Hexen and its expansion set both feature levels that must be visited several times and a gameplay focused on searching for multiple keys and switches. To prevent a map from becoming too empty in a latter visit, as well as to incite the player to move forward and progress, most maps feature a monster repopulation script in slot 255.
The repopulation scripts in Hexen are run every 8400 tics (four minutes). Each spot has a 50% chance of spawning its associated monster.
Deathkings of the Dark Citadel[edit]
The repopulation scripts in Deathkings are more advanced. In cooperative mode, they only delay by 4200 tics (two minutes). Usually, they choose one monster type randomly in a first step (usually from three types with a 60%/30%/10% distribution), and then each spot has a 50% chance of spawning this monster. However, some maps spots are still exclusive to one type of monsters; if so they are listed separately.
Map |
Number of spots |
Monster types
|
MAP33 |
Hub 4: Transit |
0 |
Deathmatch map
|
MAP34 |
Hub 4: Over N Under |
0 |
Deathmatch map
|
MAP35 |
Hub 4: Deathfog |
0 |
Deathmatch map
|
MAP36 |
Hub 4: Castle of Pain |
0 |
Deathmatch map
|
MAP37 |
Hub 4: Sewer Pit |
0 |
Deathmatch map
|
MAP38 |
Hub 4: The Rose |
0 |
Deathmatch map
|
MAP41 |
Hub 1: Ruined Village |
6 (250—255) |
Afrits 60%, ettins 30%, green chaos serpents 10%
|
MAP42 |
Hub 1: Blight |
6+1 (250—255; 241) |
Afrits 30%, ettins 60%, green chaos serpents 10%; stalkers×1
|
MAP43 |
Hub 1: Sump |
6+1 (250—255; 241) |
Ettins 30%, stalkers 60%, stalker bosses 10%; stalkers×1
|
MAP44 |
Hub 1: Catacomb† |
6 (250—255) |
Afrits 60%, ettins 30%, wendigos 10%
|
MAP45 |
Hub 1: Badlands† |
6+1 (250—255; 241) |
Centaurs 60%, slaughtaurs 30%, green chaos serpents 10; stalkers×1
|
MAP46 |
Hub 1: Brackenwood |
6+1 (250—255; 241) |
Ettins 70%, dark bishops 20%, green chaos serpents 10%; stalkers×1
|
MAP47 |
Hub 1: Pyre‡ |
6 (250—255) |
Afrits 60%, dark bishops 30%, slaughtaurs 10%
|
MAP48 |
Hub 2: Constable's Gate |
5+1 (250—251+253—255; 252) |
Centaurs 70%, green chaos serpents 20%, slaughtaurs 10%; stalkers×1
|
MAP49 |
Hub 2: Treasury |
5+2 (251—255; 241+250) |
Afrits 60%, ettins 30%, green chaos serpents 10%, stalkers×1; stalker bosses×1
|
MAP50 |
Hub 2: Market Place |
6 (250—255) |
Centaurs 20%, ettins 70%, slaughtaurs 10%
|
MAP51 |
Hub 2: Locus Requiescat†◊ |
5 (251—255) |
Dark bishops×1, reivers×4
|
MAP52 |
Hub 2: Ordeal |
6+1 (250—255; 30) |
Afrits 10%, dark bishops 60%, ettins 30%, stalkers×1
|
MAP53 |
Hub 2: Armory |
6 (250—255) |
Afrits 60%, dark bishops 30%, green chaos serpents 10%
|
MAP54 |
Hub 3: Nave |
6 (250—255) |
Dark bishops 10%, centaurs 30%, ettins 60%
|
MAP55 |
Hub 3: Chantry |
6 (250—255) |
Afrits 30%, dark bishops 10%, ettins 60%
|
MAP56 |
Hub 3: Abattoir |
5+1 (251—255; 250) |
Afrits 10%, centaurs 30%, ettins 60%, stalkers×1
|
MAP57 |
Hub 3: Dark Watch |
5+1 (251—255; 250) |
Afrits 30%, centaurs 60%, slaughtaurs 10%, stalker bosses×1
|
MAP58 |
Hub 3: Cloaca |
4+2 (250—253; 254—255) |
Afrits 30%, ettins 60%, reivers 10%, stalkers×1, stalker bosses×1
|
MAP59 |
Hub 3: Ice Hold |
6 (250—255) |
Wendigos
|
MAP60 |
Hub 3: Dark Citadel |
0 |
No script 255, Deathkings fight scripts instead
|
† The single-player delay is only 6300 tics (three minutes) in this level, instead of 8400 tics as usual. Cooperative delay is still 4200 tics.
‡ The single-player delay is 10500 tics (five minutes) in this level. Cooperative delay is 6300 tics.
◊ This level uses Thing_SpawnNoFog instead of Thing_Spawn.
Sources[edit]
The information above was obtained by using Descript on each map of both IWADs, hexen.wad and hexdd.wad, both in their 1.1 versions.