Difference between revisions of "Hell Revealed"
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|iwad=Doom II | |iwad=Doom II | ||
|year=1997 | |year=1997 | ||
− | |screenshot= | + | |screenshot=Hell Revealed Title.png |
|caption=Title screen, created by Yonatan Donner | |caption=Title screen, created by Yonatan Donner | ||
|link={{ig|id=7947}} | |link={{ig|id=7947}} | ||
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{{Top100 1997}} | {{Top100 1997}} | ||
</div> | </div> | ||
− | '''Hell Revealed''' ('''HR.WAD''') is a 32-level [[megawad]] for [[Doom II]], released on [[Timeline of mod releases#1997|May 2, 1997]]. It was created by [[speedrun]]ner [[Yonatan Donner]] and his friend [[Haggay Niv]]. This megawad was designed with full [[skill level]] support to allow unskilled players to complete it, and yet also provide "extreme challenge" for the best players.<ref>In Hell Revealed, you will find: ... full skill-level support ... and extreme challenge." HR.TXT, {{idgames|id=7947}} (May 2, 1997). Retrieved on March 25, 2015.</ref><ref>"Full skill level support that makes it finishable by even the worst players and yet challenging for even the best ..." [http://web.archive.org/web/20091014023340/http://www.geocities.com/hollywood/4704/hr.html Hell Revealed official website at the Internet Archive] ([http://www.oocities.com/Hollywood/4704/hr.html OoCities mirror]). Retrieved on March 25, 2015.</ref> The latter is the best-known feature of Hell Revealed, with the result that it has had the most [[speedrun]]s recorded of any [[PWAD]]. Thus, it is one of a few PWADs that are legal for competition in the [[Compet-n]]. A sequel, [[Hell Revealed II]], was released in late 2003, created by a new team with Yonatan Donner's approval. | + | '''Hell Revealed''' ('''HR.WAD''') is a 32-level [[megawad]] for [[Doom II]], released on [[Timeline of mod releases#1997|May 2, 1997]]. It was created by [[speedrun]]ner [[Yonatan Donner]] and his friend [[Haggay Niv]]. This megawad was designed with full [[skill level]] support to allow unskilled players to complete it, and yet also provide "extreme challenge" for the best players.<ref>In Hell Revealed, you will find: ... full skill-level support ... and extreme challenge." HR.TXT, {{idgames|id=7947}} (May 2, 1997). Retrieved on March 25, 2015.</ref><ref>"Full skill level support that makes it finishable by even the worst players and yet challenging for even the best ..." [http://web.archive.org/web/20091014023340/http://www.geocities.com/hollywood/4704/hr.html Hell Revealed official website at the Internet Archive] ([http://www.oocities.com/Hollywood/4704/hr.html OoCities mirror]). Retrieved on March 25, 2015.</ref> The latter is the best-known feature of Hell Revealed, with the result that it has had the most [[speedrun]]s recorded of any [[PWAD]]. Thus, it is one of a few PWADs that are legal for competition in the [[Compet-n]]. A sequel, [[Hell Revealed II]], was released in late 2003, created by a new team with Yonatan Donner's approval.<ref>"As with Chrozoron's Hell Revealed II, I am not involved with this project and neither is Haggay ... But both of these projects have my approval ..." [http://web.archive.org/web/20091014023340/http://www.geocities.com/hollywood/4704/ Yonatan Donner official website at the Internet Archive] ([https://www.oocities.org/hollywood/4704/ OoCities mirror]). Retrieved on October 25, 2023.</ref> |
− | The megawad also includes a custom soundtrack in a separate file, '''HRMUS.WAD'''. It was compiled from music in [[Rise of the Triad]] that was written by | + | The megawad also includes a custom soundtrack in a separate file, '''HRMUS.WAD'''. It was compiled from music in ''[[Rise of the Triad]]'' that was written by [[Lee Jackson]] and [[Robert Prince]], although the megawad's text file suggests Donner and Niv planned to release an update with original music<ref>"The new musics are currently taken from Rise of the Triad - we might release an updated version with original musics soon." HR.TXT, {{idgames|id=7947}} (May 2, 1997). Retrieved on March 25, 2015.</ref>. Levels 20-26, 28 and 30 reuse the music from Doom II. |
