Id Tech 7
From DoomWiki.org
This article or section is a stub. Please help the Doom Wiki by adding to it. |
The id Tech 7 game engine is a technological successor of the id Tech 6 which powered Doom.
The engine shed support for OpenGL (relying exclusively on Vulkan insead) and for megatextures. In exchange, support for ray-tracing is planned.
Improvements in the engine allow support for reduced loading times despite larger levels, improved lighting and rendering, and enhanced particles and decals systems.
Sources
- id Tech 7 on Wikipedia
Official source ports | ||
---|---|---|
Based on | Name | Base for |
id Tech 6 | id Tech 7 |