Difference between revisions of "Hugo Martin"

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[[File:HugoMartin.png|thumb|right|Hugo Martin at ID Software in Richardson, Texas.]]
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[[File:HugoMartin.png|thumb|right|Hugo Martin at id Software in Richardson, Texas.]]
'''Hugo Martin''' is Game Director at [[id Software]] since {{timeline|2018}}, after having been Creative Director from 2014, having freelanced for the company before being hired full-time,<ref name="noclip"/> with his first major project there being [[Doom (2016)]]. His industry experience began in 2005 with art design work on {{wp|Naughty Dog}}'s ''{{wp|Jak X: Combat Racing}}''.<ref name="mobygames"/> He has also worked at {{wp|Blur Studio}}, {{wp|Mirada}}, and {{wp|Spark Unlimited}} in the fields of games, commercials, and film.<ref name="mobygames"/> He played a notable role in the creation of the 2013 film ''{{wp|Pacific Rim (film)|Pacific Rim}}''.<ref name="imdb"/>  
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'''Hugo Martin''' is Game Director at [[id Software]] since {{timeline|2018}},<ref name="linkedin"/> after having been Creative Director from 2014, having freelanced for the company before being hired full-time,<ref name="noclip"/> with his first major project there being [[Doom (2016)]]. His industry experience began in 2005 with art design work on {{wp|Naughty Dog}}'s ''{{wp|Jak X: Combat Racing}}''.<ref name="mobygames"/> He has also worked at {{wp|Blur Studio}}, {{wp|Mirada Studios}}, and {{wp|Spark Unlimited}} in the fields of games, commercials, and film.<ref name="mobygames"/> He played a notable role in the creation of the 2013 film ''{{wp|Pacific Rim (film)|Pacific Rim}}''.<ref name="imdb"/>  
  
 
As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.<ref name="noclip"/>
 
As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.<ref name="noclip"/>
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==Trivia==
 
==Trivia==
 
* Hugo's first Doom game was [[Doom 64]], of which he describes himself as a fan.<ref name="noclip"/>
 
* Hugo's first Doom game was [[Doom 64]], of which he describes himself as a fan.<ref name="noclip"/>
* Hugo drives a minivan, which he calls the "Vancubus"
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* Hugo drives a minivan, which he calls the "Vancubus" in homage to the [[mancubus]].
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==External links==
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* [https://www.mobygames.com/person/278500/hugo-martin/ MobyGames profile]
  
 
==References==
 
==References==
 
<references>
 
<references>
 
<ref name="linkedin">{{cite web text|author=linkedin|title=Hugo Martin on LinkedIn|url=https://www.linkedin.com/in/hugo-martin-093b479/|publication=LinkedIn|publishdate=16 April 2021|accessdate=16 April 2021}}</ref>
 
<ref name="linkedin">{{cite web text|author=linkedin|title=Hugo Martin on LinkedIn|url=https://www.linkedin.com/in/hugo-martin-093b479/|publication=LinkedIn|publishdate=16 April 2021|accessdate=16 April 2021}}</ref>
<ref name="mobygames">{{cite web text|author=MobyGames contributors|title=Hugo Martin|url=http://www.mobygames.com/developer/sheet/view/developerId,278500/|publication=MobyGames|publishdate=15 May 2016|accessdate=27 April 2018}}</ref>
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<ref name="mobygames">{{cite web text|author=MobyGames contributors|title=Hugo Martin|url=https://www.mobygames.com/person/278500/hugo-martin/|publication=MobyGames|publishdate=15 May 2016|accessdate=27 April 2018}}</ref>
 
<ref name="noclip">{{cite web text|author=noclip|title=Hugo Martin on the Creativity Behind DOOM - Extended Interview|url=https://www.youtube.com/watch?v=LVLecokaRv4|publication=YouTube|publishdate=23 December 2016|accessdate=27 April 2018}}</ref>
 
<ref name="noclip">{{cite web text|author=noclip|title=Hugo Martin on the Creativity Behind DOOM - Extended Interview|url=https://www.youtube.com/watch?v=LVLecokaRv4|publication=YouTube|publishdate=23 December 2016|accessdate=27 April 2018}}</ref>
<ref name="imdb">{{cite web text|author=|title=Hugo Martin|url=https://www.imdb.com/name/nm6030998/?ref_=nv_sr_2|publication=IMDb|publishdate=|accessdate=27 April 2018}}</ref>
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<ref name="imdb">{{cite web text|author=|title=Hugo Martin|url=https://www.imdb.com/name/nm6030998/|publication=IMDb|publishdate=|accessdate=27 April 2018}}</ref>
 
</references>
 
</references>
  
 
{{id Software}}
 
{{id Software}}
 
 
{{DEFAULTSORT:Martin, Hugo}}
 
{{DEFAULTSORT:Martin, Hugo}}
 
[[Category:Game designers]]
 
[[Category:Game designers]]
 
[[Category:Graphic artists]]
 
[[Category:Graphic artists]]
 
[[Category:Id Software employees]]
 
[[Category:Id Software employees]]

Latest revision as of 09:23, 9 February 2024

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Hugo Martin at id Software in Richardson, Texas.

Hugo Martin is Game Director at id Software since 2018,[1] after having been Creative Director from 2014, having freelanced for the company before being hired full-time,[2] with his first major project there being Doom (2016). His industry experience began in 2005 with art design work on Naughty Dog's Jak X: Combat Racing.[3] He has also worked at Blur Studio, Mirada Studios, and Spark Unlimited in the fields of games, commercials, and film.[3] He played a notable role in the creation of the 2013 film Pacific Rim.[4]

As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.[2]

Trivia[edit]

  • Hugo's first Doom game was Doom 64, of which he describes himself as a fan.[2]
  • Hugo drives a minivan, which he calls the "Vancubus" in homage to the mancubus.

External links[edit]

References[edit]

  1. linkedin (16 April 2021). "Hugo Martin on LinkedIn." LinkedIn. Retrieved 16 April 2021.
  2. 2.0 2.1 2.2 noclip (23 December 2016). "Hugo Martin on the Creativity Behind DOOM - Extended Interview." YouTube. Retrieved 27 April 2018.
  3. 3.0 3.1 MobyGames contributors (15 May 2016). "Hugo Martin." MobyGames. Retrieved 27 April 2018.
  4. "Hugo Martin." IMDb. Retrieved 27 April 2018.
id Software
Doom era
(1993-2003)
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Doom 3 era
(2004-2008)
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ZeniMax era
(2009+)
IdSoftware Logo 2016.png