Difference between revisions of "Id Map01"

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{{DISPLAYTITLE:id Map01}}
 
{{DISPLAYTITLE:id Map01}}
{{map|slot=MAP01|nocat=false|name=Id Map01}}
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{{wad
'''id Map01''', also known as '''IDMAP01.WAD''', is a single-level [[deathmatch]] [[PWAD]] for [[Doom II]], authored  by [[American McGee]]. It is the only known level created by a then-employee of [[id Software]] to be released as a PWAD level, instead of being a direct part of one of the games, comprising part of an advertising deal (such as [[Tim Willits]]'s [[Kick Attack!]] level), or having been created and released as fan works before the author actually became an id Software employee or after they left the company (as is the case with [[John Romero]]'s ''[[Tech Gone Bad]]'').
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|author=American McGee
 +
|type=l
 +
|iwad=Doom II
 +
|year=1994
 +
|screenshot=Idmap01 start.png
 +
|caption=Near the single-player starting point
 +
|link={{ig|id=7021}}
 +
}}
 +
{{map|slot=MAP01|nocat=true|name=Id Map01}}
 +
'''id Map01''', also known as '''IDMAP01.WAD''', is a single-level [[Multiplayer#Deathmatch|deathmatch]] [[PWAD]] for [[Doom II]], authored  by [[American McGee]]. It is the only known level created by a then-employee of [[id Software]] to be released as a PWAD level, instead of being a direct part of one of the games, comprising part of an advertising deal (such as [[Tim Willits]]'s Kick Attack! level), or having been created and released as fan works before the author actually became an id Software employee or after they left the company (as is the case with [[John Romero]]'s ''[[Tech Gone Bad]]'' and ''[[Phobos Mission Control]]'').
  
This level was incorporated in [[DWANGO|DWANGO1.WAD]], and was also adapted by [[Raven Software]] to [[Heretic]], initially as a hidden E4M1 only accessible through the [[DeathManager!]] utility or via command-line options, and was later moved to [[E6M3 (Heretic)|E6M3]] for the ''Shadow of the Serpent Riders'' expansion.
+
This level was incorporated in [[DWANGO|DWANGO1.WAD]]. It was also adapted by [[Raven Software]] to [[Heretic]], initially as a hidden E4M1 only accessible through the [[DeathManager!]] utility or via command-line options, and was later moved to [[E6M3 (Heretic)|E6M3]] for the ''Shadow of the Serpent Riders'' expansion.
  
==Deathmatch==
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__TOC__
[[File:IDMAP01 Map.png|thumb|300px|Map of id Map01.]]
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<br style="clear: both"/>
===Essentials===
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 +
== Analysis ==
 +
{{maptabs|IDMAP01 spawns.png|IDMAP01 Map.png|Map of id Map01|300x300px|Spawn points}}
 +
 
 +
===Map layout===
 
{{stub}}
 
{{stub}}
  
==Areas / screenshots==
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===Player spawns===
<gallery widths="160px" heights="120px">
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This level contains seven spawn points:
 +
# facing south. ('''thing 5''')
 +
# facing south-east. ('''thing 6''')
 +
# facing north-east. ('''thing 7''')
 +
# facing north. ('''thing 8''')
 +
# facing north. ('''thing 31''')
 +
# facing north. ('''thing 36''')
 +
# facing north. ('''thing 37''')
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 
Idmap01 start.png|Near the single-player starting point; a view of the central core of the level.
 
Idmap01 start.png|Near the single-player starting point; a view of the central core of the level.
Idmap01 outside.png|The outdoor courtyard. The [[rocket launcher]] and [[BFG]] beckon, but are difficult to obtain. Beware the 20% [[damaging floor]]s.
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Idmap01 outside.png|The outdoor courtyard. The [[rocket launcher]] and [[BFG9000|BFG]] beckon, but are difficult to obtain. Beware the 20% [[damaging floor]]s.
 
Idmap01 plasma.png|The [[plasma gun]] can only be obtained by triggering this switch and waiting for the [[lift]].
 
Idmap01 plasma.png|The [[plasma gun]] can only be obtained by triggering this switch and waiting for the [[lift]].
 
Idmap01 soulsphere.png|Jumping out of the window above temporarily allows access to the soulsphere. Beware getting stuck inside!
 
Idmap01 soulsphere.png|Jumping out of the window above temporarily allows access to the soulsphere. Beware getting stuck inside!
 
