Difference between revisions of "Hell knight (Doom 2016)"

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[[File:Codex hellknight.bimage.png|thumb|right|A Hell knight.]]
The '''Hell knight''' is a [[monster]] reappearing in the {{timeline|2016}} [[Doom (2016)|Doom reboot]]. While nominally based on the [[Hell knight|classic incarnation]], it is strikingly similar in appearance to the monster's [[Hell Knight (Doom 3)|Doom 3 version]], albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet, similar to the new [[Imp (Doom 2016)|imp]]. It is seen to behave as a fierce melee attacker in various [[Bethesda]] promotional videos released so far; what if any other attacks it may have are currently unknown.
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{{Monster versions|disambig={{thisisabout|monster|doom4}}|doom1=Hell knight|doom3=Hell knight (Doom 3)|doom5=Hell knight (Doom Eternal)}}
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The '''Hell knight''' is a [[monster]] reappearing in the {{timeline|2016}} [[Doom (2016)|Doom]]. While nominally based on the [[Hell knight|classic incarnation]], it is strikingly similar in appearance to the monster's [[Hell knight (Doom 3)|Doom 3 version]], albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet. It is a fierce and relentless melee attacker, using punches and hammer-like slam maneuvers while chasing the player at high speed across any sort of terrain.
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==Tactical analysis==
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Health: '''1800'''
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Chainsaw Fuel Usage: '''3'''
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In contrast to its previous incarnation in Doom 3, this Hell knight is very fast and uses no ranged attacks in favor of leaping to hit the player. The best tactic is to either stay at arm's length from it and keep firing, or stun-lock it with successive shotgun blasts at point blank. Although it is heavily armored, a fully charged [[Gauss cannon]] headshot will kill it in one hit.
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===Infighting===
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On very rare occasions, Hell knights may engage in combat with [[Imp (Doom 2016)|imp]]s.
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==Attacks==
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{| {{prettytable}} style="text-align: center;"
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|-
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!Attack
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!Too Young To Die
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!Hurt Me Plenty
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!Ultra Violence
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!Nightmare
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|-
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|Melee
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|12.5||25||44||?
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|-
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|Ground Slam
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|15||30||52||?
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|-
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|Jumping Slam
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|18||35||~60||?
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|}
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==Lore==
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The Hell knights are described by the [[UAC]] and by tablets found on the Great Steppe in Hell as "prized gladiators" with a history of rises and falls in power over the long ages. They were said to have flanked an entity known as the Great Serpent as personal servants in Hell's first age, but this lord was defeated by another power known as the Guardian. As a result, the Hell knights were cast into the battle pits of Hell and forced to fight to the death for the entertainment of the demonic lords. In the fourth age, however, they now guard some of Hell's most important relics.
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==Pre-release==
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* In pre-release versions of the game shown at QuakeCon and E3 2015, the [[Imp (Doom 2016)|imp]] resembled a smaller, less muscular version of the Hell knight.
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* Some glory kills for the Hell knight were either removed before release or demoted to multiplayer-only, including one where the Doom Slayer would snap the creature's neck.
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==Sources==
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* {{archived link|http://www.burningconcept.com/DOOM/doom-bestiary.html|DOOM - Bestiary|https://web.archive.org/web/20190801030239/http://www.burningconcept.com/DOOM/doom-bestiary.html|archive.org}}
  
 
{{Doom 4 monsters}}
 
{{Doom 4 monsters}}
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[[Category:Hell nobles]]

Latest revision as of 09:49, 18 September 2020

A Hell knight.
This article is about the monster in Doom (2016). For other games, see:

The Hell knight is a monster reappearing in the 2016 Doom. While nominally based on the classic incarnation, it is strikingly similar in appearance to the monster's Doom 3 version, albeit slightly less broad in the chest, and with a skull which appears mostly devoid of flesh on the braincase. It stands slightly taller than the player with a very muscular build, including clawed hands and feet. It is a fierce and relentless melee attacker, using punches and hammer-like slam maneuvers while chasing the player at high speed across any sort of terrain.

Tactical analysis[edit]

Health: 1800

Chainsaw Fuel Usage: 3

In contrast to its previous incarnation in Doom 3, this Hell knight is very fast and uses no ranged attacks in favor of leaping to hit the player. The best tactic is to either stay at arm's length from it and keep firing, or stun-lock it with successive shotgun blasts at point blank. Although it is heavily armored, a fully charged Gauss cannon headshot will kill it in one hit.

Infighting[edit]

On very rare occasions, Hell knights may engage in combat with imps.

Attacks[edit]

Attack Too Young To Die Hurt Me Plenty Ultra Violence Nightmare
Melee 12.5 25 44 ?
Ground Slam 15 30 52 ?
Jumping Slam 18 35 ~60 ?

Lore[edit]

The Hell knights are described by the UAC and by tablets found on the Great Steppe in Hell as "prized gladiators" with a history of rises and falls in power over the long ages. They were said to have flanked an entity known as the Great Serpent as personal servants in Hell's first age, but this lord was defeated by another power known as the Guardian. As a result, the Hell knights were cast into the battle pits of Hell and forced to fight to the death for the entertainment of the demonic lords. In the fourth age, however, they now guard some of Hell's most important relics.

Pre-release[edit]

  • In pre-release versions of the game shown at QuakeCon and E3 2015, the imp resembled a smaller, less muscular version of the Hell knight.
  • Some glory kills for the Hell knight were either removed before release or demoted to multiplayer-only, including one where the Doom Slayer would snap the creature's neck.

Sources[edit]