Difference between revisions of "Id Tech 7"

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The '''id Tech 7''' game engine is a technological successor of the [[id Tech 6]] which powered ''[[Doom (2016)|Doom]]''.
 
The '''id Tech 7''' game engine is a technological successor of the [[id Tech 6]] which powered ''[[Doom (2016)|Doom]]''.
  
The engine shed support for OpenGL (relying exclusively on Vulkan insead) and for megatextures. In exchange, support for ray-tracing is planned.
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The engine shed support for OpenGL (relying exclusively on Vulkan instead) and for megatextures. In exchange, support for ray-tracing is planned.
  
 
Improvements in the engine allow support for reduced loading times despite larger levels, improved lighting and rendering, and enhanced particles and decals systems.
 
Improvements in the engine allow support for reduced loading times despite larger levels, improved lighting and rendering, and enhanced particles and decals systems.

Latest revision as of 07:12, 30 March 2020

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The id Tech 7 game engine is a technological successor of the id Tech 6 which powered Doom.

The engine shed support for OpenGL (relying exclusively on Vulkan instead) and for megatextures. In exchange, support for ray-tracing is planned.

Improvements in the engine allow support for reduced loading times despite larger levels, improved lighting and rendering, and enhanced particles and decals systems.

Sources[edit]

Official source ports
Based on Name Base for
id Tech 6 id Tech 7