Hexen: Deathkings of the Dark Citadel

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Deathkings box art.

Hexen: Deathkings of the Dark Citadel is the only official expansion pack for Hexen: Beyond Heretic, released on September 3, 1996. The game features 26 new levels: 20 new single player maps spread across three hubs, and six new deathmatch maps. Deathkings begins where the original Hexen story ended. Having discovered the Chaos Sphere after the defeat of Korax, the heroes are whisked away by it to the Realm of the Dead, and they must find their way home. Getting back will not be easy, though, for the way is blocked by the Dark Citadel.

Deathkings of the Dark Citadel includes the v1.1 patch for Hexen, which the installer will request the user to install before it will proceed with installation of the expansion. This is because Deathkings includes player starts for players five through eight, which are unrecognized by the original v1.0 release of Hexen.

Hubs

There are four hubs in Hexen: Deathkings of the Dark Citadel:

The fourth hub is specific to deathmatch and not visited during a single-player or cooperative campaign; it is not part of the "Deathkings" storyline.

Music

Hexen: Deathkings of the Dark Citadel title screen.
Main article: Deathkings music

Deathkings reuses Hexen's music, but the soundtrack in version 1.0 is still associated to the levels of the original games, not those of the expansion. A patch (dkpatch.zip) has been released for updating HexDD.wad, which enables music in-game, and upgrades it to version 1.1.

Patches

One patch has been released for the expansion, version 1.1, which is downloadable here. The patch corrects an omission which resulted in music not playing. It is notable that the version currently published by Bethesda on Steam does not include the patch.

Trivia

  • As with the original game, the MAPINFO lump for Deathkings contains reference to a map that does not exist in the final game, though in this case it is far less interesting; simply an entry for a map named "test".
  • The lack of equivalent versions for many of the MUS tracks on the CD audio meant that some tracks were substituted when playing music from the CD even in the original game. However, the track layout in Deathkings is peculiar in that, even in cases where an assigned MUS has a CD equivalent, the CD track assignment is often a different piece than the MUS one.
  • According to John Romero, Sandy Petersen "immediately" came up with the expansion's name when asked for one "that sounded like a cool D&D module".[1]

Gallery

See also

External links

References

  1. Joshua Boyle (10 January 2020). "Nods to Mods Interviews SIGIL's John Romero." Bethesda.net. Retrieved 14 January 2020.