Difference between revisions of "Hugo Martin"

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[[File:HugoMartin.png|thumb|right|Hugo Martin at ID Software in Richardson, Texas.]]
 
[[File:HugoMartin.png|thumb|right|Hugo Martin at ID Software in Richardson, Texas.]]
'''Hugo Martin''' is Creative Director at [[id Software]] since {{timeline|2013}}, having freelanced for the company before being hired full-time,<ref name="noclip"/> with his first major project there being [[Doom (2016)]]. His industry experience began in 2005 with art design work on {{wp|Naughty Dog}}'s ''{{wp|Jak X: Combat Racing}}''.<ref name="mobygames"/> He has also worked at {{wp|Blur Studio}}, {{wp|Mirada}}, and {{wp|Spark Unlimited}} in the fields of games, commercials, and film.<ref name="mobygames"/> He played a notable role in the creation of the 2013 film ''{{wp|Pacific Rim (film)|Pacific Rim}}''.<ref name="imdb"/>  
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'''Hugo Martin''' is Game Director at [[id Software]] since {{timeline|2018}}, after having been Creative Director from 2014, having freelanced for the company before being hired full-time,<ref name="noclip"/> with his first major project there being [[Doom (2016)]]. His industry experience began in 2005 with art design work on {{wp|Naughty Dog}}'s ''{{wp|Jak X: Combat Racing}}''.<ref name="mobygames"/> He has also worked at {{wp|Blur Studio}}, {{wp|Mirada}}, and {{wp|Spark Unlimited}} in the fields of games, commercials, and film.<ref name="mobygames"/> He played a notable role in the creation of the 2013 film ''{{wp|Pacific Rim (film)|Pacific Rim}}''.<ref name="imdb"/>  
  
 
As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.<ref name="noclip"/>
 
As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.<ref name="noclip"/>
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==References==
 
==References==
 
<references>
 
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<ref name="linkedin">{{cite web text|author=linkedin|title=Hugo Martin on LinkedIn|url=https://www.linkedin.com/in/hugo-martin-093b479/|publication=LinkedIn|publishdate=16 April 2021|accessdate=16 April 2021}}</ref>
 
<ref name="mobygames">{{cite web text|author=MobyGames contributors|title=Hugo Martin|url=http://www.mobygames.com/developer/sheet/view/developerId,278500/|publication=MobyGames|publishdate=15 May 2016|accessdate=27 April 2018}}</ref>
 
<ref name="mobygames">{{cite web text|author=MobyGames contributors|title=Hugo Martin|url=http://www.mobygames.com/developer/sheet/view/developerId,278500/|publication=MobyGames|publishdate=15 May 2016|accessdate=27 April 2018}}</ref>
 
<ref name="noclip">{{cite web text|author=noclip|title=Hugo Martin on the Creativity Behind DOOM - Extended Interview|url=https://www.youtube.com/watch?v=LVLecokaRv4|publication=YouTube|publishdate=23 December 2016|accessdate=27 April 2018}}</ref>
 
<ref name="noclip">{{cite web text|author=noclip|title=Hugo Martin on the Creativity Behind DOOM - Extended Interview|url=https://www.youtube.com/watch?v=LVLecokaRv4|publication=YouTube|publishdate=23 December 2016|accessdate=27 April 2018}}</ref>

Revision as of 08:09, 16 April 2021

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Hugo Martin at ID Software in Richardson, Texas.

Hugo Martin is Game Director at id Software since 2018, after having been Creative Director from 2014, having freelanced for the company before being hired full-time,[1] with his first major project there being Doom (2016). His industry experience began in 2005 with art design work on Naughty Dog's Jak X: Combat Racing.[2] He has also worked at Blur Studio, Mirada, and Spark Unlimited in the fields of games, commercials, and film.[2] He played a notable role in the creation of the 2013 film Pacific Rim.[3]

As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.[1]

Trivia

  • Hugo's first Doom game was Doom 64, of which he describes himself as a fan.[1]
  • Hugo drives a minivan, which he calls the "Vancubus"

References

  1. 1.0 1.1 1.2 noclip (23 December 2016). "Hugo Martin on the Creativity Behind DOOM - Extended Interview." YouTube. Retrieved 27 April 2018.
  2. 2.0 2.1 MobyGames contributors (15 May 2016). "Hugo Martin." MobyGames. Retrieved 27 April 2018.
  3. "Hugo Martin." IMDb. Retrieved 27 April 2018.

Cite error: <ref> tag with name "linkedin" defined in <references> is not used in prior text.

id Software
Doom era
(1993-2003)
Idlogo old.png
Doom 3 era
(2004-2008)
IdSoftware Logo 200x.png
ZeniMax era
(2009+)
IdSoftware Logo 2016.png