Difference between revisions of "Hub 5: Vivarium"

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{{Necropolis|map=MAP39|cheat=visit30}}
 
{{Necropolis|map=MAP39|cheat=visit30}}
'''Vivarium''' is a bonus [[secret level]] in [[Hub 5: Necropolis]] in [[Hexen]].
+
'''Vivarium''' is a bonus [[secret level]] in [[Hub 5: Necropolis]] in [[Hexen]]. It uses one of the following music tracks composed by [[Kevin Schilder]]: "[[Hexen music|Borkesis]]" (default) or "Chapel 1" (played from the game CD).
  
 
''Valuable items in the struggle for life are available to those whose aim is true, but once you move on, there is no turning back.''
 
''Valuable items in the struggle for life are available to those whose aim is true, but once you move on, there is no turning back.''
  
==Walkthrough==
+
== Walkthrough ==
[[File:MAP39-vivarium.svg|thumb|300x300px|Map of Vivarium]]
+
[[File:Hexen MAP39 map.png|thumb|300x300px|Map of Vivarium]]
 
{{Map spots|notally=1}}
 
{{Map spots|notally=1}}
  
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This level is optional, but it will provide lots of helpful items for the final hub. As the intro suggests, the entrance portal is only available before you enter any of the tombs, after which it is closed off.
 
This level is optional, but it will provide lots of helpful items for the final hub. As the intro suggests, the entrance portal is only available before you enter any of the tombs, after which it is closed off.
  
Upon entry, you will be surrounded by lots of monsters. It is recommended that you use your ultimate weapon to clear them out, especially on higher difficulties. You will find yourself in a large room with four large raised platforms, each with a crushing ceiling slowly raising and lowering. On these platforms will be combined mana containers which will refill much of your mana. The crushing ceiling is slow, so you can collect them easily as long as you're careful.
+
Upon entry, you will be surrounded by lots of monsters. It is recommended that you use your ultimate weapon to clear them out, especially on [[Hexen skill levels|higher difficulties]]. You will find yourself in a large room with four large raised platforms, each with a [[crushing ceiling]] slowly raising and lowering. On these platforms will be [[combined mana]] containers which will refill much of your mana. The crushing ceiling is slow, so you can collect them easily as long as you are careful.
  
At the opposite side of the large room will be a central ledge, and two square-shaped corner ledges which each have a useful item. To get to the raised corner areas, you will have to go through the side chambers. At the sides of the main room are enclosures, in which two horned skull panels will be spitting random projectiles around the room, including porkalator shots. Make sure to watch out for the spike traps around the walls which come out of square sections of dirt. Entering from the side of the enclosure, make your way to the stained-glass window. As you push against it, it will rotate and allow you to pass. Fight your way through the monsters in the stairwell until you come to the raised corner section. Here you will find Ettins, unless you killed them earlier, and one good item - a [[Mystic Urn]] on one corner, and [[Dragonskin Bracers]] on the other. The strategy is the same for both sides.
+
At the opposite side of the large room will be a central ledge, and two square-shaped corner ledges which each have a useful item. To get to the raised corner areas, you will have to go through the side chambers. At the sides of the main room are enclosures, in which two horned skull panels will be spitting random projectiles around the room, including [[Porkalator]] shots. Make sure to watch out for the [[spike]] traps around the walls which come out of square sections of dirt. Entering from the side of the enclosure, make your way to the stained-glass window. As you push against it, it will rotate and allow you to pass. Fight your way through the monsters in the stairwell until you come to the raised corner section. Here you will find [[ettin]]s, unless you killed them earlier, and one good item - a [[mystic urn]] on one corner, and [[dragonskin bracers]] on the other. The strategy is the same for both sides.
  
To get to the main raised area up front, there are two ways. You can shoot your weapon at the wall (except the center section), and it will come down as an elevator. Or you can jump on the demon statues to climb up. Once there, go to the center and you will see a minotaur statue facing the wall. Move towards it, and it will light up, opening the entrance behind you. Fight the monsters there and you will have access to the exit portal which will take you back to Necropolis. However, there is another important stop to make here first.
+
To get to the main raised area up front, there are two ways. You can shoot your weapon at the wall (except the center section), and it will come down as an elevator. Or you can jump on the demon statues to climb up. Once there, go to the center and you will see a minotaur statue facing the wall. Move towards it, and it will light up, opening the entrance behind you. Fight the monsters there and you will have access to the exit portal which will take you back to [[Hub 5: Necropolis (map)|Necropolis]]. However, there is another important stop to make here first.
  
