Hub 3: Dragon Chapel

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Revision as of 09:28, 26 May 2007 by Pabouk (talk | contribs) (New page: {{Heresiarch's Seminary}} ==Walkthrough== ===First visit=== Again, step out of the room with the three portals into the one with the big door. The door slowly opens, revealing the main r...)

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Hexen maps
Seven Portals
Shadow Wood
Heresiarch's Seminary
Castle of Grief
Necropolis
Deathkings of the Dark Citadel
Map name: {{{map}}}

Cheat code: {{{cheat}}}

Walkthrough

First visit

Again, step out of the room with the three portals into the one with the big door. The door slowly opens, revealing the main room of the chapel. Before going in, you might want to jump on the dragon-wall ledges to your left and right and grab whatever goodies are there. Be careful as this causes a couple of efreeti to jump from the ceiling and attack you.

In the main chapel, kill all the monsters on the ground but if you’re not feeling like it, leave the monsters and all the pillars and ledges be. It might be a bit stressing to always have to dodge their attacks but before long, you’ll get on those ledges as well and killing them will be much easier. Go all the way north through the main room until you reach the platform with the small swamp pond (beware of the stalker there). Stepping on the platform causes the two pillars there to open, revealing a goodie and a Dark disciple each. It also opened two corridors in the walls (eastern and western) roughly in the middle of the main room. First go through the eastern corridor. If you have already been to the Wolf Chapel, as I recommended you, the way south should be opened (don’t worry about the northern corridor, it will open later on). At the end of the southern corridor is a dragon-face wall. It serves as a lift and takes you to one of the ledges in the main room. Of that ledge jump down to the closest ledge just a bit north of and below you. When you are there, the wall behind you will open, releasing some monsters but also revealing a switch, the second part of the puzzle. Pull it, kill all the monsters on the pillars and ledges (now you’re on the same height with them, killing them is much easier). and jump back down. Then go through the western corridor. There, it’s all the same: it splits north and south with the northern corridor being blocked by rotating pillars (be careful about them, they are quite dangerous). Also don’t miss the third part of the puzzle, placed right in the corridor when you enter it, even before it splits into two! Then go through the southern corridor. At the end, you’ll notice two small parts of the wall with a different texture. Each is a lift that takes you to a ledge with some mana and monsters (again - from there it is easy to kill the slaughtaur on the pillar in this part of the room...).

The last puzzle-switch in this chapel is going to have to wait for your next visit, so now, head straight to the Griffin Chapel...

Second visit