Hexen: Deathkings of the Dark Citadel
Hexen: Deathkings of the Dark Citadel is the only official expansion pack for Hexen: Beyond Heretic, released on September 3, 1996. The game features 26 new levels: 20 new single player maps spread across three hubs, and six new deathmatch maps. Deathkings begins where the original Hexen story ended. Having discovered the Chaos Sphere after the defeat of Korax, the sphere whisks the heroes away to the Realm of the Dead, and they must find their way home. Getting back will not be easy, though, for the way is blocked by the Dark Citadel.
Deathkings of the Dark Citadel includes the v1.1 patch for Hexen, which the installer will request the user to install before it will proceed with installation of the expansion. This is because Deathkings includes player starts for players five through eight, which are unrecognized by the original v1.0 release of Hexen.
There are four hubs in Hexen: Deathkings of the Dark Citadel:
- Expansion Hub 1: Blight
- Expansion Hub 2: Constable's Gate
- Expansion Hub 3: Nave
- Expansion Hub 4: Transit
- Main article: Deathkings music
Deathkings reuses Hexen's music, but the soundtrack in version 1.0 is still associated to the levels of the original games, not those of the expansion. A patch (dkpatch.zip) has been released for updating HexDD.wad, which enables music in-game, and upgrades it to version 1.1.
- As with the original game, the MAPINFO lump for Deathkings contains reference to a map that does not exist in the final game, though in this case it is far less interesting; simply an entry for a map named "test".
- The lack of equivalent versions for many of the MUS tracks on the CD audio meant that some tracks were substituted when playing music from the CD even in the original game. However, the track layout in Deathkings is peculiar in that, even in cases where an assigned MUS has a CD equivalent, the CD track assignment is often a different piece than the MUS one.
Macintosh version CD-ROM