</gallery>
 
</gallery>
  
==Statistics==
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== Statistics ==
===Map data=/cgi-bin/anon-www.cgi/http://doomwiki.org/w/==
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===Map data===
{{Mapdata|things=38|linedefs=567|sectors=110|vertexes=503|sidedefs=846|vertexbefore=451}}
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{{mapdata|
 +
  things=38|
 +
  vertexes=503|
 +
  linedefs=567|
 +
  sidedefs=846|
 +
  sectors=110|
 +
  vertexbefore=451}}
  
 
===Things===
 
===Things===
This level contains the following numbers of things in all game modes (none are marked as multiplayer-only). All [[skill level]]s contain the same number of things.
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This level contains the following numbers of things per [[Skill level#Doom and Doom II skill levels|skill level]] in all game modes (none are marked as multiplayer-only):
  
{| {{prettytable}}
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{| {{prettytable|style=text-align: center;}}
! Powerups || All skill levels
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![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
| [[Soulsphere]]             || 1
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|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
| [[Green armor]]           || 1
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|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|-
| [[Berserk]]               || 1
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|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
! Weapons || All skill levels
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|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
|-
| [[Shotgun]]         || 1
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|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 
|-
 
|-
| [[Super shotgun]]   || 1
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|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
| [[Chaingun]]       || 1
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![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
| [[Rocket launcher]] || 1
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|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2
 
|-
 
|-
| [[Plasma rifle]]   || 1
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|style="text-align: left;"|[[Rocket]]||colspan="3"|2
 
|-
 
|-
| [[BFG9000]]         || 1
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|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 
|-
 
|-
! Ammunition || All skill levels
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|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|2
 
|-
 
|-
| [[4 shotgun shells]] || 2
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![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
| [[Rocket]] || 2
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|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
|-
| [[Box of rockets]] || 1
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!Items!!1-2!!3!!4-5
 
|-
 
|-
| [[Energy cell (Doom)|Energy cell]] || 2
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|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
! Technical || All skill levels
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|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 
|-
 
|-
| [[Deathmatch start]] || 7
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!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 
|}
 
|}
  
==External links==
+
==Trivia==
 +
IDMAP01 gained some additional note, including mentions in game industry press, in mid-{{timeline|2017}} when it was brought up by former members of id Software as part of their refutation of [[Tim Willits]]' claim of having invented the concept of deathmatch-only maps in first-person shooter games.{{cite web|author=Craddock, David|title=All id Software Co-Founders Refute Tim Willits' Quake Map Anecdote|url=http://www.shacknews.com/article/101179/all-id-software-co-founders-refute-tim-willits-quake-map-anecdote-updated|publication=Shacknews|publishdate=30 August 2017|accessdate=18 September 2017}}
 +
 
 +
== External links ==
 
* {{idgames|id=7021|title=id Map01}}
 
* {{idgames|id=7021|title=id Map01}}
  
[[Category:1994 WADs]]
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==References==
 +
<references />
 +
 
 
[[Category:American McGee levels]]
 
[[Category:American McGee levels]]
[[Category:Level WADs]]
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[[Category:Multiplayer WADs]]

Revision as of 07:02, 28 November 2019

Id Map01
Near the single-player starting pointNear the single-player starting point
Author American McGee
Port Vanilla Doom
IWAD Doom II
Year 1994
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

id Map01, also known as IDMAP01.WAD, is a single-level deathmatch PWAD for Doom II, authored by American McGee. It is the only known level created by a then-employee of id Software to be released as a PWAD level, instead of being a direct part of one of the games, comprising part of an advertising deal (such as Tim Willits's Kick Attack! level), or having been created and released as fan works before the author actually became an id Software employee or after they left the company (as is the case with John Romero's Tech Gone Bad and Phobos Mission Control).

This level was incorporated in DWANGO1.WAD. It was also adapted by Raven Software to Heretic, initially as a hidden E4M1 only accessible through the DeathManager! utility or via command-line options, and was later moved to E6M3 for the Shadow of the Serpent Riders expansion.


Analysis

Spawn pointsUnmarked
Map of id Map01

Map layout

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Player spawns

This level contains seven spawn points:

  1. facing south. (thing 5)
  2. facing south-east. (thing 6)
  3. facing north-east. (thing 7)
  4. facing north. (thing 8)
  5. facing north. (thing 31)
  6. facing north. (thing 36)
  7. facing north. (thing 37)

Areas / screenshots

Statistics

Map data

Things 38
Vertices 503*
Linedefs 567
Sidedefs 846
Sectors 110
* The vertex count without the effect of node building is 451.

Things

This level contains the following numbers of things per skill level in all game modes (none are marked as multiplayer-only):

Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
4 shotgun shells 2
Rocket 2
Box of rockets 1
Energy cell 2
Health & Armor 1-2 3 4-5
Armor 1
Items 1-2 3 4-5
Supercharge 1
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 7
Teleport landing 1

Trivia

IDMAP01 gained some additional note, including mentions in game industry press, in mid-2017 when it was brought up by former members of id Software as part of their refutation of Tim Willits' claim of having invented the concept of deathmatch-only maps in first-person shooter games.[1]

External links

References

  1. Craddock, David (30 August 2017). "All id Software Co-Founders Refute Tim Willits' Quake Map Anecdote." Shacknews. Retrieved 18 September 2017.