Difference between revisions of "Hell knight (Doom 2016)"

From DoomWiki.org

[checked revision][unchecked revision]
m (Tactical analysis)
Line 1: Line 1:
 +
{{Doom 2016 remake|name=Hell Knight}}
 
{{TimelyStub}}
 
{{TimelyStub}}
 
[[File:Codex hellknight.bimage.png|thumb|right|A Hell knight.]]
 
[[File:Codex hellknight.bimage.png|thumb|right|A Hell knight.]]

Revision as of 17:52, 19 October 2016

Template:Doom 2016 remake

Work outdated.pngThis stub article makes use of facts and/or references about ongoing events and may need to be updated frequently. Information here may become outdated quickly. Please help the Doom Wiki by keeping it up to date.
A Hell knight.

The Hell knight is a monster reappearing in the 2016 Doom reboot. While nominally based on the classic incarnation, it is strikingly similar in appearance to the monster's Doom 3 version, albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet, similar to the new imp. It is a fierce and relentless melee attacker, using punches and hammer-like slam maneuvers while chasing the player at high speed across any sort of terrain.

Tactical analysis

Health: 1800

Chainsaw Fuel Usage: 3

In contrast to its previous incarnation in Doom 3, this Hell knight is very fast and uses no ranged attacks in favor of leaping to hit the player. The best tactic is to either stay at arms length from it and keep firing, or stun-lock it with successive shotgun blasts at point blank. Although it is heavily armored, a fully charged Gauss cannon headshot will kill it in one hit.

Attacks

Attack Too Young To Die Hurt Me Plenty Ultra Violence Nightmare
Melee 12.5 25 44 ?
Ground Slam 15 30 52 ?
Jumping Slam 18 35 ~60 ?

References

http://www.burningconcept.com/DOOM/doom-bestiary.html