== Demo packs == | == Demo packs == | ||
− | Three official demo packs were released for Hell Revealed. The first, Hell Revealed Help Demos ('''hrhelp.zip'''), is a collection of demos recorded on [[Skill level#Doom and Doom II skill levels|Ultra-Violence]] in [[no monsters mode]] to show how to complete each level with 100% | + | Three official demo packs were released for Hell Revealed. The first, Hell Revealed Help Demos ('''hrhelp.zip'''), is a collection of demos recorded on [[Skill level#Doom and Doom II skill levels|Ultra-Violence]] in [[no monsters mode]] to show how to complete each level with 100% secrets. The only exception is the demo for {{maplinkgen|MAP07|Arachnophobia|Hell Revealed}}, which was recorded on [[Skill level#Doom and Doom II skill levels|I'm Too Young to Die]] because the level is not possible to complete without monsters. |
The remaining two packs are [[UV max]] demo collections. The first, the Hell Revealed UV LMP Collection ('''hruvlmps.zip'''), was recorded by Yonatan Donner, [[Kai-Uwe Humpert]], [[Daniel Lindgren]] and [[Peo Sjöblom]], with a total time of 9:34:22. The demo for {{maplinkgen|MAP25|Dead Progressive|Hell Revealed}}, a 5:00 demo recorded by Humpert, was the winner of a brief [[UV max]] competition on that level run by Donner shortly after Hell Revealed's release, whose demos are collected in '''hr25lmps.zip''' on the official website and available individually on the WAD's [[Doomed Speed Demos Archive]] page. | The remaining two packs are [[UV max]] demo collections. The first, the Hell Revealed UV LMP Collection ('''hruvlmps.zip'''), was recorded by Yonatan Donner, [[Kai-Uwe Humpert]], [[Daniel Lindgren]] and [[Peo Sjöblom]], with a total time of 9:34:22. The demo for {{maplinkgen|MAP25|Dead Progressive|Hell Revealed}}, a 5:00 demo recorded by Humpert, was the winner of a brief [[UV max]] competition on that level run by Donner shortly after Hell Revealed's release, whose demos are collected in '''hr25lmps.zip''' on the official website and available individually on the WAD's [[Doomed Speed Demos Archive]] page. | ||
Line 27: | Line 27: | ||
==Infopack== | ==Infopack== | ||
− | [[ | + | [[File:HRINFO_Welcome.png|256px|thumb|right|The welcome screen of the infopack.]] |
Like [[Memento Mori]] and [[Memento Mori II]], Hell Revealed has an "infopack" available separately from the WAD, contained in '''hrinfo.zip'''. Like that of its later contemporary [[Requiem]], it is a 16-bit {{wp|Microsoft Windows|Windows}} application, meaning it will not run in 64-bit versions of Windows without emulation or the use of a virtual machine. It was created by Yonatan Donner using Astound, a then-popular {{wp|presentation program}} by Gold Disk Software; a splash screen advertising Astound appears when the application is closed. | Like [[Memento Mori]] and [[Memento Mori II]], Hell Revealed has an "infopack" available separately from the WAD, contained in '''hrinfo.zip'''. Like that of its later contemporary [[Requiem]], it is a 16-bit {{wp|Microsoft Windows|Windows}} application, meaning it will not run in 64-bit versions of Windows without emulation or the use of a virtual machine. It was created by Yonatan Donner using Astound, a then-popular {{wp|presentation program}} by Gold Disk Software; a splash screen advertising Astound appears when the application is closed. | ||
