Difference between revisions of "Heretic ambient sounds stop playing"
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==Designer workaround== | ==Designer workaround== | ||
If you want global ambient sounds to keep playing in your map throughout its entire duration, avoid using "drops" ambient sounds. | If you want global ambient sounds to keep playing in your map throughout its entire duration, avoid using "drops" ambient sounds. | ||
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+ | [[Category:Heretic errors and bugs]] |
Revision as of 08:42, 3 October 2020
In Heretic, if the "drops" ambient sounds are used, all global sounds will cease playing after a while.
Explanation
This happens because the "drops" sounds have random delay stages in their sequences. These delays range from 0 tics to a certain positive amount. If the random picker chooses 0 tics, then from that moment all the global sounds will stop playing. This happens because of a wrap-around error in the logic.
Designer workaround
If you want global ambient sounds to keep playing in your map throughout its entire duration, avoid using "drops" ambient sounds.