Difference between revisions of "Hub 5: Dark Crucible"

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{{Necropolis}}
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{{Necropolis|map=MAP40|cheat=visit31}}
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'''Dark Crucible''' is the final level in [[Hexen]]. It is where you face [[Korax]] himself, along with an army of his minions. Although it is part of the [[Hub 5: Necropolis|Necropolis]] hub, you cannot return to any of the other levels once you have entered it.
  
'''Dark Crucible''' is the final level in [[Hexen]].  It is where you face Korax himself, along with an army of his minions. Although it is part of the [[Hub 5: Necropolis|Necropolis]] hub, you cannot return to any of the other levels once you have entered it.
+
''At last, you now stand poised to battle Korax, the second Serpent Rider. Your fate shall be eternal glory or excruciating death.''
  
==Strategy==
+
== Walkthrough ==
 +
[[File:MAP40-dark-crucible.svg|thumb|330x300px|Map of Dark Crucible]]
 +
{{Map spots|notally=1}}
  
===Walkthrough===
+
===Essentials===
You begin on one side of a bridge. Cross the bridge (while avoiding the instant-death fall past the edges) and open the door. Inside, there are three switches: one to your immediate left, and two on the walls near the door. Begin by pressing both switches nearest to the door, then the switch you saw when you entered the room. A random type of mana, possibly even a [[Krater of Might]], will appear next to the two switches near the doors. Doing this every fifth time after the first (ie, 6th, 11th, etc) will cause four Dark Bishops to appear. If you feel you can kill them without being hurt (as you'll need to keep up your strength for Korax), go ahead and continue to collect mana until you are well-stocked. Then, open the large door.
+
The player begins on one side of a waving bridge. Cross the bridge (while avoiding falling off to instant death) and open the door. Inside and up some stairs, there are three switches: one to the immediate left, and two on the walls near the door. Begin by pressing both switches nearest to the door, then the switch closer to the entrance. A random type of mana, possibly even a [[Krater of Might]], will appear next to the two switches near the doors. Doing this every sixth time will cause four Dark Bishops to appear. Doing this every 20 time will cause a [[Mystic Urn]] to appear in the center of the room. Doing this every 40 times will cause four [[Slaughtaur|Slaughtaurs]] to appear. The player can decide whether or not it is worth it to challenge spawning monsters for additional mana. Open the door when ready to battle [[Korax]].
  
You will find yourself in a very large room, housing a few [[Disc of Repulsion|Discs of Repulsion]] on either side, and two Kraters of Might.  There are also a few circular crushers in this room: avoid them at all costs.  There are three doors here: one large one in the back, and two barrier-doors on the left and right. [[Korax]] is at the back and center of the room, and he greets you with a barrage of attacks.  Attack him until he teleports away; when he does this, the two barriers on either side of the room will open up, revealing no less than sixteen [[Ettin|Ettins]] in each room, for a total of 32.  These small rooms hold four Crystal Vials and a Krater of Might each.  Kill the Ettins, and the barriers behind the rooms that housed them will open as well, leaving you to deal with 32 [[Centaur|Centaurs]].  Kill them as well, and the door in the back of the room will open.
+
For suggestions about how to defeat him see the page about him.
  
The second (and final) room is about as large as the first, with two barrier-doors on the left and right sides of the room.  There are stairs leading to the back of the room, where Korax himself resides initially.  Beware of the two circular crushers as in the first room.  Defeat him and a portal will appear at the back of the room. Enter it and watch the ending sequence.
+
Once Korax is dead, a portal will appear at the back of the halls. Enter it and watch the ending sequence.
  
Congratulations, you just beat Hexen.
+
Congratulations, you win the game.
  
===Defeating [[Korax]]===
+
=== Bugs ===
Korax is no laughing matter: with a boastable amount of HP and an array of traps and attacks, you may as well use every single item at your disposal.
+
* If a [[Banishment Device]] is used on the wave of enemies released after Korax teleports away for the first time, monsters that must be killed may be transported to the other side of the sealed door, or onto Korax's middle platform.  If the player cannot correct the issue by blindly activating a [[Disc of Repulsion]] to push monsters behind the wall into a hazard, the level is rendered unwinnable.
  
====The First Room====
+
== Areas / screenshots ==
Here, you will get used to Korax's most significant attack: his six-shooter.  Each of his arms will shoot out a random blast, whether it be [[Green Chaos Serpent]] fireballs, [[Brown Chaos Serpent]] poisonballs, [[Afrit]] fireballs, [[Stalker]] acid blasts, [[Reiver]] spikebombs, or a blue attack (unknown origin).  Regardless of the attack, being hit by all six at once typically causes death, even with full health.  Fortunately, the attacks are slow and predictable, so they are easily dodged.
+
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
The tricky part of battling Korax in either room deals with the various traps he has laid out.  In the first room, once he releases a blue flash of lightning from one of his hands, any one of these things will occur:
+
== Speedrunning ==
* Spikes in the center of the room will rise quickly, starting from the front and moving to the back.  After about five seconds, they will lower.
+
===Routes and tricks===
* A majority of the floor will turn to lava.  The only place where you are safe is the along the middle of the room, so it is wise to stay near there at all times.
 