− | Because of the program used to make it, the infopack takes the form of a {{wp|slide show}} presentation. It takes up the entire screen, with the space not covered by the graphics colored a solid black. The user is shown a section header, a screenshot, a big text box, and four clickable buttons: one to quit, one to see the table of contents for the slide show, and two to go to either the previous or next page of the presentation. The first page is a welcome screen, followed by an introduction to the WAD, gameplay information, credits, information on the demo pack, the [[#Story|story]], and individual pages for all 32 levels. It concludes with a humorous "Behind the Scenes" page quoting conversations between Donner and Niv, and a "Thanks" page that includes thanks to two people "for disturbing us all the time and not letting us work". While the program runs, Lee Jackson's arrangement of {{wp|Henry Purcell}}'s "{{wp|Music for the Funeral of Queen Mary}}" for [[Rise of the Triad]] plays in an endless loop. | + | Because of the program used to make it, the infopack takes the form of a {{wp|slide show}} presentation. It takes up the entire screen, with the space not covered by the graphics colored a solid black. The user is shown a section header, a screenshot, a big text box, and four clickable buttons: one to quit, one to see the table of contents for the slide show, and two to go to either the previous or next page of the presentation. The first page is a welcome screen, followed by an introduction to the WAD, gameplay information, credits, information on the demo pack, the [[#Story|story]], and individual pages for all 32 levels. It concludes with a humorous "Behind the Scenes" page quoting conversations between Donner and Niv, and a "Thanks" page that includes thanks to two people "for disturbing us all the time and not letting us work". While the program runs, Lee Jackson's arrangement of {{wp|Henry Purcell}}'s "{{wp|Music for the Funeral of Queen Mary}}" for ''[[Rise of the Triad]]'' plays in an endless loop. |
==Story== | ==Story== | ||
Line 36: | Line 36: | ||
==Content== | ==Content== | ||
− | {{col-begin}} | + | [[File:HR LogoAndHUD.png|thumb|right|256px|The main menu open on {{maplinkgen|MAP01|Into the Gate|Hell Revealed}}. Note the custom [[status bar]].]] |
− | {{col- | + | [[File:HellRevealed-map15.png|thumb|right|256px|{{maplinkgen|MAP15|Gates to Hell|Hell Revealed}}]] |
+ | {{col-begin|width=auto}} | ||
+ | {{col-break|width=45%}} | ||
===Levels=== | ===Levels=== | ||
− | * [[MAP01: Into the Gate (Hell Revealed)|MAP01: Into the Gate]] | + | All maps by [[Yonatan Donner]] unless noted otherwise. |
+ | * [[MAP01: Into the Gate (Hell Revealed)|MAP01: Into the Gate]] by [[Yonatan Donner]] and [[Haggay Niv]] | ||
* [[MAP02: Gateway Lab (Hell Revealed)|MAP02: Gateway Lab]] | * [[MAP02: Gateway Lab (Hell Revealed)|MAP02: Gateway Lab]] | ||
* [[MAP03: The Dumpster (Hell Revealed)|MAP03: The Dumpster]] | * [[MAP03: The Dumpster (Hell Revealed)|MAP03: The Dumpster]] | ||
− | * [[MAP04: The Garden Terminal (Hell Revealed)|MAP04: The Garden Terminal]] | + | * [[MAP04: The Garden Terminal (Hell Revealed)|MAP04: The Garden Terminal]] by Yonatan Donner and Haggay Niv |
* [[MAP05: Core Infection (Hell Revealed)|MAP05: Core Infection]] | * [[MAP05: Core Infection (Hell Revealed)|MAP05: Core Infection]] | ||
* [[MAP06: The Round Crossroads (Hell Revealed)|MAP06: The Round Crossroads]] | * [[MAP06: The Round Crossroads (Hell Revealed)|MAP06: The Round Crossroads]] | ||
− | * [[MAP07: Arachnophobia (Hell Revealed)|MAP07: Arachnophobia]] | + | * [[MAP07: Arachnophobia (Hell Revealed)|MAP07: Arachnophobia]] by Haggay Niv |
− | * [[MAP08: The Jail (Hell Revealed)|MAP08: The Jail]] | + | * [[MAP08: The Jail (Hell Revealed)|MAP08: The Jail]] by Haggay Niv |
* [[MAP09: Knockout (Hell Revealed)|MAP09: Knockout]] | * [[MAP09: Knockout (Hell Revealed)|MAP09: Knockout]] | ||
− | * [[MAP10: Chambers of War (Hell Revealed)|MAP10: Chambers of War]] | + | * [[MAP10: Chambers of War (Hell Revealed)|MAP10: Chambers of War]] by Haggay Niv |
