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Hexen uses a modified version of the [[Doom]] engine, based on that used in Heretic. The engine supports network play with up to eight players, the choice of three [[character class]]es and retains Heretic's ability to [[Freelook|look up and down]], and also adds the ability to [[jump]]. Hexen also features a "[[hub]]" system of maps which allowed the player to travel freely between several levels while preserving their state (monsters killed, puzzles solved, items collected, etc) between visits. In addition, the game features [[Polyobject|doors and crushers that rotate or move horizontally]] (rather than vertically), pulsating lights and [[ACS|scripted level events]]. [[Hexen scripted ambient sounds|Ambient sounds]] are supported but instead of being hard-coded into the engine as in Heretic, they are script-based which allows the level designer to edit their action more freely. | Hexen uses a modified version of the [[Doom]] engine, based on that used in Heretic. The engine supports network play with up to eight players, the choice of three [[character class]]es and retains Heretic's ability to [[Freelook|look up and down]], and also adds the ability to [[jump]]. Hexen also features a "[[hub]]" system of maps which allowed the player to travel freely between several levels while preserving their state (monsters killed, puzzles solved, items collected, etc) between visits. In addition, the game features [[Polyobject|doors and crushers that rotate or move horizontally]] (rather than vertically), pulsating lights and [[ACS|scripted level events]]. [[Hexen scripted ambient sounds|Ambient sounds]] are supported but instead of being hard-coded into the engine as in Heretic, they are script-based which allows the level designer to edit their action more freely. | ||
− | Unlike previous games, which had relied purely on | + | Unlike previous games, which had relied purely on {{wp|MIDI}} for music, Hexen can also play tracks from an {{wp|audio CD}}. The tracks included on the Hexen CD are recordings of the [[Hexen music]] using a Roland Sound Canvas. The entirety of Hexen's soundtrack is not present on the CD, however, and many levels are associated to different songs depending on whether MIDI or Audio CD music is used. |
An expansion pack for Hexen was released in 1996, called [[Hexen: Deathkings of the Dark Citadel|Deathkings of the Dark Citadel]]. Heretic, Hexen, and its expansion pack were later included in a compilation called [[Towers of Darkness: Heretic, Hexen and Beyond]]. The game was also ported to the [[Hexen (Sony PlayStation)|PlayStation]], [[Hexen (Sega Saturn)|Sega Saturn]] and [[Hexen (Nintendo 64)|Nintendo 64]] consoles. | An expansion pack for Hexen was released in 1996, called [[Hexen: Deathkings of the Dark Citadel|Deathkings of the Dark Citadel]]. Heretic, Hexen, and its expansion pack were later included in a compilation called [[Towers of Darkness: Heretic, Hexen and Beyond]]. The game was also ported to the [[Hexen (Sony PlayStation)|PlayStation]], [[Hexen (Sega Saturn)|Sega Saturn]] and [[Hexen (Nintendo 64)|Nintendo 64]] consoles. |