* Spikebomb traps will come from the ceiling, randomly spewing spikebombs all across the room.  These don't hurt nearly as much as Korax does, so avoiding them is second to avoiding him.
 
  
====The Second Room====
+
===Current records===
By now, Korax has already taken a considerable amount of damage from your first encounter with him.  In addition to the details mentioned in the first room, he can also do the following:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
* Open the barrier-doors on either side of the room.  The first barriers will reveal 16 [[Green Chaos Serpent|Green Chaos Serpents]] in each of the rooms, and the second barriers will free 16 [[Dark Bishop|Dark Bishops]].  As it usually takes a while for him to do this, it is recommended to kill Korax as soon as possible, for this can make the battle considerably harder.
 
* Teleport around.  He can teleport to five different places: to the back-left corner of the room, the back-right corner of the room, the back-left side of the first room, the back-right side of the first room, and his original position.  He will always teleport in this order, although he can sometimes teleport in rapid succession.  Learn the path well.
 
* Summon Ghost creatures.  These Ghost creatures will either be [[Slaughtar|Slaughtars]], [[Green Chaos Serpent|Green Chaos Serpents]], or [[Brown Chaos Serpent|Brown Chaos Serpents]]; they will not have corpses when they die.  Compared to the rooms with literally hordes of monsters, they are only a small nuisance.
 
  
====Class Suggestions====
+
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[Skill level#Hexen skill levels|Sk4]] speed|| || || || ||
 +
|-
 +
|Sk4 max|| || || || ||
 +
|-
 +
|Sk5 speed|| || || || ||
 +
|-
 +
|Sk5 max|| || || || ||
 +
|-
 +
|[[Tyson]]|| || || || ||
 +
|-
 +
|[[Pacifist]]|| || || || ||
 +
|}
  
* The Fighter will have the most trouble, as Korax is very difficult to attack close-up: use Quietus from a medium distance for best results.  If you wish to attack from a melee distance, it is highly recommended to expend an Icon of the Defender before doing so.
+
''The (absence of) data was last verified in its entirety on December 3, 2021.''
* The Cleric has it fairly easy with his Wraithverge, although you may want to conserve mana for the time being: Firestorm will take a while but gets the job done.
 
* The Mage can use his Arc of Death to lock down Korax for a majority of the time, making it difficult for him to attack or activate traps: Bloodscourge is also a good option.
 
  
As it was said before, you should use all the items you have: you're given at least four Kraters of Might on this level alone, and likely have a few Icon of the Defenders left to be used in another tough battle.  In the Second Room, it is imperative that Korax is killed before he unleashes the armies of difficult monsters, as it will make your job much more difficult.  (You can leave the level without killing any other monsters in the second room other than Korax himself, so don't bother attacking them unless they are directly in the way.)
+
== Deathmatch ==
  