Going back across the room to the side where you started, you will notice a small opening that is on the left-hand side when facing the wall. It is too small to fit through. However, if you go to the shooting skull panels, you can intentionally get hit by a porkalator shot (it is round and flesh colored). As a pig, you will be able to go through the small tunnel. At the other end, you will find yourself in a large room free of enemies and filled with tons of items. Once your pig status wears off, you can collect them - health, [[fléchette]]s, mana, as well as a full set of armor boosts ([[Platinum Helm]], [[Falcon Shield]], [[Mesh Armor]], [[Amulet of Warding]]). Once you're finished, open the far wall from where you entered. In version 1.1, the wall opens by pressing use on it, but in version 1.0 and the [[Hexen (Nintendo 64)|Nintendo 64]] port you need to use an attack to open the wall. When the wall opens, stand back to avoid crushing, as it widely swings inward.
+
Going back across the room to the side where you started, you will notice a small opening that is on the left-hand side when facing the wall. It is too small to fit through. However, if you go to the shooting skull panels, you can intentionally get hit by a Porkalator shot (it is round and flesh colored). As a [[pig]], you will be able to go through the small tunnel. At the other end, you will find yourself in a large room free of enemies and filled with tons of items. Once your pig status wears off, you can collect them - health, [[fléchette]]s, [[mana]], as well as a full set of armor boosts ([[platinum helm]], [[falcon shield]], [[mesh armor]], [[Amulet of Warding]]). Once you are finished, open the far wall from where you entered. In version 1.1, the wall opens by pressing use on it, but in version 1.0 and the [[Hexen (Nintendo 64)|Nintendo 64]] port you need to use an attack to open the wall. When the wall opens, stand back to avoid crushing, as it widely swings inward.
  
Now you've done everything. Simply make your way back to the central raised area and to the exit portal. Before you go, be sure to pick up the [[Porkalator]] artifact hidden behind the portal.
+
Now you have done everything. Simply make your way back to the central raised area and to the exit portal. Before you go, be sure to pick up the Porkalator artifact hidden behind the portal.
  
 
===Variations===
 
===Variations===
Depending on which character class you play as, different enemies appear in the level. As the [[Fighter]], there will be [[centaur]]s, [[slaughtaur]]s, and [[green chaos serpent]]s. As the [[Cleric]], you will face [[dark bishop]]s, [[brown chaos serpent]]s, and [[ettin]]s. As the [[Mage]], there will be [[reiver]]s, [[afrit]]s, and notably [[wendigo]]s, who otherwise only appear in the first hub. While there are always ettins present, there are more for the Cleric.
+
Depending on which character class you play as, different enemies appear in the level. As the [[Fighter]], there will be [[centaur]]s, [[slaughtaur]]s, and [[green chaos serpent]]s. As the [[Cleric]], you will face [[dark bishop]]s, [[brown chaos serpent]]s, and ettins. As the [[Mage]], there will be [[reiver]]s, [[afrit]]s, and notably [[wendigo]]s, who otherwise only appear in the first hub. While there are always ettins present, there are more for the Cleric. These enemy groupings appear to mirror the weapons used by the respective player class, e.g. the wendigo's ice shots are similar to [[frost shards]], while the brown chaos serpents were intended to do poison damage, similar to the [[serpent staff]].
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
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</gallery>
 
</gallery>
  
==Deathmatch==
+
== Speedrunning ==
* Timon's Axe is in the north-east, Serpent Staff in the north-west, and Frost Shards in the north.
+
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
* Weapon #3 for all classes can be found in the porkalator secret south of the starting area.  
+
===Routes and tricks===
* [[Wraithverge]] and [[Bloodscourge]] pieces are located on the spike traps on the east and west side of the map, split across both ends. [[Quietus]] pieces are located on the three middle crushers.
+
 