* [[MAP11: Underground Base (Hell Revealed)|MAP11: Underground Base]] | * [[MAP11: Underground Base (Hell Revealed)|MAP11: Underground Base]] | ||
* [[MAP12: Great Halls of Fire (Hell Revealed)|MAP12: Great Halls of Fire]] | * [[MAP12: Great Halls of Fire (Hell Revealed)|MAP12: Great Halls of Fire]] | ||
Line 59: | Line 62: | ||
* [[MAP19: Everything Dies (Hell Revealed)|MAP19: Everything Dies]] | * [[MAP19: Everything Dies (Hell Revealed)|MAP19: Everything Dies]] | ||
* [[MAP20: Judgement Day (Hell Revealed)|MAP20: Judgement Day]] | * [[MAP20: Judgement Day (Hell Revealed)|MAP20: Judgement Day]] | ||
− | * [[MAP21: Siege (Hell Revealed)|MAP21: Siege]] | + | * [[MAP21: Siege (Hell Revealed)|MAP21: Siege]] by Haggay Niv |
* [[MAP22: Resistance is Futile (Hell Revealed)|MAP22: Resistance is Futile]] | * [[MAP22: Resistance is Futile (Hell Revealed)|MAP22: Resistance is Futile]] | ||
* [[MAP23: Ascending to the Stars (Hell Revealed)|MAP23: Ascending to the Stars]] | * [[MAP23: Ascending to the Stars (Hell Revealed)|MAP23: Ascending to the Stars]] | ||
Line 65: | Line 68: | ||
* [[MAP25: Dead Progressive (Hell Revealed)|MAP25: Dead Progressive]] | * [[MAP25: Dead Progressive (Hell Revealed)|MAP25: Dead Progressive]] | ||
* [[MAP26: Afterlife (Hell Revealed)|MAP26: Afterlife]] | * [[MAP26: Afterlife (Hell Revealed)|MAP26: Afterlife]] | ||
− | * [[MAP27: Cyberpunk (Hell Revealed)|MAP27: Cyberpunk]] | + | * [[MAP27: Cyberpunk (Hell Revealed)|MAP27: Cyberpunk]] by Haggay Niv |
− | * [[MAP28: Top Hell (Hell Revealed)|MAP28: Top Hell]] | + | * [[MAP28: Top Hell (Hell Revealed)|MAP28: Top Hell]] by Haggay Niv |
− | * [[MAP29: Temple of Fear (Hell Revealed)|MAP29: Temple of Fear]] | + | * [[MAP29: Temple of Fear (Hell Revealed)|MAP29: Temple of Fear]] by Haggay Niv |
* [[MAP30: Hell Revealed (Hell Revealed)|MAP30: Hell Revealed]] | * [[MAP30: Hell Revealed (Hell Revealed)|MAP30: Hell Revealed]] | ||
* [[MAP31: The Descent (Hell Revealed)|MAP31: The Descent]] | * [[MAP31: The Descent (Hell Revealed)|MAP31: The Descent]] | ||
* [[MAP32: Mostly Harmful (Hell Revealed)|MAP32: Mostly Harmful]] | * [[MAP32: Mostly Harmful (Hell Revealed)|MAP32: Mostly Harmful]] | ||
− | {{col- | + | {{col-break|gap=5em}} |
=== Soundtrack === | === Soundtrack === | ||
− | * MAP01: "Suck This" | + | All tracks are taken from ''[[Rise of the Triad]]''. |
− | * MAP02: "Where Izit" | + | * MAP01: "Suck This" by [[Lee Jackson]] |
− | * MAP03: "Smoke and Mirrors" | + | * MAP02: "Where Izit" by Lee Jackson |
− | * MAP04: "MMMenu" | + | * MAP03: "Smoke and Mirrors" by Lee Jackson |
− | * MAP05: "Task Force" | + | * MAP04: "MMMenu" by Lee Jackson |
− | * MAP06: "Rise" | + | * MAP05: "Task Force" by Lee Jackson |
− | * MAP07: "Gazz" | + | * MAP06: "Rise of the Triad" by [[Robert Prince]] |
− | * MAP08: "Mist Ache" | + | * MAP07: "Gazz" by Robert Prince |
− | * MAP09: "Oww!"{{ref|1}} | + | * MAP08: "Mist Ache" by Lee Jackson |
− | * MAP10: "Havana Smooth" | + | * MAP09: "Oww!"{{ref|1}} by Lee Jackson |
− | * MAP11: "Chant" | + | * MAP10: "Havana Smooth" by Lee Jackson |
− | * MAP12: "Run Like Smeg" | + | * MAP11: "Chant" by Lee Jackson |
− | * MAP13: "Goin' Down the Fast Way" | + | * MAP12: "Run Like Smeg" by Lee Jackson |
− | * MAP14: "Excalibur" | + | * MAP13: "Goin' Down the Fast Way" by Lee Jackson |
− | * MAP15: "How'd I Do?" | + | * MAP14: "Excalibur" by Robert Prince |
− | * MAP16: "Watz Next | + | * MAP15: "How'd I Do?"{{ref|1}} by Lee Jackson |
− | * MAP17: "Oww!"{{ref|1}} | + | * MAP16: "Watz Next" by Lee Jackson |
− | * MAP18: "I Choose the Stairs" | + | * MAP17: "Oww!"{{ref|1}} by Lee Jackson |
− | * MAP19: "You Suck" | + | * MAP18: "I Choose the Stairs" by Lee Jackson |
− | * MAP20: | + | * MAP19: "You Suck!" by Lee Jackson |
− | * MAP21: | + | * MAP20: ''no replacement'' |
− | * MAP22: | + | * MAP21: ''no replacement'' |
− | * MAP23: | + | * MAP22: ''no replacement'' |
