Difference between revisions of "Helltime Hunter"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
Line 3: | Line 3: | ||
In order to defeat the Helltime Hunter, players must use the Grabber to catch the plasma balls that are launched from the Martian defense turrets and send them back to the Hunter itself. It can be difficult at times, since the Hunter can move from certain places of the area instantly. It takes about 4-5 direct plasma ball hits on the Hunter to kill it. Optionally, the player can also use the Hunter's own fireballs, though these do much less damage. | In order to defeat the Helltime Hunter, players must use the Grabber to catch the plasma balls that are launched from the Martian defense turrets and send them back to the Hunter itself. It can be difficult at times, since the Hunter can move from certain places of the area instantly. It takes about 4-5 direct plasma ball hits on the Hunter to kill it. Optionally, the player can also use the Hunter's own fireballs, though these do much less damage. | ||
− | After the player kills the Helltime Hunter, the Artifact becomes usable, since it now has the Helltime ability. From then on, the player can use the Artifact to slow time down. It does not | + | After the player kills the Helltime Hunter, the Artifact becomes usable, since it now has the Helltime ability. From then on, the player can use the Artifact to slow time down. It does not affect the player's movement or weapons in any way. |
{{RoE monsters}} | {{RoE monsters}} | ||
{{stub}} | {{stub}} |
Revision as of 07:01, 5 October 2006
The Helltime Hunter is the first of the three hunters and the first boss that players fight in Doom 3: Resurrection of Evil. It looks like a Hellknight without it's legs, and can instantly move from one part of the area to another incredibly quickly. They attack with fireballs that do as much damage as an Imp's, but if they get close to the player, it can also rake them with it's claws as well.
In order to defeat the Helltime Hunter, players must use the Grabber to catch the plasma balls that are launched from the Martian defense turrets and send them back to the Hunter itself. It can be difficult at times, since the Hunter can move from certain places of the area instantly. It takes about 4-5 direct plasma ball hits on the Hunter to kill it. Optionally, the player can also use the Hunter's own fireballs, though these do much less damage.
After the player kills the Helltime Hunter, the Artifact becomes usable, since it now has the Helltime ability. From then on, the player can use the Artifact to slow time down. It does not affect the player's movement or weapons in any way.
Monsters from Resurrection of Evil |
---|
From Doom 3: Arch-vile | Cacodemon | Cherub | Commando | Demon | Hell knight | Imp | Maggot | Mancubus | Revenant | Tick | Trite | Wraith | Zombie | Z-Sec New hellspawn: Bio-suit zombie | Bruiser | Forgotten One | Vulgar New bosses: Helltime Hunter | Berserk Hunter | Invulnerability Hunter | Maledict |
This article or section is a stub. Please help the Doom Wiki by adding to it. |