* An [[Icon of the Defender]] found at the porkalator tunnel, and another near the level exit.  
+
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[Skill level#Hexen skill levels|Sk4]] speed|| || || || ||
 +
|-
 +
|Sk4 max|| || || || ||
 +
|-
 +
|Sk5 speed||0:04.91||{{dsda2user|id=ks4|title=Ks4|linkonly=1}}||2022-09-05||{{dsda2ftp|hexen/66906/hx-39-sk5-c0-491.zip|hx-39-sk5-c0-491.zip}}||Fighter
 +
|-
 +
|Sk5 max|| || || || ||
 +
|-
 +
|[[Tyson]]|| || || || ||
 +
|-
 +
|[[Pacifist]]|| || || || ||
 +
|}
 +
 
 +
''The data was last verified in its entirety on September 21, 2022.''
 +
 
 +
== Deathmatch ==
 +
* [[Timon's Axe]] is in the north-east, [[serpent staff]] in the north-west, and [[frost shards]] in the north.
 +
* Weapon #3 for all classes can be found in the [[Porkalator]] secret south of the starting area.
 +
* [[Wraithverge]] and [[Bloodscourge]] pieces are located on the [[spike]] traps on the east and west side of the map, split across both ends. [[Quietus]] pieces are located on the three middle crushers.
 +
* An [[Icon of the Defender]] found at the Porkalator tunnel, and another near the level exit.
  
 
===Player spawns===
 
===Player spawns===
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![[Weapon#Hexen|Weapons]]!!1-2!!3!!4-5
 
![[Weapon#Hexen|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Serpent Staff]]||colspan="3"|1
+
|style="text-align: left;"|[[Serpent staff]]||colspan="3"|1
 
|-
 
|-
 
![[Ammo#Hexen|Ammunition]]!!1-2!!3!!4-5
 
![[Ammo#Hexen|Ammunition]]!!1-2!!3!!4-5
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![[Item#Hexen|Health & Armor]]!!1-2!!3!!4-5
 
![[Item#Hexen|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||colspan="3"|16
+
|style="text-align: left;"|[[Crystal vial]]||colspan="3"|16
 
|-
 
|-
 
|style="text-align: left;"|[[Amulet of Warding]]||colspan="3"|1
 
|style="text-align: left;"|[[Amulet of Warding]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Falcon Shield]]||colspan="3"|1
+
|style="text-align: left;"|[[Falcon shield]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Mesh Armor]]||colspan="3"|1
+
|style="text-align: left;"|[[Mesh armor]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Platinum Helm]]||colspan="3"|1
+
|style="text-align: left;"|[[Platinum helm]]||colspan="3"|1
 
|-
 
|-
 
!Items!!1-2!!3!!4-5
 
!Items!!1-2!!3!!4-5
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|style="text-align: left;"|[[Disc of Repulsion]]||colspan="3"|4
 
|style="text-align: left;"|[[Disc of Repulsion]]||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|[[Dragonskin Bracers]]||colspan="3"|1
+
|style="text-align: left;"|[[Dragonskin bracers]]||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Fléchette]]||colspan="3"|15
 
|style="text-align: left;"|[[Fléchette]]||colspan="3"|15
 
|-
 
|-
|style="text-align: left;"|[[Mystic Urn]]||colspan="3"|1
+
|style="text-align: left;"|[[Mystic urn]]||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Porkalator]]||colspan="3"|1
 
|style="text-align: left;"|[[Porkalator]]||colspan="3"|1
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!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Spike|Spike Down]]||colspan="3"|6
+
|style="text-align: left;"|[[Spike|Spike down]]||colspan="3"|6
 
|-
 
|-
 
!Ambient sounds!!1-2!!3!!4-5
 
!Ambient sounds!!1-2!!3!!4-5
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!Health & Armor!!1-2!!3!!4-5
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Crystal Vial||colspan="3"|16
+
|style="text-align: left;"|Crystal vial||colspan="3"|16
 
|-
 
|-
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Falcon Shield||colspan="3"|1
+
|style="text-align: left;"|Falcon shield||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Mesh Armor||colspan="3"|1
+
|style="text-align: left;"|Mesh armor||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Platinum Helm||colspan="3"|1
+
|style="text-align: left;"|Platinum helm||colspan="3"|1
 