− | * MAP24: | + | * MAP23: ''no replacement'' |
− | * MAP25: | + | * MAP24: ''no replacement'' |
− | * MAP26: | + | * MAP25: ''no replacement'' |
− | * MAP27: "Excalibur" | + | * MAP26: ''no replacement'' |
− | * MAP28: | + | * MAP27: "Excalibur" by Robert Prince |
− | * MAP29: "Chant" | + | * MAP28: ''no replacement'' |
− | * MAP30: | + | * MAP29: "Chant" by Lee Jackson |
− | * MAP31: "{{wp|Adagio in G minor | + | * MAP30: ''no replacement'' |
− | * MAP32: "CCCool" | + | * MAP31: MIDI rendition of "{{wp|Adagio in G minor}}" by {{wp|Remo Giazotto}}, sequenced by Lee Jackson |
− | * [[Title screen]]: "Boss Blow" | + | * MAP32: "CCCool" by Lee Jackson |
− | * [[Intermission screen]]: "Victory!" | + | <br> |
− | * [[Text screen]]: "Evin Rude" | + | * [[Title screen]]: "Boss Blow" by Lee Jackson |
− | + | * [[Intermission screen]]: "Victory!" by Lee Jackson | |
+ | * [[Text screen]]: "Evin Rude" by Lee Jackson | ||
{{note|1}} Does not play correctly due to [[MUS#Notes|artifacts of MUS conversion]]. | {{note|1}} Does not play correctly due to [[MUS#Notes|artifacts of MUS conversion]]. | ||
+ | {{col-end}} | ||
− | + | ===Built-in demos=== | |
+ | This WAD features six [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are: | ||
− | {{ | + | {| {{prettytable}} |
− | [[ | + | ! Demo |
− | + | ! Level | |
− | {{ | + | ! [[Skill level#Doom and Doom II skill levels|Skill]] |
+ | ! [[Tic]]s | ||
+ | ! Length | ||
+ | |- | ||
+ | | DEMO1 | ||
+ | | {{maplinkgen|MAP13|Last Look at Eden|Hell Revealed}} | ||
+ | | 4 | ||
+ | | 1061 | ||
+ | | 0:30.31 | ||
+ | |- | ||
+ | | DEMO2 | ||
+ | | {{maplinkgen|MAP29|Temple of Fear|Hell Revealed}} | ||
+ | | 4 | ||
+ | | 2552 | ||
+ | | 1:12.91 | ||
+ | |- | ||
+ | | DEMO3 | ||
+ | | {{maplinkgen|MAP25|Dead Progressive|Hell Revealed}} | ||
+ | | 4 | ||
+ | | 5266 | ||
+ | | 2:30.46 | ||
+ | |- | ||
+ | | DEMO4 | ||
+ | | {{maplinkgen|MAP02|Gateway Lab|Hell Revealed}} | ||
+ | | 4 | ||
+ | | 2458 | ||
+ | | 1:10.23 | ||
+ | |- | ||
+ | | DEMO5 | ||
+ | | {{maplinkgen|MAP02|Gateway Lab|Hell Revealed}} | ||
+ | | 2-player [[deathmatch]] | ||
+ | | 99166 | ||
+ | | 47:13.31 | ||
+ | |- | ||
+ | | DEMO6 | ||
+ | | {{maplinkgen|MAP13|Last Look at Eden|Hell Revealed}} | ||
+ | | 4 | ||
+ | | 109807 | ||
+ | | 52:17.34 | ||
+ | |} | ||
==Speedrunning== | ==Speedrunning== | ||
{{Compet-n}} | {{Compet-n}} | ||
− | ===Current records=== | + | ===Current Compet-n records=== |
+ | The [[Compet-n]] episode records for Hell Revealed are: | ||
− | The [[ | + | {| {{prettytable}} |
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | [[UV speed|UV speed episode]], MAP01-MAP10 ||style="text-align: right;"| 13:26 || [[Jakub Machata (DooMerMan)]] || 2003-03-29 || {{competnftp|pwads/hr/movie/1326hr01.zip|1326hr01.zip}} || | ||
+ | |- | ||
+ | | [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 37:43 || [[vdgg]] || 2016-02-16 || {{competnftp|pwads/hr/movie/3743hr01.zip|3743hr01.zip}} || | ||
+ | |- | ||
+ | | [[UV -fast|UV -fast episode]], MAP01-MAP10 ||style="text-align: right;"| 55:25 || [[Revved]] || 2010-02-01 || {{competnftp|pwads/hr/movie/5525hf01.zip|5525hf01.zip}} || | ||
+ | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on June 21, 2020.'' | ||
+ | |||
+ | ===Current DSDA records=== | ||
+ | The [[DSDA]] episode records for Hell Revealed are: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Run | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed|UV episode]], MAP01-MAP10||13:26||[[Jakub Machata ( | + | | [[UV speed|UV speed episode]], MAP01-MAP10 ||style="text-align: right;"| 13:26 || [[Jakub Machata (DooMerMan)]] || 2003-03-29 || {{dsda2ftp|hr/42516/1326hr01.zip|1326hr01.zip}} || |
|- | |- | ||
− | |[[UV max]] | + | | [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 33:02 || {{dsda2user|id=pjspartacus|title=PjSpartacus|linkonly=1}} || 2016-09-04 || {{dsda2ftp|hr/42511/hre1-3302.zip|hre1-3302.zip}} || |
