Difference between revisions of "Hub 1: Blight"

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{{Blight}}
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{{Blight|map=MAP42|cheat=visit02}}
==Blight==
+
'''Blight''' is the central map of the first hub in [[Deathkings of the Dark Citadel]].  The map has four sections, each containing a key guarded by a challenge, and a locked door corresponding to the key which leads to one of the four offshoot maps.  The sections may be tackled in any order the player chooses.
 +
 
 +
== Walkthrough ==
 +
[[File:HEXDD.WAD MAP42.png|thumb|300x360px|Map of Blight]]
 +
{{Map spots|notally=1}}
 +
 
 +
===Essentials===
 
You begin on a raised area with four exits. In front of you is a mosaic of a solar system, with a planet represented by a coloured gem. Your objective is to find four of the five gems that represent other planets. One is located on each of four levels accessible from the raised platform.
 
You begin on a raised area with four exits. In front of you is a mosaic of a solar system, with a planet represented by a coloured gem. Your objective is to find four of the five gems that represent other planets. One is located on each of four levels accessible from the raised platform.
  
You can collect them in any order, though it may be advantageous to first travel to the level that contains your class' third weapon first.
+
You can collect them in any order, though it may be advantageous to travel to the level that contains your character’s third weapon first.  The [[fighter]]'s can be found in Brackenwood, the [[mage]]'s in the Catacomb and the [[cleric]]'s in Sump.
 +
 
 +
Drop down from the raised area into the segment of your choice.  If you decide to change segments, you can open the four separating doors in a clockwise fashion, by using the left of the two doors.
 +
 
 +
====Accessing the Badlands====
 +
To enter the Badlands enter the south west segment where you must find the Horn Key to open the path to the portal that will take you to them.
  
The Fighters can be found in Braken Wood, the Mages in the Catacombs and the Clerics in Sump.
+
Enter the open passageway to the side to be confronted with a large pit with a walkway running around it. Stairs out of the pit are right next to you, while the key sits in a pool of water at the far end of the pit. Jumping on the pool lowers a wall in front of the exit and opens several doors around the edge of the walkway revealing a pen filled with [[chaos serpent]]s ringing the walkway. To raise the wall blocking the exit, you must press a switch in each corner of the pen.
  
Drop down from the raised area into the segment of your choice.
+
That done and key in your possession, open the Horn door and travel down the spiral staircase where you will find the portal to the Badlands. Refer to the [[Hub 1: Badlands|Badlands]] page.
  
===Accessing the Bad Lands===
+
====Accessing the Catacomb====
To enter the Bad Lands enter the south west segment where you must find the Horn Key to open the path to the portal that will take you to them.
+
To reach the Catacomb enter the north east segment. You must find the Cave Key, which can be found down the open passage in this segment. Travel down the stairs, noting the blocked stairs that lead upwards, to find some chaos serpents. Killing one of them will open the barrier blocking the aforementioned stairs.
  
Enter the open passageway to the side to be confronted with a large pit with a walkway running around it. Stairs out of the pit are right next to you, while the key sits in a pool of water at the far end of the pit. Jumping on the pool lowers a wall in front of the exit and opens several doors around the edge of the walkway revealing a pen filled with Chaos Serpents ringing the walkway. To raise the wall blocking the exit, you must press a switch in each corner of the pen.
+
Go up said stairs and follow the narrow passage around the back of the room the chaos serpents were in to find the Cave Key and also a switch. This will open doors between the chaos serpent room and the narrow passage.
  
That done and key in your possession, open the Horn door and travel down the spiral staircase where you will find the portal to the Bad Lands. Refer to the [[Hub 1: Bad Lands]] page.
+
Key in hand open the door and travel down the spiral stair case to the portal to the Catacomb. Refer to the [[Hub 1: Catacomb|Catacomb]] page.
  
===Accessing the Braken Wood===
+
====Accessing Brackenwood====
To reach the Braken Wood enter the north east segment. You must find the Cave Key, which can be found down the open passage in this segment. Travel down the stairs, noting the blocked stairs that lead upwards, to find some Chaos Serpents. Killing one of them will open the barrier blocking the aforementioned stairs.
+
To reach Brackenwood enter the south east segment. To access the portal to the map, you must first pick up the Emerald Key. Go down the open passageway and down the stairs. You will come to a small room, with the key sitting on a raised pedestal.
  