|-
 
|-
 
!Items!!1-2!!3!!4-5
 
!Items!!1-2!!3!!4-5
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|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Dragonskin Bracers||colspan="3"|1
+
|style="text-align: left;"|Dragonskin bracers||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Fléchette||colspan="3"|13
 
|style="text-align: left;"|Fléchette||colspan="3"|13
 
|-
 
|-
|style="text-align: left;"|Mystic Urn||colspan="3"|1
+
|style="text-align: left;"|Mystic urn||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Porkalator||colspan="3"|1
 
|style="text-align: left;"|Porkalator||colspan="3"|1
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!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Spike Down||colspan="3"|6
+
|style="text-align: left;"|Spike down||colspan="3"|6
 
|-
 
|-
 
!Ambient sounds!!1-2!!3!!4-5
 
!Ambient sounds!!1-2!!3!!4-5
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!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|[[Frost Shards]]||colspan="3"|1
+
|style="text-align: left;"|[[Frost shards]]||colspan="3"|1
 
|-
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
!Ammunition!!1-2!!3!!4-5
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!Health & Armor!!1-2!!3!!4-5
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Crystal Vial||colspan="3"|16
+
|style="text-align: left;"|Crystal vial||colspan="3"|16
 
|-
 
|-
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Falcon Shield||colspan="3"|1
+
|style="text-align: left;"|Falcon shield||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Mesh Armor||colspan="3"|1
+
|style="text-align: left;"|Mesh armor||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Platinum Helm||colspan="3"|1
+
|style="text-align: left;"|Platinum helm||colspan="3"|1
 
|-
 
|-
 
!Items!!1-2!!3!!4-5
 
!Items!!1-2!!3!!4-5
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|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Dragonskin Bracers||colspan="3"|1
+
|style="text-align: left;"|Dragonskin bracers||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Fléchette||colspan="3"|19
 
|style="text-align: left;"|Fléchette||colspan="3"|19
 
|-
 
|-
|style="text-align: left;"|Mystic Urn||colspan="3"|1
+
|style="text-align: left;"|Mystic urn||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Porkalator||colspan="3"|1
 
|style="text-align: left;"|Porkalator||colspan="3"|1
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!Miscellaneous!!1-2!!3!!4-5
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Spike Down||colspan="3"|6
+
|style="text-align: left;"|Spike down||colspan="3"|6
 
|-
 
|-
 
!Ambient sounds!!1-2!!3!!4-5
 
!Ambient sounds!!1-2!!3!!4-5
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|style="text-align: left;"|Timon's Axe||colspan="3"|1
 
|style="text-align: left;"|Timon's Axe||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Serpent Staff||colspan="3"|1
+
|style="text-align: left;"|Serpent staff||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Frost Shards||colspan="3"|1
+
|style="text-align: left;"|Frost shards||colspan="3"|1
 
|-
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
!Ammunition!!1-2!!3!!4-5
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!Health & Armor!!1-2!!3!!4-5
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Crystal Vial||colspan="3"|16
+
|style="text-align: left;"|Crystal vial||colspan="3"|16
 
|-
 
|-
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Falcon Shield||colspan="3"|1
+
|style="text-align: left;"|Falcon shield||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Mesh Armor||colspan="3"|1
+
|style="text-align: left;"|Mesh armor||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Platinum Helm||colspan="3"|1
+
|style="text-align: left;"|Platinum helm||colspan="3"|1
 
|-
 
|-
 
!Items!!1-2!!3!!4-5
 
!Items!!1-2!!3!!4-5
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|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Dragonskin Bracers||colspan="3"|1
+
|style="text-align: left;"|Dragonskin bracers||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Fléchette||colspan="3"|25
 
|style="text-align: left;"|Fléchette||colspan="3"|25
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|style="text-align: left;"|[[Mystic Ambit Incant]]||colspan="3"|4
 
|style="text-align: left;"|[[Mystic Ambit Incant]]||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Mystic Urn||colspan="3"|1
+
|style="text-align: left;"|Mystic urn||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Porkalator||colspan="3"|1
 
|style="text-align: left;"|Porkalator||colspan="3"|1
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|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 
|-
 
