Difference between revisions of "Hexen"

From DoomWiki.org

[unchecked revision][unchecked revision]
m (spelling)
(Players: its called a sapphire wand not a magiuc staff n00b)
Line 48: Line 48:
  
 
== Players ==
 
== Players ==
[[Image:Mage.jpg|thumb|320px|Mage's Magic Staff]]
+
[[Image:Mage.jpg|thumb|320px|Mage's Sapphire Wand]]
  
 
The
 
The

Revision as of 16:16, 17 November 2006

File:Hexen.jpg
Shareware Hexen Screen Title

HeXen: Beyond Heretic (or Hexen) is a first-person shooter computer game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on October 30, 1995. It is the sequel to Heretic.

The main goal of the game is the destruction of Korax, the second of a trio of demon brothers known as the Serpent Riders, who has taken over the world of Chronos. The first Serpent Rider, D'Sparil, was the final boss of Heretic and the third, Eidolon, would later appear in Hexen II.

Hexen uses a modified version of the Doom engine, which allows (like in Heretic) up and down views, network play with up to 8 players and the choice of three character classes. It also popularised the "hub system" of level progression in the genre of first-person shooter games and featured some architectural elements that could move horizontally or rotate. Unlike previous games, which had relied purely on MIDI for music, Hexen could also play tracks from audio CD. Hexen extended the Doom engine in many innovative ways: larger levels, some doors that opened three-dimensionally, pulsating lights, triggered sounds, and so forth. Many fans consider Hexen to be more of an improvement on Doom than Doom's own sequel was.

The source code of Hexen was released by Raven Software in 1999.


Story

Heretic chronicled the adventures of Corvus, a heroic Sidhe elf who challenged the forces of D'Sparil, the weakest of the three dimension-traveling Serpent Riders. His victory was hardly insignificant, but while he battled D´sparil, the other two Serpent Riders were far from idle. They were hard at work sowing the seeds of destruction in several other dimensions. One such dimension is Cronos, the world of Hexen: a human world; but one where the forces of magic are both stronger and more strictly controlled than those of the Elven world.

Over the years, the humans have learned that while magic can be a powerful tool, it also has more destructive potential than any other force in their universe. From this harsh realization a disciplined and orderly society has developed, one where every citizen knows his place and where the vast majority of common men are held in thrall to a few ruthless, powerful leaders. Wielding magical powers and arcane artifacts, these men overshad ow every other human force on Cronos, suppressing individual thought and action in the name of the greater good.

Within this strict order, three organizations maintain the fabric of human society. the Leqion, the Arcanum, and the Church. In an uneasy balance often threatened by petty squabbles and escalating power struggles, these three organizations share absolute dominion over all humanity. The Legion represents human military strength, using brute force backed by magical weapons to impose a strict and inflexible order upon the populace. The Arcanum is the center of learning for all magical studies, and as such it determines who will or will not have access to its wealth of arcane secrets. The Church acts as a bridge and buffer between the Legion and Arcanum, using a mixture of magic and military training to maintain the balance of power while secretly furthering its own interests. Together or separately, these three groups control every aspect of human life.

Each organization is led by a single man. Zedek, Marshal of the Legion; Traductus, Grand Patriach of the church; and Menelkir, Arch-Mage of the Arcanum. These men are the ultimate embodiment of power on Cronos. Cold, calculating, and devoid of concern for anything but the advancement of their own status, these leaders were the first to fall under the sway of Korax, the second of the three Serpent Riders. In return for their allegiance, Zedek, Traductus, and Menelkir were rewarded by Korax with the dark gift of Unlife. Using the powers granted them by Korax as well as the relics already in their possession, all of humanity quickly fell under their spell.

Only three humans escaped the aegis of the leaders new powers: Baratus, a Warrior of the legion; Daedolon, a Mage of the Arcanum; and Parias, a Cleric of the Church. Now these three have sworn to destroy the leaders they once followed and anything else that gets in the way as they execute their task. Entering the mystical portal used their world, the three become hopelessly separated, forcing each of them to atmped on their own that which of they had little hope doing together: find Korax´s stronghold, defeat hid legions of grotesque minions, and finally destroy the Serpent Rider himself.

Their task will be a difficult one indeed. It is well-known that Korax´s special powers stem from his control of the Chaos Sphere, which he uses to warp and currupt everyone and everything he touches. Though not the mightiest of the Serpent Riders, Korax is more powerfull than D'Sparil was, and his lust for power is matched only by his hatred for all living things not under his control.

Players

Mage's Sapphire Wand

The three playable characters are Baratus, a Fighter; Parias, a Cleric; and Daedolon, a Mage.

Each character has four weapons, the first having unlimited ammunition, the others are powered by mana, the fourth is built by finding three different parts. There are two different types of mana; blue and green. Weapon 2 uses blue and weapon three uses green whereas weapon 4 uses both types.

  • The Fighter has weapons that are best used at striking range. This combined with his high strength stamina and life make him easy to power through the beginning of the game but more challenging later in the game. The warrior's ultimate weapon is the Quietus, a sword that can send out a spread of magic.
  • The Mage has long distance projectile magic which, though weak, can keep him away from attackers and allow him to snipe enemies. Until later in the game when flying capabilities and other spells have been collected, the mage is comparatively weak. The mage's ultimate weapon is the Bloodscourge, a staff that can send out homing fireballs.
  • The Cleric is well rounded and has a diverse selection of weapons and decent armouring and speed. He is a good compromise between power and magic. The cleric's ultimate weapon is the Wraithverge, a cross-shaped staff that can tear apart enemies with a ghostly horde.

Hubs

Hexen also features a fully-functional hub system, which allows the player to move back and forth between maps as if they were a single large map. Hexen, the game, has five hubs1:

There are three additional hubs in the expansion pack Hexen: Deathkings of the Dark Citadel.

Korax's Minions

Trivia

  • "Hexen" is the German word for "witches", also meaning "casting a spell" when used as a verb. Moreover, the game has a "warlock" skill level, and warlock is the male version of a witch (called a "Hexenmeister").
  • v1.0 of Hexen contains an incomplete level called "Maze" that consists solely of moving walls with no exit. Its presence in the released game is almost certainly an oversight; the level was removed in the 1.1 update. The "Maze" level can only be accessed by using the cheat code "warp 41" in unpatched versions of the game.
  • In v1.0, it was possible to leave the hub Castle of Grief early. First, the player would simply turn into a pig with a projectile trap that surrounds one of the clock gears. If the player gets under the space in the river leading to the Effluvium portal, the player can simply go to Forsaken Outpost, back to Effluvium, and then Gibbet. This makes the Axe key accessible, and practically the entire hub can be bypassed. This was an oversight by the designers, and was remedied in Version 1.1.
  • Heresiarch's Seminary contained a shortcut that was found during a speedrun of Hexen using the ZDoom sourceport. The Orchard of Lamentations would need to be accessible before the shortcut could be attempted. The same switch that opens the Orchard of Lamentations level also opens a set of bars. The second set of bars have a gap that is large enough to allow the player to glide between a bar and the wall, essentially skipping the entire hub. The glide shortcut is not available in the original DOS or Windows 95 EXEs.

Footnotes

  1. 1. ^  There is also a prologue map and an epilogue map, which are actually part of the first and last hubs, respectively, but due to the game architecture they can only be entered once.

See also

External links