Go up said stairs and follow the narrow passage around the back of the room the Chaos Serpents were in to find the Cave Key and also a switch. This will open doors between the Chaos Serpent room and the narrow passage.
+
Pick it up and you will be sealed in. However no bad guys will spawn in. In each of the three indents behind the key pedestal are additional pedestals. On the back of each these are switches. When all three are pressed the barrier blocking the exit will be removed. Be wary of the newly opened alcove containing a few [[fléchette]]s. Entering it will lower the walls revealing a few chaos serpents.
  
Key found, open the door and travel down the spiral stair case to find the portal to the Braken Wood. Refer to the [[Hub 1: Brackenwood]] page.
+
Key found, open the door and travel down the spiral stair case to find the portal to the Brackenwood. Refer to the [[Hub 1: Brackenwood|Brackenwood]] page.
  
===Accessing the Catacombs===
+
====Accessing Sump====
To reach the Catacombs enter the south east segment. To access the portal to the map, you must first pick up the Emerald Key. Go down the open passageway and down the stairs. You will come to a small room, with the key sitting on a raised pedestal.
+
To get to Sump enter the north west segment. Go down the set of stairs beyond the only open exit into a pool of slime. When you press the mural of Korax, the exit will be blocked and the walls around you will lower revealing several Stalkers in a pitch black area. Directly in front of you is a switch to reopen the exit. The Swamp key you need is directly in front of the switch.
  
Pick it up and you will be sealed in. However no bad guys will spawn in. In each of the three indents behind the key pedestal are additional pedestals. On the back of each these are switches. When all three are pressed the barrier blocking the exit will be removed. Be wary of the newly opened alcove containing a few flechettes. Entering it will lower the walls revealing a few Chaos Serpents.
+
There are a couple of side doors at points down the stairs. The rooms behind these contain a few [[Quartz Flask]]s guarded by chaos serpents.
  
Key in hand open the door and travel down the spiral staircase to the portal to the Catacombs. Refer to the [[Hub 1: Catacomb]] page.
+
With the Swamp key, you can open the swamp door back up at the top of the stairs. Then travel down the spiral stair case to find the portal to Sump. Refer to the [[Hub 1: Sump|Sump]] page.
  
===Accessing Sump===
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====Blight End====
To get to Sump enter the north west segment. Go down the set of stairs beyond the only open exit into a pool of slime. When you press the Muriel of Korax, the exit will be blocked and the walls around you will lower revealing several Stalkers in a pitch black area. Directly in front of you is a switch to reopen the exit. The Swamp key you need is directly in front of the switch.
+
Once you collect and place all four required gems the portal to the next hub will raise out the ground behind you and a pair of [[Wings of Wrath]] will be spawned in front of it.
  
There are a couple of side doors at points down the stairs. The rooms behind these contain a few Quartz Flasks guarded by Chaos Serpents.
+
====Accessing the Secret Map: Pyre====
 +
You only need four gems to complete the hub, however there is room on the mosaic for another gem. This is for a hidden gem that will allow you access to the hub's secret level, Pyre.
  
With the Swamp key, you can open the swamp door back up at the top of the stairs. Then travel down the spiral stair case to find the portal to Sump. Refer to the [[Hub 1: Sump]] page.
+
Once you have traveled down to both the Badlands and Sump portals jump up on the statue in front of either portal and onto the window ledge behind. Press the wall between both portal rooms, which will lower revealing a small alcove containing the gem.
  
==Blight End==
+
Finding and placing this fifth gem will instantly teleport you back to the Ruined Village no matter your progress on the hub's main objective. The windows behind the altar up the stairs at the entrance to the church will have opened allowing access to the portal outside, the portal to Pyre. Refer to the [[Hub 1: Pyre|Pyre]] page.  If the player wishes to make another trip back to the Ruined Village after the red gem has been placed, he need only press use on the segment of the mosaic containing the gem.
Once you collect and place all four required gems the portal to the next hub will raise out the ground behind you and a pair of Wings of Wrath will be spawned in front of it.
 
  
==Accessing the Secret Map: Pyre==
+
===Bugs===
You only need four gems to complete the hub, however there is room on the mosaic for another gem. This is for a hidden gem that will allow you access to the hub's secret level, Pyre.
+
There are two triggers that open the doors between the sections.  First, by the user manually opening them. Second, when the game script determines that two adjacent sections had their key-retrieval puzzle solved.  If the player exits and re-enters the map before setting off the other trigger, the given pair of doors will overturn into the wall.  This results in these doors poking into a few secret areas, as well as making the doorways look funny.
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing south. ('''thing 25''')
 +
# facing west. ('''thing 26''')
 +
# facing west. ('''thing 27''')
 +
# facing north. ('''thing 28''')
 +
# facing north. ('''thing 208''')
 +
# facing south. ('''thing 209''')
 +
# facing north. ('''thing 210''')
 +
# facing south. ('''thing 211''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=600|
 +
  vertexes=1433|
 +
  linedefs=1562|
 +
  sidedefs=2145|
 +
  sectors=275|
 +
  vertexbefore=1274}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Hexen skill levels|skill level]]:
  
