Hell Ground
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Revision as of 14:31, 8 November 2019 by JudgeDeadd (talk | contribs) (→Custom monster: forgot this guy)
Hell Ground | |
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Author | Alexander S. |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2009 |
Link | Doomworld/idgames |
This mod received one of the 2009 Cacowards on Doomworld! |
Hell Ground is a seven-level mapset by Alexander S. (Eternal), released on November 15, 2009. It requires a Boom-compatible source port with support of hi-res textures, tall patches and OGG music; the author recommends an OpenGL-compatible port such as GLBoom or GZDoom. It is set in a variety of gloomy and surreal locales, and features moody music taken from American McGee's Alice.
Hell Ground received one of the 16th Annual Cacowards.
Content
Custom monster
The mapset contains two custom monsters:
- A living revenant fireball. It flies around leisurely until it is close to the player, at which point it launches itself towards him and explodes. It is not counted in the kill statistics, but it can be destroyed (70 hit points) before it attacks. It replaces the "evil eye" prop. Appears only on MAP04 and MAP07.
- A fast-moving dark gray imp, which shoots baron fireballs. It has 150 hit points and replaces the "tech pillar" prop. It only appears on MAP07.
Levels |
SoundtrackAll songs come from the American McGee's Alice soundtrack, originally composed by Chris Vrenna.
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External links
- Hell Ground at Doomworld/idgames
- Hell Ground (archived 🏛) at the Doomed Speed Demos Archive
- Doomworld forums thread