|-
|style="text-align: left;"|Spike Down||colspan="3"|6
+
|style="text-align: left;"|Spike down||colspan="3"|6
 
|-
 
|-
 
!Ambient sounds!!1-2!!3!!4-5
 
!Ambient sounds!!1-2!!3!!4-5
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!Health & Armor!!1-2!!3!!4-5
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|style="text-align: left;"|Crystal Vial||colspan="3"|16
+
|style="text-align: left;"|Crystal vial||colspan="3"|16
 
|-
 
|-
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|style="text-align: left;"|Amulet of Warding||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Falcon Shield||colspan="3"|1
+
|style="text-align: left;"|Falcon shield||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Mesh Armor||colspan="3"|1
+
|style="text-align: left;"|Mesh armor||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Platinum Helm||colspan="3"|1
+
|style="text-align: left;"|Platinum helm||colspan="3"|1
 
|-
 
|-
 
!Items!!1-2!!3!!4-5
 
!Items!!1-2!!3!!4-5
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|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|style="text-align: left;"|Disc of Repulsion||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Dragonskin Bracers||colspan="3"|1
+
|style="text-align: left;"|Dragonskin bracers||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Fléchette||colspan="3"|25
 
|style="text-align: left;"|Fléchette||colspan="3"|25
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|style="text-align: left;"|[[Icon of the Defender]]||colspan="3"|2
 
|style="text-align: left;"|[[Icon of the Defender]]||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|Mystic Urn||colspan="3"|1
+
|style="text-align: left;"|Mystic urn||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|Porkalator||colspan="3"|1
 
|style="text-align: left;"|Porkalator||colspan="3"|1
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|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
|style="text-align: left;"|Spike Down||colspan="3"|6
+
|style="text-align: left;"|Spike down||colspan="3"|6
 
|-
 
|-
 
!Ambient sounds!!1-2!!3!!4-5
 
!Ambient sounds!!1-2!!3!!4-5
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|style="text-align: left;"|[[Hammer of Retribution]]||colspan="3"|1
 
|style="text-align: left;"|[[Hammer of Retribution]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Quietus|Quietus (Hilt)]]||colspan="3"|1
+
|style="text-align: left;"|[[Quietus|Quietus (hilt)]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Quietus (Cross)||colspan="3"|1
+
|style="text-align: left;"|Quietus (cross)||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Quietus (Blade)||colspan="3"|1
+
|style="text-align: left;"|Quietus (blade)||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Serpent Staff||colspan="3"|1
+
|style="text-align: left;"|Serpent staff||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Firestorm]]||colspan="3"|1
 
|style="text-align: left;"|[[Firestorm]]||colspan="3"|1
 
|-
 
|-
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{{col-end}}
  
==Technical information==
+
== Technical information ==
==Inspiration and development==
+
 
==Trivia==
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== Inspiration and development ==
* Vivarium is defined as a place designed to keep or raise live animals in an artificial enclosure. In Latin, the definition is a park, preserve, or enclosure.
+
 
 +
== Trivia ==
 +
* {{wp|Vivarium}} is defined as a place designed to keep or raise live animals in an artificial enclosure. In Latin, the definition is a park, preserve, or enclosure.
 +
* In the [[Hexen (Nintendo 64)|Nintendo 64 port]] of Hexen, [[wendigo]]s appear in the exit portal room, in both single player and deathmatch modes.
 +
 
 +
== See also ==
 +
 
 +
== Sources ==
  
==See also==
+
== External links ==
==Sources==
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* {{dsda2|wad=hexen|title=Hexen demos}}
==External links==
 
  
[[Category:Levels by name|Vivarium]]
 
 
[[Category:Levels with extra equipment in co-op]]
 
[[Category:Levels with extra equipment in co-op]]
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[[Category:Secret levels]]

Latest revision as of 13:07, 15 March 2024

Hexen maps
Seven Portals
Shadow Wood
Heresiarch's Seminary
Castle of Grief
Necropolis
Deathkings of the Dark Citadel
Map name: MAP39

Cheat code: visit30

Vivarium is a bonus secret level in Hub 5: Necropolis in Hexen. It uses one of the following music tracks composed by Kevin Schilder: "Borkesis" (default) or "Chapel 1" (played from the game CD).

