Difference between revisions of "Hugo Martin"
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[[File:HugoMartin.png|thumb|right|Hugo Martin at ID Software in Richardson, Texas.]] | [[File:HugoMartin.png|thumb|right|Hugo Martin at ID Software in Richardson, Texas.]] | ||
− | '''Hugo Martin''' is Game Director at [[id Software]] since {{timeline|2018}}, after having been Creative Director from 2014, having freelanced for the company before being hired full-time,<ref name="noclip"/> with his first major project there being [[Doom (2016)]]. His industry experience began in 2005 with art design work on {{wp|Naughty Dog}}'s ''{{wp|Jak X: Combat Racing}}''.<ref name="mobygames"/> He has also worked at {{wp|Blur Studio}}, {{wp|Mirada}}, and {{wp|Spark Unlimited}} in the fields of games, commercials, and film.<ref name="mobygames"/> He played a notable role in the creation of the 2013 film ''{{wp|Pacific Rim (film)|Pacific Rim}}''.<ref name="imdb"/> | + | '''Hugo Martin''' is Game Director at [[id Software]] since {{timeline|2018}} <ref name="linkedin"/>, after having been Creative Director from 2014, having freelanced for the company before being hired full-time,<ref name="noclip"/> with his first major project there being [[Doom (2016)]]. His industry experience began in 2005 with art design work on {{wp|Naughty Dog}}'s ''{{wp|Jak X: Combat Racing}}''.<ref name="mobygames"/> He has also worked at {{wp|Blur Studio}}, {{wp|Mirada}}, and {{wp|Spark Unlimited}} in the fields of games, commercials, and film.<ref name="mobygames"/> He played a notable role in the creation of the 2013 film ''{{wp|Pacific Rim (film)|Pacific Rim}}''.<ref name="imdb"/> |
As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.<ref name="noclip"/> | As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.<ref name="noclip"/> |
Revision as of 08:10, 16 April 2021
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Hugo Martin is Game Director at id Software since 2018 [1], after having been Creative Director from 2014, having freelanced for the company before being hired full-time,[2] with his first major project there being Doom (2016). His industry experience began in 2005 with art design work on Naughty Dog's Jak X: Combat Racing.[3] He has also worked at Blur Studio, Mirada, and Spark Unlimited in the fields of games, commercials, and film.[3] He played a notable role in the creation of the 2013 film Pacific Rim.[4]
As a self-described pop culture nerd, Hugo infused elements from diverse films, comics, and other artistic works into his vision for the 2016 Doom game. He also calls himself a fan of lean, efficient story telling.[2]
Trivia
- Hugo's first Doom game was Doom 64, of which he describes himself as a fan.[2]
- Hugo drives a minivan, which he calls the "Vancubus"
References
- ↑ linkedin (16 April 2021). "Hugo Martin on LinkedIn." LinkedIn. Retrieved 16 April 2021.
- ↑ 2.0 2.1 2.2 noclip (23 December 2016). "Hugo Martin on the Creativity Behind DOOM - Extended Interview." YouTube. Retrieved 27 April 2018.
- ↑ 3.0 3.1 MobyGames contributors (15 May 2016). "Hugo Martin." MobyGames. Retrieved 27 April 2018.
- ↑ "Hugo Martin." IMDb. Retrieved 27 April 2018.
id Software | ||
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Doom era (1993-2003) |
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Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees
Christian Antkow • Kevin Cloud • Mark Diaz • Donna Jackson • Hugo Martin • Jason Martin • Jason O'Connell • Mike Rubits • Tiago Sousa • Marty Stratton • Emerson Tung • Tim Willits
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Related |