Hideous Destructor

From DoomWiki.org

Hideous Destructor
Doomguy holds a Liberator Battle Rifle while being attacked by imps on MAP03: The GantletDoomguy holds a Liberator Battle Rifle while being attacked by imps on MAP03: The Gantlet
Author Matthew Chan
Port GZDoom
IWAD Doom
Year 2007
Link ZDoom forums thread

Hideous Destructor is a gameplay mod for the GZDoom source port that vastly changes classic Doom gameplay with complex, realistic mechanics. Enemies are more intelligent and substantially more threatening, mistakes are more punishing, but the player also has some very potent additions to their arsenal.

Hideous Destructor was created by a modder named Matthew Chan (m) in 2007, and he has overseen its development throughout. Older versions worked on the Zandronum source port, but the ACS code was eventually rewritten in the newer ZScript language exclusive to GZDoom. Thus recent versions are only for GZDoom. In 2018, Hideous Destructor was included in the Top 25 Missed Cacowards because of its sophistication and enduring popularity.[1] As of December 2021, it has received the most votes in an informal ZDoom forum poll about favorite mods.[2]

Features[edit]

  • Detailed ballistics system calculating wound tracks and fragmentation as well as damage to the central nervous system. This also accounts for explosive heat damage, shrapnel, sector damage, and armor damage.
  • Modified movement system allowing for progressive weight-dependent mantling, sliding, sprinting, and running. This is also affected by damage to the player.
  • Medical system tracking heartbeats, wounds, aggravated damage, and blood. Also handles pain, which can impact player aiming, reloading, and movement.
  • Detailed weapons handling tracking magazines, ammunition, and jamming. Variable zoom scopes, alternative firing modes, and violating a gunmaker's EULA are also covered.
  • Enhanced enemy firepower; The cyberdemon now has a machine gun rocket launcher and mini BFG, the spiderdemon a minigun in all its terrifying glory, and even the smaller characters get a piece of the action with the marine picking up shotguns, grenade launchers, and pistols.
  • Several new weapons, including the ZM66, ZM7, SMG, Brontornis 35mm cannon, Atmospheric XI Thunderbuster, Boss rifle, and the Blooper GL.
  • The ability to destroy parts of the level with sufficient firepower.
  • A magic system allowing for, among other things, passive Aura Of Gardening, summoning Ghost marines, becoming invulnerable, and healing wounds incredibly quickly.

Weapons[edit]

  • Fists: Representing unarmed combat, players can swing the mouse as they punch to deliver devastating damage and otherwise beat the crap out of Hell's forces by punching them. It is worth noting this tool also allows the player to fall a little farther without harm and drag items about.
  • Pistol: Basic 9x22mm pistol, with its main advantage being a fast drawspeed whilst also being fairly effective against shields, causing significant bleeding. Useless against armor and mediocre against barriers.
  • Revolver: .355 wheelgun that works similarly to the pistol. Able to load 9x22mm if .355 isn't available. Even more effective against shields, decent against armor.
  • H&M MP-46: 9x22mm submachine gun. Essentially the pistol, but much faster and with a larger magazine. Integrally suppressed, may take a reflex sight.
  • ZM66: 4.26mm assault rifle with a large magazine, known to jam at times. May mount an underslung grenade launcher. 4.26mm is decent against armor, very effective against flesh, but very poor against shields.
  • ZM7: 7.76mm battle rifle known as the Liberator. A much more conventional rifle, yet also quite powerful, as besides killing enemies quickly, it can also cracks shields and pierces armor and barriers. Rarer ammunition and significantly heavier. May also mount a grenade launcher.
  • Mk. IV Boss: 7.76mm bolt action rifle once added as a joke. Although it is as powerful as the ZM7, it is also jam-prone and slow firing. It has pinpoint accuracy and an excellent scope, however. Slightly lighter.
  • SPOS E-28: 12 gauge dual mode shotgun. Deals massive damage to un-armored targets, but performs poorly against armored enemies, and is overall mediocre against shields.
  • Cav. Arms SL41: 12 gauge double barrel shotgun. Even more damage, and can pose a serious threat to unarmored enemies. Quick to reload.
  • Mk. III Vulcanette: 4.26mm machine gun with six barrels. Features the ability to perforate, or cut. Heavy and sometimes temperamental, but resistant to jams.
  • H&K UA Series Rocket Launcher: A six round rocket/grenade launcher capable of also loading over-caliber HEAT warheads. It can come with a single shot variant. Rocket grenades can stop even Hell knights short, and HEAT warheads are able to blow holes through cyberdemons.
  • Mk. VII Brontornis: Single shot 35mm armor piercing incendiary manportable cannon capable of killing mid-tier enemies with a single shot. May cause minor damage to the player if not carefully handled.
  • Mk. XI Thunder Buster: Plasma gun with dual mode anti-personnel/material. Primary fire makes things explode, alt-fire turns it into an energy assault rifle with splash damage.
  • Botis Field Glyph Mk. 9 Kurz: It can kill an area full of demons in one shot and has technically unlimited ammo. It can destroy geometry too. In some cases it can kill things so hard they resurrect and then die again.

External links[edit]

References[edit]

  1. "Our Top 25 Missed Cacowards - Page 3." Doomworld. Retrieved 19 December 2021.
  2. ZDoom Community Top Works of All Time. Retrieved 19 December 2021.