Valuable items in the struggle for life are available to those whose aim is true, but once you move on, there is no turning back.

Walkthrough[edit]

Map of Vivarium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials[edit]

This level is optional, but it will provide lots of helpful items for the final hub. As the intro suggests, the entrance portal is only available before you enter any of the tombs, after which it is closed off.

Upon entry, you will be surrounded by lots of monsters. It is recommended that you use your ultimate weapon to clear them out, especially on higher difficulties. You will find yourself in a large room with four large raised platforms, each with a crushing ceiling slowly raising and lowering. On these platforms will be combined mana containers which will refill much of your mana. The crushing ceiling is slow, so you can collect them easily as long as you are careful.

At the opposite side of the large room will be a central ledge, and two square-shaped corner ledges which each have a useful item. To get to the raised corner areas, you will have to go through the side chambers. At the sides of the main room are enclosures, in which two horned skull panels will be spitting random projectiles around the room, including Porkalator shots. Make sure to watch out for the spike traps around the walls which come out of square sections of dirt. Entering from the side of the enclosure, make your way to the stained-glass window. As you push against it, it will rotate and allow you to pass. Fight your way through the monsters in the stairwell until you come to the raised corner section. Here you will find ettins, unless you killed them earlier, and one good item - a mystic urn on one corner, and dragonskin bracers on the other. The strategy is the same for both sides.

To get to the main raised area up front, there are two ways. You can shoot your weapon at the wall (except the center section), and it will come down as an elevator. Or you can jump on the demon statues to climb up. Once there, go to the center and you will see a minotaur statue facing the wall. Move towards it, and it will light up, opening the entrance behind you. Fight the monsters there and you will have access to the exit portal which will take you back to Necropolis. However, there is another important stop to make here first.

Going back across the room to the side where you started, you will notice a small opening that is on the left-hand side when facing the wall. It is too small to fit through. However, if you go to the shooting skull panels, you can intentionally get hit by a Porkalator shot (it is round and flesh colored). As a pig, you will be able to go through the small tunnel. At the other end, you will find yourself in a large room free of enemies and filled with tons of items. Once your pig status wears off, you can collect them - health, fléchettes, mana, as well as a full set of armor boosts (platinum helm, falcon shield, mesh armor, Amulet of Warding). Once you are finished, open the far wall from where you entered. In version 1.1, the wall opens by pressing use on it, but in version 1.0 and the Nintendo 64 port you need to use an attack to open the wall. When the wall opens, stand back to avoid crushing, as it widely swings inward.

Now you have done everything. Simply make your way back to the central raised area and to the exit portal. Before you go, be sure to pick up the Porkalator artifact hidden behind the portal.

Variations[edit]

Depending on which character class you play as, different enemies appear in the level. As the Fighter, there will be centaurs, slaughtaurs, and green chaos serpents. As the Cleric, you will face dark bishops, brown chaos serpents, and ettins. As the Mage, there will be reivers, afrits, and notably wendigos, who otherwise only appear in the first hub. While there are always ettins present, there are more for the Cleric. These enemy groupings appear to mirror the weapons used by the respective player class, e.g. the wendigo's ice shots are similar to frost shards, while the brown chaos serpents were intended to do poison damage, similar to the serpent staff.

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed 0:04.91 Ks4 2022-09-05 hx-39-sk5-c0-491.zip Fighter
Sk5 max
Tyson
Pacifist

The data was last verified in its entirety on September 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 10)
  2. facing east. (thing 11)
  3. facing west. (thing 12)
  4. facing south. (thing 13)
  5. facing south-east. (thing 352)
  6. facing south-west. (thing 353)
  7. facing east. (thing 354)
  8. facing west. (thing 355)

Statistics[edit]

Map data[edit]

Things 360
Vertices 586*
Linedefs 573
Sidedefs 705
Sectors 66
* The vertex count without the effect of node building is 499.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • Vivarium is defined as a place designed to keep or raise live animals in an artificial enclosure. In Latin, the definition is a park, preserve, or enclosure.
  • In the Nintendo 64 port of Hexen, wendigos appear in the exit portal room, in both single player and deathmatch modes.

See also[edit]

Sources[edit]

External links[edit]