Difference between revisions of "Hexen (Sony PlayStation)"

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[[File:Hexen_playstation.jpg|thumb|Front cover art.]]
 
[[File:Hexen_playstation.jpg|thumb|Front cover art.]]
'''''[[Hexen]]''''' was released by Probe Entertainment for the '''[[Wikipedia:PlayStation|Sony PlayStation]]''' on [[Timeline#1997|May 15, 1997]], along with a version for the [[Hexen (Sega Saturn)|Sega Saturn]]. A [[Hexen (Nintendo 64)|Nintendo 64]] port was made by Software Creations.
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'''''[[Hexen]]''''' was released by {{wp|Probe Entertainment}} for the '''[[Wikipedia:PlayStation|Sony PlayStation]]''' on [[Timeline#1997|May 15, 1997]]. A port for the [[Hexen (Sega Saturn)|Sega Saturn]] was developed by {{wp|Atod}} with assistance from Probe, whereas a [[Hexen (Nintendo 64)|Nintendo 64]] port was made by {{wp|Software Creations}}.
  
Of all the ports of ''Hexen'', the PlayStation port can be considered the worst PC-to-console conversion. It suffers from several limitations and setbacks; the game is only one-player, the 3D animation/frame rate is much slower and choppier, monsters only appear as their front sprites (with the exception of the final boss, Korax) and the more graphic death sequences are removed. Though all the levels remain, the levels' architecture and lighting is heavily simplified.
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Of all the console ports of ''Hexen'', the PlayStation port has the most limitations and setbacks compared to the PC original; the game is only one-player, the 3D animation/frame rate is much slower and choppier, the more graphic death sequences are removed entirely and, much like the Saturn version, monsters only appear as their front sprites (with the exception of the final boss, Korax, and some projectile sprites). Though all the maps from the PC version are present, the levels' architecture and lighting is heavily simplified compared to the original version.
  
Both the PlayStation and Saturn versions of ''Hexen'' feature slightly remixed versions of the CD music of the PC version and add intro and between hub cut scenes, the latter of which replace the between hub text screens of the PC original.
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Both the PlayStation and Saturn versions of ''Hexen'' are based off an earlier build of the game as evidenced by some of their shared similarities with the Hexen Retail store beta. Additionally, they feature slightly remixed versions of the CD music of the PC version and add intro and between hub CGI cut scenes, the latter of which replace the between hub text screens of the PC original.
  
 
==Music==
 
==Music==

Revision as of 08:12, 10 May 2021

Front cover art.

Hexen was released by Probe Entertainment for the Sony PlayStation on May 15, 1997. A port for the Sega Saturn was developed by Atod with assistance from Probe, whereas a Nintendo 64 port was made by Software Creations.

Of all the console ports of Hexen, the PlayStation port has the most limitations and setbacks compared to the PC original; the game is only one-player, the 3D animation/frame rate is much slower and choppier, the more graphic death sequences are removed entirely and, much like the Saturn version, monsters only appear as their front sprites (with the exception of the final boss, Korax, and some projectile sprites). Though all the maps from the PC version are present, the levels' architecture and lighting is heavily simplified compared to the original version.

Both the PlayStation and Saturn versions of Hexen are based off an earlier build of the game as evidenced by some of their shared similarities with the Hexen Retail store beta. Additionally, they feature slightly remixed versions of the CD music of the PC version and add intro and between hub CGI cut scenes, the latter of which replace the between hub text screens of the PC original.

Music

Most of the original music tracks were removed from the port. There are twelve tracks in total, which are reused in all of the levels at least two times:

CD track number Maps Original track name Length
2 Winnowing Hall, Hypostyle, Heresiarch's Seminary, Dark Crucible Winnowing Hall 04:03
3 Seven Portals, Shadow Wood, Wolf Chapel Jach 04:00
4 Guardian of Ice, Zedek's Tomb Simon 03:13
5 Guardian of Fire, Vivarium Wutzit 03:08
6 Guardian of Steel, Wastelands, Griffin Chapel Falcon 02:25
7 Bright Crucible, Caves of Circe, Dragon Chapel, Forsaken Outpost Level 04:06
8 Darkmere, Desolate Garden Swamp 04:12
9 Orchard of Lamentations, Castle of Grief Sixate 03:36
10 Sacred Grove, Dungeons Fantasy 03:07
11 Deathwind Chapel, Effluvium, Traductus' Tomb Chapel 4 02:45
12 Silent Refectory, Necropolis Bones 03:17
13 Gibbet, Menelkir's Tomb Rithm 03:32

Physical media

Source code genealogy
Based on
Hexen
Hexen (Sony PlayStation) Closed source