Difference between revisions of "Helipad"

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|year=1994
 
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===Essentials===
 
===Essentials===
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This map is quite simple and linear to follow. Most of the areas are optional, and none of the keys are required to finish it. When you start, pick up the [[chaingun]] and turn back. On the right side of the wall, there is a hidden door that leads you into a techbase interior. There, jump to the bottom and go to the right again. You will easily see the exit, which you can simply go into and finish the level.
  
 
===Other points of interest===
 
===Other points of interest===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
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Helipad 1.png|The tech interior
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Helipad 2.png|A secret area
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Helipad 3.png|Blue key area
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Helipad 4.png|The exit and yellow key
 
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[[Category:Levels with extra monsters in co-op]]
 
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[[Category:Techbase levels]]
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[[Category:Levels with optional keys]]

Revision as of 10:57, 17 September 2022

Helipad
The starting areaThe starting area
Author Sean Malloy
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Helipad (also known as HELIPAD.WAD) is a single-level PWAD for Doom released in 1994. The level was designed by Sean R. Malloy.

This level was remade for the 1994 Tune-up Community Project as MAP08.

Walkthrough

Map of Helipad
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

This map is quite simple and linear to follow. Most of the areas are optional, and none of the keys are required to finish it. When you start, pick up the chaingun and turn back. On the right side of the wall, there is a hidden door that leads you into a techbase interior. There, jump to the bottom and go to the right again. You will easily see the exit, which you can simply go into and finish the level.

Other points of interest

Secrets

  1. Take the southeast door and head down to a lift. In the next hall, open the north wall and the blue door to find health bonuses and a passage to a switch, which raises the bridge to the soul sphere in the main hub. (sector 38)
  2. In the main hub, head east to the nukage and get the megaarmor to the west. (sector 48)
  3. Take the southeast door and head down to a lift. In the next hall, open the south wall and the yellow door to a hall with health bonuses and two lifts leading to medikits and boxes of ammo. (sector 120)
  4. Take the northeast door in the main hub and head all the way to the dead end. Open the north wall to get medikits. (sector 141)
  5. Take the northeast door in the main hub and head all the way to the dead end. Open the west wall for a passage to the north area. (sector 148)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.51 Zahid 2018-04-22 helipadp851.zip Cross-listed from Pacifist
NM speed 0:07.91 Serge Marudov (Never_Again) 2011-05-24 helipadn791.zip
UV max 2:32.63 Serge Marudov (Never_Again) 2011-05-24 helipad-232.zip
NM 100S 0:59.26 Serge Marudov (Never_Again) 2014-03-20 helipads059.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:08.51 Zahid 2018-04-22 helipadp851.zip

The data was last verified in its entirety on February 14, 2022.

Statistics

Map data

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links