|- | |- | ||
− | |[[UV -fast]] | + | | UV max episode, MAP11-MAP20 ||style="text-align: right;"| 2:53:30 || {{dsda2user|id=johnfrinky|title=johnfrinky|linkonly=1}} || 2020-07-28 || {{dsda2ftp|hr/48898/hrep2-25330.zip|hrep2-25330.zip}} || |
+ | |- | ||
+ | | UV max run ||style="text-align: right;"| 6:05:42 || {{dsda2user|id=johnfrinky|title=johnfrinky|linkonly=1}} || 2021-02-01 || {{dsda2ftp|hr/51316/hrall-60542.zip|hrall-60542.zip}} || | ||
+ | |- | ||
+ | | [[UV -fast|UV -fast episode]], MAP01-MAP10 ||style="text-align: right;"| 55:25 || [[Revved]] || 2010-02-01 || {{dsda2ftp|hr/42522/5525hf01.zip|5525hf01.zip}} || | ||
|} | |} | ||
− | ''The data was last verified in its entirety on | + | ''The data was last verified in its entirety on July 27, 2022.'' |
==File== | ==File== | ||
− | |||
Hell Revealed is contained in a zip file called '''hr.zip'''. It is {{c|2,322,399}} bytes in size and contains {{c|4}} files: | Hell Revealed is contained in a zip file called '''hr.zip'''. It is {{c|2,322,399}} bytes in size and contains {{c|4}} files: | ||
Line 143: | Line 205: | ||
! Size !! Name | ! Size !! Name | ||
|- | |- | ||
− | | 7,027,154 || HR.WAD | + | |style="text-align: right;"| 7,027,154 || HR.WAD |
|- | |- | ||
− | | 519,357 || HRMUS.WAD | + | |style="text-align: right;"| 519,357 || HRMUS.WAD |
|- | |- | ||
− | | 30 || HR.BAT | + | |style="text-align: right;"| 30 || HR.BAT |
|- | |- | ||
− | | 2,551 || HR.TXT | + | |style="text-align: right;"| 2,551 || HR.TXT |
|} | |} | ||
Line 163: | Line 225: | ||
| {{wp|CRC32}} || d299a6e4 | | {{wp|CRC32}} || d299a6e4 | ||
|} | |} | ||
+ | |||
+ | ==History== | ||
+ | Episode 1 (11 maps) was released in 1996, with a different MAP01. The music was also contained in a separate [[PWAD]] but was completely different from the final version. | ||
==External links== | ==External links== | ||
Line 176: | Line 241: | ||
=== Other links === | === Other links === | ||
* {{competnwad|id=6}} | * {{competnwad|id=6}} | ||
− | * {{ | + | * {{dsda2|wad=hr}} |
− | * | + | * {{idgames|title=Hell Revealed Episode 1|id=6276}} |
− | + | * {{dsda2|title=Hell Revealed Episode 1|wad=hrep1}} | |
+ | * {{archived link|http://visionsofdoom.us/rev_hr.html|Review by Andy Olivera|https://web.archive.org/web/20220528134341/http://visionsofdoom.us/rev_hr.html|archive.org}} | ||
+ | * {{onemandoom|page=2011/10/hell-revealed-hrwad.html}} | ||
+ | * {{doomUGreview|page=hr|rating=5}} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | [[Category:Slaughter maps]] |
Latest revision as of 19:26, 13 March 2024
Hell Revealed | |
---|---|
Title screen, created by Yonatan Donner | |
Authors | Yonatan Donner, Haggay Niv |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1997 |
Link | Doomworld/idgames |
This mod was one of the ten 1997 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
---|
Hell Revealed (HR.WAD) is a 32-level megawad for Doom II, released on May 2, 1997. It was created by speedrunner Yonatan Donner and his friend Haggay Niv. This megawad was designed with full skill level support to allow unskilled players to complete it, and yet also provide "extreme challenge" for the best players.[1][2] The latter is the best-known feature of Hell Revealed, with the result that it has had the most speedruns recorded of any PWAD. Thus, it is one of a few PWADs that are legal for competition in the Compet-n. A sequel, Hell Revealed II, was released in late 2003, created by a new team with Yonatan Donner's approval.[3]
The megawad also includes a custom soundtrack in a separate file, HRMUS.WAD. It was compiled from music in Rise of the Triad that was written by Lee Jackson and Robert Prince, although the megawad's text file suggests Donner and Niv planned to release an update with original music[4]. Levels 20-26, 28 and 30 reuse the music from Doom II.
