Editing Hell knight (Doom 2016)
From DoomWiki.org
Your changes will be displayed to readers once an authorized user accepts them. (help) |
Warning: You are not logged in. Your IP address will be recorded in this page's edit history.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Codex hellknight.bimage.png|thumb|right|A Hell knight.]] | [[File:Codex hellknight.bimage.png|thumb|right|A Hell knight.]] | ||
{{Monster versions|disambig={{thisisabout|monster|doom4}}|doom1=Hell knight|doom3=Hell knight (Doom 3)|doom5=Hell knight (Doom Eternal)}} | {{Monster versions|disambig={{thisisabout|monster|doom4}}|doom1=Hell knight|doom3=Hell knight (Doom 3)|doom5=Hell knight (Doom Eternal)}} | ||
− | The '''Hell knight''' is a [[monster]] reappearing in the {{timeline|2016}} [[Doom (2016)|Doom]]. While nominally based on the [[Hell knight|classic incarnation]], it is strikingly similar in appearance to the monster's [[Hell knight (Doom 3)|Doom 3 version]], albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet. It is a fierce and relentless melee attacker, using punches and hammer-like slam maneuvers while chasing the player at high speed across any sort of terrain. | + | The '''Hell knight''' is a [[monster]] reappearing in the {{timeline|2016}} [[Doom (2016)|Doom]]. While nominally based on the [[Hell knight|classic incarnation]], it is strikingly similar in appearance to the monster's [[Hell knight (Doom 3)|Doom 3 version]], albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet. It is a fierce and relentless melee attacker, using punches and hammer-like slam maneuvers while chasing the player at high speed across any sort of terrain. On very rare occasion, they may engage in combat with imps. |
==Tactical analysis== | ==Tactical analysis== | ||
Line 9: | Line 9: | ||
In contrast to its previous incarnation in Doom 3, this Hell knight is very fast and uses no ranged attacks in favor of leaping to hit the player. The best tactic is to either stay at arm's length from it and keep firing, or stun-lock it with successive shotgun blasts at point blank. Although it is heavily armored, a fully charged [[Gauss cannon]] headshot will kill it in one hit. | In contrast to its previous incarnation in Doom 3, this Hell knight is very fast and uses no ranged attacks in favor of leaping to hit the player. The best tactic is to either stay at arm's length from it and keep firing, or stun-lock it with successive shotgun blasts at point blank. Although it is heavily armored, a fully charged [[Gauss cannon]] headshot will kill it in one hit. | ||
− | |||
− | |||
− | |||
==Attacks== | ==Attacks== |