Once you have travelled down to both the Bad Lands and Sump portals jump up on the statue in front of either portal and onto the window ledge behind. Press the wall between both portal rooms, which will lower revealing a small alcove containing the gem.
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cleric single-player
 +
|-
 +
![[Monster#Hexen|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Afrit]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Stalker]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Stalker boss||4||3||1
 +
|-
 +
|style="text-align: left;"|[[Ettin]]||9||12||10
 +
|-
 +
|style="text-align: left;"|[[Centaur]]||4||12||12
 +
|-
 +
|style="text-align: left;"|[[Brown chaos serpent]]||19||26||32
 +
|-
 +
|style="text-align: left;"|[[Green chaos serpent]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Slaughtaur]]||4||8||8
 +
|-
 +
![[Ammo#Hexen|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Blue mana]]||39||22||35
 +
|-
 +
|style="text-align: left;"|[[Green mana]]||11||9||11
 +
|-
 +
|style="text-align: left;"|[[Combined mana]]||colspan="3"|6
 +
|-
 +
![[Item#Hexen|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||55||29||53
 +
|-
 +
|style="text-align: left;"|[[Mesh Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Platinum Helm]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Boots of Speed]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaos Device]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Dark Servant]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Disc of Repulsion]]||20||16||12
 +
|-
 +
|style="text-align: left;"|[[Fléchette]]||31||19||16
 +
|-
 +
|style="text-align: left;"|[[Icon of the Defender]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Krater of Might]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mystic Urn]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Porkalator]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||25||13||20
 +
|-
 +
|style="text-align: left;"|[[Torch]]||colspan="3"|1
 +
|-
 +
![[Hexen keys|Keys]] & [[Item#Puzzle items|Puzzle items]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Cave Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Emerald Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Horn Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Swamp Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Ruby Planet||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Destructible tree||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Shrub (small)||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Fighter single-player
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Afrit||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Stalker||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Stalker boss||3||2||0
 +
|-
 +
|style="text-align: left;"|Ettin||15||21||23
 +
|-
 +
|style="text-align: left;"|Centaur||8||16||20
 +
|-
 +
|style="text-align: left;"|Brown chaos serpent||16||21||25
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||2||2||3
 +
|-
 +
|style="text-align: left;"|Slaughtaur||colspan="3"|4
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue mana||39||22||35
 +
|-
 +
|style="text-align: left;"|Green mana||11||9||11
 +
|-
 +
|style="text-align: left;"|Combined mana||colspan="3"|6
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||55||29||53
 +
|-
 +
|style="text-align: left;"|Mesh Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Platinum Helm||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Boots of Speed||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaos Device||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Dark Servant||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||20||16||12
 +
|-
 +
|style="text-align: left;"|Fléchette||31||19||16
 +
|-
 +
|style="text-align: left;"|Icon of the Defender||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Krater of Might||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Porkalator||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quartz Flask||25||13||20
 +
|-
 +
|style="text-align: left;"|Torch||colspan="3"|1
 +
|-
 +
!Keys & Puzzle items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Cave Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Emerald Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Horn Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Swamp Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Ruby Planet||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Destructible tree||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Shrub (small)||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Mage single-player
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Afrit||7||8||6
 +
|-
 +
|style="text-align: left;"|Stalker||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Stalker boss||4||3||1
 +
|-
 +
|style="text-align: left;"|Ettin||6||7||7
 +
|-
 +
|style="text-align: left;"|Centaur||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Brown chaos serpent||19||26||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||1||1||2
 +
|-
 +
|style="text-align: left;"|Slaughtaur||4||12||12
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue mana||39||22||35
 +
|-
 +
|style="text-align: left;"|Green mana||11||9||11
 +
|-
 +
|style="text-align: left;"|Combined mana||colspan="3"|6
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||55||29||53
 +
|-
 +
|style="text-align: left;"|Mesh Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Platinum Helm||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Boots of Speed||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaos Device||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Dark Servant||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||20||16||12
 +
|-
 +
|style="text-align: left;"|Fléchette||31||19||16
 +
|-
 +