Contents
Demo packs[edit]
Three official demo packs were released for Hell Revealed. The first, Hell Revealed Help Demos (hrhelp.zip), is a collection of demos recorded on Ultra-Violence in no monsters mode to show how to complete each level with 100% secrets. The only exception is the demo for MAP07: Arachnophobia, which was recorded on I'm Too Young to Die because the level is not possible to complete without monsters.
The remaining two packs are UV max demo collections. The first, the Hell Revealed UV LMP Collection (hruvlmps.zip), was recorded by Yonatan Donner, Kai-Uwe Humpert, Daniel Lindgren and Peo Sjöblom, with a total time of 9:34:22. The demo for MAP25: Dead Progressive, a 5:00 demo recorded by Humpert, was the winner of a brief UV max competition on that level run by Donner shortly after Hell Revealed's release, whose demos are collected in hr25lmps.zip on the official website and available individually on the WAD's Doomed Speed Demos Archive page.
The second, the Hell Revealed UV LMP Collection 2.0 (hruvlmp2.zip), was recorded with the same team minus Lindgren but including Anders Johnsen, Adam Hegyi, Esko Koskimaa, Henning Skogstø, and Jonas Feragen. In this pack, two demos each are provided for MAP26: Afterlife and MAP30: Hell Revealed. MAP26 has a demo without ghost monsters and one demo with them, and MAP30 has one demo without 100% Kills and one with them. The total time with MAP26's ghost monsters and 100% Kills on MAP30 is 5:42:42, saving three hours, 51 minutes and 40 seconds. The pack also includes UV -fast demos for 20 of the levels, including an extra demo for MAP01: Into the Gate additionally recorded in UV Tyson style by Peo Sjöblom.
All UV max and UV -fast records set by these demo packs have since been beaten by the players of the Compet-n.
Infopack[edit]
Like Memento Mori and Memento Mori II, Hell Revealed has an "infopack" available separately from the WAD, contained in hrinfo.zip. Like that of its later contemporary Requiem, it is a 16-bit Windows application, meaning it will not run in 64-bit versions of Windows without emulation or the use of a virtual machine. It was created by Yonatan Donner using Astound, a then-popular presentation program by Gold Disk Software; a splash screen advertising Astound appears when the application is closed.
Because of the program used to make it, the infopack takes the form of a slide show presentation. It takes up the entire screen, with the space not covered by the graphics colored a solid black. The user is shown a section header, a screenshot, a big text box, and four clickable buttons: one to quit, one to see the table of contents for the slide show, and two to go to either the previous or next page of the presentation. The first page is a welcome screen, followed by an introduction to the WAD, gameplay information, credits, information on the demo pack, the story, and individual pages for all 32 levels. It concludes with a humorous "Behind the Scenes" page quoting conversations between Donner and Niv, and a "Thanks" page that includes thanks to two people "for disturbing us all the time and not letting us work". While the program runs, Lee Jackson's arrangement of Henry Purcell's "Music for the Funeral of Queen Mary" for Rise of the Triad plays in an endless loop.
Story[edit]
The WAD's story is tongue-in-cheek and only five sentences long. The marine wakes up with a visible status bar along with a pistol and 50 bullets, put in an infested "jumpgate" lab by "two mad WAD creators." The marine must use the jumpgate, discover their mission, finish every level and "send a letter of complaint to the madmen who sent [them] here." Reading the rest of the story requires one to "send $500 to us" or "enter a nuthouse." The last sentence explains that "This is Doom, man - just go in there and kill!"
