Difference between revisions of "Id Map01"
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{{wad | {{wad | ||
|author=American McGee | |author=American McGee | ||
− | |type= | + | |type=l |
|iwad=Doom II | |iwad=Doom II | ||
|year=1994 | |year=1994 | ||
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}} | }} | ||
{{map|slot=MAP01|nocat=true|name=Id Map01}} | {{map|slot=MAP01|nocat=true|name=Id Map01}} | ||
− | '''id Map01''', also known as '''IDMAP01.WAD''', is a single-level [[Multiplayer#Deathmatch|deathmatch]] [[PWAD]] for [[Doom II]], authored by [[American McGee]]. It is the only known level created by a then-employee of [[id Software]] to be released as a PWAD level, instead of being a direct part of one of the games, comprising part of an advertising deal (such as [[Tim Willits]]'s | + | '''id Map01''', also known as '''IDMAP01.WAD''', is a single-level [[Multiplayer#Deathmatch|deathmatch]] [[PWAD]] for [[Doom II]], authored by [[American McGee]]. It is the only known level created by a then-employee of [[id Software]] to be released as a PWAD level, instead of being a direct part of one of the games, comprising part of an advertising deal (such as [[Tim Willits]]'s Kick Attack! level), or having been created and released as fan works before the author actually became an id Software employee or after they left the company (as is the case with [[John Romero]]'s ''[[Tech Gone Bad]]'' and ''[[Phobos Mission Control]]''). |
− | This level was incorporated in [[DWANGO|DWANGO1.WAD]] | + | This level was incorporated in [[DWANGO|DWANGO1.WAD]]. It was also adapted by [[Raven Software]] to [[Heretic]], initially as a hidden E4M1 only accessible through the [[DeathManager!]] utility or via command-line options, and was later moved to [[E6M3 (Heretic)|E6M3]] for the ''Shadow of the Serpent Riders'' expansion. |
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+ | __TOC__ | ||
+ | <br style="clear: both"/> | ||
== Analysis == | == Analysis == | ||
− | + | {{maptabs|IDMAP01 spawns.png|IDMAP01 Map.png|Map of id Map01|300x300px|Spawn points}} | |
===Map layout=== | ===Map layout=== | ||
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===Player spawns=== | ===Player spawns=== | ||
This level contains seven spawn points: | This level contains seven spawn points: | ||
− | # ('''thing 5''') | + | # facing south. ('''thing 5''') |
− | # ('''thing 6''') | + | # facing south-east. ('''thing 6''') |
− | # ('''thing 7''') | + | # facing north-east. ('''thing 7''') |
− | # ('''thing 8''') | + | # facing north. ('''thing 8''') |
− | # ('''thing 31''') | + | # facing north. ('''thing 31''') |
− | # ('''thing 36''') | + | # facing north. ('''thing 36''') |
− | # ('''thing 37''') | + | # facing north. ('''thing 37''') |
== Areas / screenshots == | == Areas / screenshots == | ||
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[[Category:American McGee levels]] | [[Category:American McGee levels]] | ||
+ | [[Category:Multiplayer WADs]] |
Revision as of 07:02, 28 November 2019
Id Map01 | |
---|---|
Near the single-player starting point | |
Author | American McGee |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1994 |
Link | Doomworld/idgames |
id Map01, also known as IDMAP01.WAD, is a single-level deathmatch PWAD for Doom II, authored by American McGee. It is the only known level created by a then-employee of id Software to be released as a PWAD level, instead of being a direct part of one of the games, comprising part of an advertising deal (such as Tim Willits's Kick Attack! level), or having been created and released as fan works before the author actually became an id Software employee or after they left the company (as is the case with John Romero's Tech Gone Bad and Phobos Mission Control).
This level was incorporated in DWANGO1.WAD. It was also adapted by Raven Software to Heretic, initially as a hidden E4M1 only accessible through the DeathManager! utility or via command-line options, and was later moved to E6M3 for the Shadow of the Serpent Riders expansion.
Contents
Analysis
Map layout
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Player spawns
This level contains seven spawn points:
- facing south. (thing 5)
- facing south-east. (thing 6)
- facing north-east. (thing 7)
- facing north. (thing 8)
- facing north. (thing 31)
- facing north. (thing 36)
- facing north. (thing 37)
Areas / screenshots
The outdoor courtyard. The rocket launcher and BFG beckon, but are difficult to obtain. Beware the 20% damaging floors.
The plasma gun can only be obtained by triggering this switch and waiting for the lift.
Statistics
Map data
Things | 38 |
Vertices | 503* |
Linedefs | 567 |
Sidedefs | 846 |
Sectors | 110 |
Things
This level contains the following numbers of things per skill level in all game modes (none are marked as multiplayer-only):
Weapons | 1-2 | 3 | 4-5 |
---|---|---|---|
Shotgun | 1 | ||
Super shotgun | 1 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
BFG9000 | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
4 shotgun shells | 2 | ||
Rocket | 2 | ||
Box of rockets | 1 | ||
Energy cell | 2 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Armor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Supercharge | 1 | ||
Berserk | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 7 | ||
Teleport landing | 1 |
Trivia
IDMAP01 gained some additional note, including mentions in game industry press, in mid-2017 when it was brought up by former members of id Software as part of their refutation of Tim Willits' claim of having invented the concept of deathmatch-only maps in first-person shooter games.[1]
External links
References
- ↑ Craddock, David (30 August 2017). "All id Software Co-Founders Refute Tim Willits' Quake Map Anecdote." Shacknews. Retrieved 18 September 2017.