - Bottomless Missiles | ||
+ | : Unlocked by killing four enemies within five seconds. Missiles can be continuously fired without a reload. | ||
{{Doom 4 weapons}} | {{Doom 4 weapons}} |
Revision as of 11:34, 12 February 2020
The heavy assault rifle is a new weapon found in the 2016 Doom game. Its role as a high rate of fire, conventional bullet-based weapon is shared with the chaingun, but its versatility is exposed through a number of modifications available for it. The UAC considers the weapon to be superseded by the plasma rifle, but recognizes its familiarity, accuracy, and dependability as justification for its continued widespread use by employees. It normally fires .50 caliber FMJ round ammunition.
"Features a dependable mechanical firing mechanism, high accuracy at long range, and an abundant supply of ammunition."
― SnapMap description
Modifications
- Micro Missiles
- The micro missile mod provides a dramatic temporary power increase, allowing the firing of up to six explosive HMX missiles which detonate on impact. The pack of missiles attaches to the left side of the rifle, which has a port accepting the ammo pack.
- Tactical Scope
- The tactical scope is a telescopic sight allowing multiple levels of zoom with parallax compensation and gimbal-mounted recoil stabilization. It has a part designation of UAC-TS3. It transforms the already highly accurate heavy assault rifle into a sniper rifle.
Upgrades
Tactical Scope
- Uranium Coating
- Shots fired with the tactical scope's zoom feature will pierce enemies.
- Cost: 1 / 3 / 5 weapon points
- Skull Cracker
- Headshots attained in scope mode do more damage.
- Cost: 1 / 3 / 5 weapon points
- Light Weight
- Increased movement speed while using the scope.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Devastator Rounds
- Unlocked by killing 50 enemies with zoomed-in shots. Fires powerful Devastator rounds.
Micro Missiles
- Ammo Efficient
- Decreased ammo usage.
- Cost: 1 / 3 / 5 weapon points
- Advanced Loader
- Improved reload time.
- Cost: 1 / 3 / 5 weapon points
- Quick Launcher
- The micro missile mod can be activated instantaneously.
- Cost: 1 / 3 / 5 weapon points
- Mastery - Bottomless Missiles
- Unlocked by killing four enemies within five seconds. Missiles can be continuously fired without a reload.
Weapons from Doom (2016) | |
---|---|
Single player: | BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Gauss cannon • Heavy assault rifle • Pistol • Plasma rifle • Rocket launcher • Super shotgun |
Side arms: | Frag grenade • Siphon grenade |
Multiplayer: | Burst rifle • EMG Mark V pistol • Grenade launcher • Hellshot • Lightning gun • Reaper • Static cannon • Vortex rifle |
Multiplayer side arms: | Kinetic mine • Tesla rocket |
Doom VFR only: | BFG grenade launcher |
SnapMap: | Demon control grenade • Fist |
Progression: | Weapon modification • Weapon upgrade |