Content[edit]
Levels[edit]All maps by Yonatan Donner unless noted otherwise.
|
Soundtrack[edit]All tracks are taken from Rise of the Triad.
1. ^ Does not play correctly due to artifacts of MUS conversion. |
Built-in demos[edit]
This WAD features six built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP13: Last Look at Eden | 4 | 1061 | 0:30.31 |
DEMO2 | MAP29: Temple of Fear | 4 | 2552 | 1:12.91 |
DEMO3 | MAP25: Dead Progressive | 4 | 5266 | 2:30.46 |
DEMO4 | MAP02: Gateway Lab | 4 | 2458 | 1:10.23 |
DEMO5 | MAP02: Gateway Lab | 2-player deathmatch | 99166 | 47:13.31 |
DEMO6 | MAP13: Last Look at Eden | 4 | 109807 | 52:17.34 |
Speedrunning[edit]
Current Compet-n records[edit]
The Compet-n episode records for Hell Revealed are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed episode, MAP01-MAP10 | 13:26 | Jakub Machata (DooMerMan) | 2003-03-29 | 1326hr01.zip | |
UV max episode, MAP01-MAP10 | 37:43 | vdgg | 2016-02-16 | 3743hr01.zip | |
UV -fast episode, MAP01-MAP10 | 55:25 | Revved | 2010-02-01 | 5525hf01.zip |
The data was last verified in its entirety on June 21, 2020.
Current DSDA records[edit]
The DSDA episode records for Hell Revealed are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed episode, MAP01-MAP10 | 13:26 | Jakub Machata (DooMerMan) | 2003-03-29 | 1326hr01.zip | |
UV max episode, MAP01-MAP10 | 33:02 | PjSpartacus | 2016-09-04 | hre1-3302.zip | |
UV max episode, MAP11-MAP20 | 2:53:30 | johnfrinky | 2020-07-28 | hrep2-25330.zip | |
UV max run | 6:05:42 | johnfrinky | 2021-02-01 | hrall-60542.zip | |
UV -fast episode, MAP01-MAP10 | 55:25 | Revved | 2010-02-01 | 5525hf01.zip |
The data was last verified in its entirety on July 27, 2022.
File[edit]
Hell Revealed is contained in a zip file called hr.zip. It is 2,322,399 bytes in size and contains 4 files:
Size | Name |
---|---|
7,027,154 | HR.WAD |
519,357 | HRMUS.WAD |
30 | HR.BAT |
2,551 | HR.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | d81f945e77985d14c1b03a6df27cf055 |
SHA-1 | 678c898a1fc8ded84e4eac8f6899d0cb4a036d56 |
CRC32 | d299a6e4 |
History[edit]
Episode 1 (11 maps) was released in 1996, with a different MAP01. The music was also contained in a separate PWAD but was completely different from the final version.
External links[edit]
Official links[edit]
- Hell Revealed at Doomworld/idgames
- Hell Revealed Infopack at Doomworld/idgames
- Hell Revealed official website (archived 🏛)
Official demos[edit]
- Hell Revealed Help Demos at Doomworld/idgames
- Hell Revealed UV LMP Collection at Doomworld/idgames
- Hell Revealed UV LMP Collection 2.0 at Doomworld/idgames
Other links[edit]
- Hell Revealed at Compet-n
- Hell Revealed at the Doom Speed Demo Archive
- Hell Revealed Episode 1 at Doomworld/idgames
- Hell Revealed Episode 1 at the Doom Speed Demo Archive
- Review by Andy Olivera (archived 🏛)
- Review at ONEMANDOOM: WAD Reviews
- Review (5/5) at Doom Underground
References[edit]
- ↑ In Hell Revealed, you will find: ... full skill-level support ... and extreme challenge." HR.TXT, Hell Revealed at Doomworld/idgames (May 2, 1997). Retrieved on March 25, 2015.
- ↑ "Full skill level support that makes it finishable by even the worst players and yet challenging for even the best ..." Hell Revealed official website at the Internet Archive (OoCities mirror). Retrieved on March 25, 2015.
- ↑ "As with Chrozoron's Hell Revealed II, I am not involved with this project and neither is Haggay ... But both of these projects have my approval ..." Yonatan Donner official website at the Internet Archive (OoCities mirror). Retrieved on October 25, 2023.
- ↑ "The new musics are currently taken from Rise of the Triad - we might release an updated version with original musics soon." HR.TXT, Hell Revealed at Doomworld/idgames (May 2, 1997). Retrieved on March 25, 2015.