[[Category:Levels by name|Dark Crucible]]
+
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing south. ('''thing 407''')
 +
# facing north. ('''thing 408''')
 +
# facing south. ('''thing 409''')
 +
# facing north. ('''thing 410''')
 +
# facing west. ('''thing 484''')
 +
# facing east. ('''thing 485''')
 +
# facing east. ('''thing 486''')
 +
# facing east. ('''thing 487''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=488|
 +
  vertexes=867|
 +
  linedefs=937|
 +
  sidedefs=1534|
 +
  sectors=181|
 +
  vertexbefore=774}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Hexen skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cleric single-player
 +
|-
 +
![[Monster#Hexen|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Dark bishop]]||16||24||32
 +
|-
 +
|style="text-align: left;"|[[Ettin]]||16||24||32
 +
|-
 +
|style="text-align: left;"|[[Centaur]]||20||24||32
 +
|-
 +
|style="text-align: left;"|[[Green chaos serpent]]||16||24||32
 +
|-
 +
|style="text-align: left;"|[[Korax]]||colspan="3"|1
 +
|-
 +
![[Ammo#Hexen|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Combined mana]]||18||16||10
 +
|-
 +
![[Item#Hexen|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||24||16||8
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Disc of Repulsion]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Fléchette]]||24||16||8
 +
|-
 +
|style="text-align: left;"|[[Krater of Might]]||4||2||6
 +
|-
 +
|style="text-align: left;"|[[Mystic Urn]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||colspan="3"|7
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Spike|Spike Down]]||colspan="3"|17
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Fighter single-player
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Dark bishop||16||24||32
 +
|-
 +
|style="text-align: left;"|Ettin||16||24||32
 +
|-
 +
|style="text-align: left;"|Centaur||20||24||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||16||24||32
 +
|-
 +
|style="text-align: left;"|Korax||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Combined mana||18||16||10
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||24||16||8
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Fléchette||24||16||8
 +
|-
 +
|style="text-align: left;"|Krater of Might||4||2||6
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Quartz Flask||colspan="3"|7
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Spike Down||colspan="3"|17
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Mage single-player
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Dark bishop||16||24||32
 +
|-
 +
|style="text-align: left;"|Ettin||16||24||32
 +
|-
 +
|style="text-align: left;"|Centaur||20||24||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||16||24||32
 +
|-
 +
|style="text-align: left;"|Korax||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Combined mana||18||16||10
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||24||16||8
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Fléchette||24||16||8
 +
|-
 +
|style="text-align: left;"|Krater of Might||4||2||6
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Quartz Flask||colspan="3"|7
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Spike Down||colspan="3"|17
 +
|}
 +
{{col-end}}
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Dark bishop||16||24||32
 +
|-
 +
|style="text-align: left;"|Ettin||16||24||32
 +
|-
 +
|style="text-align: left;"|Centaur||20||24||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||16||24||32
 +
|-
 +
|style="text-align: left;"|Korax||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Combined mana||46||44||38
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||24||16||8
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Fléchette||24||16||8
 +
|-
 +
|style="text-align: left;"|Krater of Might||4||2||6
 +
|-
 +
|style="text-align: left;"|[[Mystic Ambit Incant]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Mystic Urn||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Quartz Flask||colspan="3"|7
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Spike Down||colspan="3"|17
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Dark bishop||16||24||32
 +
|-
 +
|style="text-align: left;"|Ettin||16||24||32
 +
|-
 +
|style="text-align: left;"|Centaur||20||24||32
 +
|-
 +
|style="text-align: left;"|Green chaos serpent||16||24||32
 +
|-
 +
|style="text-align: left;"|Korax||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Crystal Vial||24||16||8
 +
|-
 +
|style="text-align: left;"|[[Amulet of Warding]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Falcon Shield]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mesh Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Platinum Helm]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Banishment Device]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Dark Servant]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Disc of Repulsion||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Fléchette||24||16||8
 +
|-
 +
|style="text-align: left;"|[[Icon of the Defender]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Porkalator]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quartz Flask||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Torch]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Wings of Wrath]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Deathmatch (cont.)
 +
|-
 +
![[Weapon#Hexen|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Timon's Axe]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hammer of Retribution]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Quietus|Quietus (Hilt)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quietus (Cross)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Quietus (Blade)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Serpent Staff]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Firestorm]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Wraithverge|Wraithverge (Shaft)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wraithverge (Cross)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Wraithverge (Arc)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Frost Shards]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Arc of death|Arc of Death]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Bloodscourge|Bloodscourge (Stick)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bloodscourge (Stub)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bloodscourge (Skull)||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Combined mana||22||20||14
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Spike Down||colspan="3"|17
 +
|}
 +
{{col-end}}
 +
 
 +
== External links ==
 +
* {{dsda2|wad=hexen|title=Hexen demos}}
 +
 
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 14:57, 3 December 2021

Hexen maps
Seven Portals
Shadow Wood
Heresiarch's Seminary
Castle of Grief
Necropolis
Deathkings of the Dark Citadel
Map name: MAP40

Cheat code: visit31

Dark Crucible is the final level in Hexen. It is where you face Korax himself, along with an army of his minions. Although it is part of the Necropolis hub, you cannot return to any of the other levels once you have entered it.

At last, you now stand poised to battle Korax, the second Serpent Rider. Your fate shall be eternal glory or excruciating death.

Walkthrough

File:MAP40-dark-crucible.svg
Map of Dark Crucible
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

The player begins on one side of a waving bridge. Cross the bridge (while avoiding falling off to instant death) and open the door. Inside and up some stairs, there are three switches: one to the immediate left, and two on the walls near the door. Begin by pressing both switches nearest to the door, then the switch closer to the entrance. A random type of mana, possibly even a Krater of Might, will appear next to the two switches near the doors. Doing this every sixth time will cause four Dark Bishops to appear. Doing this every 20 time will cause a Mystic Urn to appear in the center of the room. Doing this every 40 times will cause four Slaughtaurs to appear. The player can decide whether or not it is worth it to challenge spawning monsters for additional mana. Open the door when ready to battle Korax.

For suggestions about how to defeat him see the page about him.

Once Korax is dead, a portal will appear at the back of the halls. Enter it and watch the ending sequence.

Congratulations, you win the game.

Bugs

  • If a Banishment Device is used on the wave of enemies released after Korax teleports away for the first time, monsters that must be killed may be transported to the other side of the sealed door, or onto Korax's middle platform. If the player cannot correct the issue by blindly activating a Disc of Repulsion to push monsters behind the wall into a hazard, the level is rendered unwinnable.

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max
Tyson
Pacifist

The (absence of) data was last verified in its entirety on December 3, 2021.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south. (thing 407)
  2. facing north. (thing 408)
  3. facing south. (thing 409)
  4. facing north. (thing 410)
  5. facing west. (thing 484)
  6. facing east. (thing 485)
  7. facing east. (thing 486)
  8. facing east. (thing 487)

Statistics

Map data

Things 488
Vertices 867*
Linedefs 937
Sidedefs 1534
Sectors 181
* The vertex count without the effect of node building is 774.

Things

This level contains the following numbers of things per skill level:

External links