|style="text-align: left;"|Icon of the Defender||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Krater of Might||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Porkalator||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quartz Flask||25||13||20
 +
|-
 +
|style="text-align: left;"|Torch||colspan="3"|1
 +
|-
 +
!Keys & Puzzle items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Cave Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Emerald Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Horn Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Swamp Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Ruby Planet||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Destructible tree||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Shrub (small)||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|}
 +
{{col-end}}
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Afrit||7||8||6
 +
|-
 +
|style="text-align: left;"|Stalker||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Stalker boss||4||3||1
 +
|-
 +
|style="text-align: left;"|Ettin||15||21||23
 +
|-
 +
|style="text-align: left;"|Centaur||8||16||20
 +
|-
 +
|style="text-align: left;"|Brown chaos serpent||19||26||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||2||2||3
 +
|-
 +
|style="text-align: left;"|Slaughtaur||4||12||12
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue mana||39||22||35
 +
|-
 +
|style="text-align: left;"|Green mana||11||9||11
 +
|-
 +
|style="text-align: left;"|Combined mana||11||11||16
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||55||29||53
 +
|-
 +
|style="text-align: left;"|Mesh Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Platinum Helm||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Boots of Speed||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaos Device||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Dark Servant||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||20||16||12
 +
|-
 +
|style="text-align: left;"|Fléchette||31||19||16
 +
|-
 +
|style="text-align: left;"|Icon of the Defender||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Krater of Might||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mystic Ambit Incant]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Porkalator||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quartz Flask||25||13||20
 +
|-
 +
|style="text-align: left;"|Torch||colspan="3"|1
 +
|-
 +
!Keys & Puzzle items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Cave Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Emerald Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Horn Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Swamp Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Ruby Planet||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Destructible tree||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Shrub (small)||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Afrit||7||8||6
 +
|-
 +
|style="text-align: left;"|Stalker||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Stalker boss||4||3||1
 +
|-
 +
|style="text-align: left;"|Ettin||15||21||23
 +
|-
 +
|style="text-align: left;"|Centaur||8||16||20
 +
|-
 +
|style="text-align: left;"|Brown chaos serpent||19||26||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||2||2||3
 +
|-
 +
|style="text-align: left;"|Slaughtaur||4||12||12
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||55||29||53
 +
|-
 +
|style="text-align: left;"|[[Amulet of Warding]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Falcon Shield]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mesh Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Platinum Helm||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Banishment Device]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Boots of Speed||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaos Device||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Dark Servant||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||20||16||12
 +
|-
 +
|style="text-align: left;"|[[Dragonskin Bracers]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Fléchette||31||19||16
 +
|-
 +
|style="text-align: left;"|Icon of the Defender||2||1||1
 +
|-
 +
|style="text-align: left;"|Krater of Might||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Porkalator||1||2||2
 +
|-
 +
|style="text-align: left;"|Quartz Flask||25||13||20
 +
|-
 +
|style="text-align: left;"|Torch||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Destructible tree||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Shrub (small)||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch (cont.)
 +
|-
 +
![[Weapon#Hexen|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Timon's Axe]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hammer of Retribution]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Quietus|Quietus (Hilt)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quietus (Cross)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quietus (Blade)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Serpent Staff]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Firestorm]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Wraithverge|Wraithverge (Shaft)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wraithverge (Cross)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wraithverge (Arc)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Frost Shards]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Arc of death|Arc of Death]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Bloodscourge|Bloodscourge (Stick)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bloodscourge (Stub)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bloodscourge (Skull)||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue mana||39||22||35
 +
|-
 +
|style="text-align: left;"|Green mana||11||9||11
 +
|-
 +
|style="text-align: left;"|Combined mana||colspan="3"|6
 +
|}
 +
{{col-end}}
  
Finding and placing this fifth gem will instantly teleport you back to the Ruined Village no matter your progress on the hub's main objective. The windows behind the alter up the stairs at the entrance to the church will have opened allowing access to the portal outside, the portal to Pyre. Refer to the [[Hub 1: Pyre]] page.
 
 
[[Category:Deathkings_levels]]
 
[[Category:Deathkings_levels]]
 +
[[Category:Levels by name|Blight]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 04:56, 29 May 2019

Blight
Constable's Gate
Nave
Transit
Hexen: Beyond Heretic
Map name: MAP42

Cheat code: visit02

Blight is the central map of the first hub in Deathkings of the Dark Citadel. The map has four sections, each containing a key guarded by a challenge, and a locked door corresponding to the key which leads to one of the four offshoot maps. The sections may be tackled in any order the player chooses.

Walkthrough

Map of Blight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

You begin on a raised area with four exits. In front of you is a mosaic of a solar system, with a planet represented by a coloured gem. Your objective is to find four of the five gems that represent other planets. One is located on each of four levels accessible from the raised platform.

You can collect them in any order, though it may be advantageous to travel to the level that contains your character’s third weapon first. The fighter's can be found in Brackenwood, the mage's in the Catacomb and the cleric's in Sump.

Drop down from the raised area into the segment of your choice. If you decide to change segments, you can open the four separating doors in a clockwise fashion, by using the left of the two doors.

Accessing the Badlands

To enter the Badlands enter the south west segment where you must find the Horn Key to open the path to the portal that will take you to them.

Enter the open passageway to the side to be confronted with a large pit with a walkway running around it. Stairs out of the pit are right next to you, while the key sits in a pool of water at the far end of the pit. Jumping on the pool lowers a wall in front of the exit and opens several doors around the edge of the walkway revealing a pen filled with chaos serpents ringing the walkway. To raise the wall blocking the exit, you must press a switch in each corner of the pen.

That done and key in your possession, open the Horn door and travel down the spiral staircase where you will find the portal to the Badlands. Refer to the Badlands page.

Accessing the Catacomb

To reach the Catacomb enter the north east segment. You must find the Cave Key, which can be found down the open passage in this segment. Travel down the stairs, noting the blocked stairs that lead upwards, to find some chaos serpents. Killing one of them will open the barrier blocking the aforementioned stairs.

Go up said stairs and follow the narrow passage around the back of the room the chaos serpents were in to find the Cave Key and also a switch. This will open doors between the chaos serpent room and the narrow passage.

Key in hand open the door and travel down the spiral stair case to the portal to the Catacomb. Refer to the Catacomb page.

Accessing Brackenwood

To reach Brackenwood enter the south east segment. To access the portal to the map, you must first pick up the Emerald Key. Go down the open passageway and down the stairs. You will come to a small room, with the key sitting on a raised pedestal.

Pick it up and you will be sealed in. However no bad guys will spawn in. In each of the three indents behind the key pedestal are additional pedestals. On the back of each these are switches. When all three are pressed the barrier blocking the exit will be removed. Be wary of the newly opened alcove containing a few fléchettes. Entering it will lower the walls revealing a few chaos serpents.

Key found, open the door and travel down the spiral stair case to find the portal to the Brackenwood. Refer to the Brackenwood page.

Accessing Sump

To get to Sump enter the north west segment. Go down the set of stairs beyond the only open exit into a pool of slime. When you press the mural of Korax, the exit will be blocked and the walls around you will lower revealing several Stalkers in a pitch black area. Directly in front of you is a switch to reopen the exit. The Swamp key you need is directly in front of the switch.

There are a couple of side doors at points down the stairs. The rooms behind these contain a few Quartz Flasks guarded by chaos serpents.

With the Swamp key, you can open the swamp door back up at the top of the stairs. Then travel down the spiral stair case to find the portal to Sump. Refer to the Sump page.

Blight End

Once you collect and place all four required gems the portal to the next hub will raise out the ground behind you and a pair of Wings of Wrath will be spawned in front of it.

Accessing the Secret Map: Pyre

You only need four gems to complete the hub, however there is room on the mosaic for another gem. This is for a hidden gem that will allow you access to the hub's secret level, Pyre.

Once you have traveled down to both the Badlands and Sump portals jump up on the statue in front of either portal and onto the window ledge behind. Press the wall between both portal rooms, which will lower revealing a small alcove containing the gem.

Finding and placing this fifth gem will instantly teleport you back to the Ruined Village no matter your progress on the hub's main objective. The windows behind the altar up the stairs at the entrance to the church will have opened allowing access to the portal outside, the portal to Pyre. Refer to the Pyre page. If the player wishes to make another trip back to the Ruined Village after the red gem has been placed, he need only press use on the segment of the mosaic containing the gem.

Bugs

There are two triggers that open the doors between the sections. First, by the user manually opening them. Second, when the game script determines that two adjacent sections had their key-retrieval puzzle solved. If the player exits and re-enters the map before setting off the other trigger, the given pair of doors will overturn into the wall. This results in these doors poking into a few secret areas, as well as making the doorways look funny.

Areas / screenshots

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south. (thing 25)
  2. facing west. (thing 26)
  3. facing west. (thing 27)
  4. facing north. (thing 28)
  5. facing north. (thing 208)
  6. facing south. (thing 209)
  7. facing north. (thing 210)
  8. facing south. (thing 211)

Statistics

Map data

Things 600
Vertices 1433*
Linedefs 1562
Sidedefs 2145
Sectors 275
* The vertex count without the effect of node building is 1274.

Things

This level contains the following numbers of things per skill level: