Difference between revisions of "Iikka Keränen (Fingers)"
From DoomWiki.org
[checked revision] | [checked revision] |
(→External links: Automated edit - Add/update links to demo sites, minor formatting) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 22: | Line 22: | ||
** {{maplinkgen|MAP31|Doorway to Quake|Requiem}} | ** {{maplinkgen|MAP31|Doorway to Quake|Requiem}} | ||
* [[GothicDM]] ({{ig|id=8221}}) | * [[GothicDM]] ({{ig|id=8221}}) | ||
− | ** MAP06 | + | ** {{maplinkgen|MAP06|Untitled|GothicDM}} |
− | ** MAP27 | + | ** {{maplinkgen|MAP27|Untitled|GothicDM}} |
* [[STRAIN]] (Original: {{ig|id=8467}}; 2015 repackage: {{ig|id=18118}}) | * [[STRAIN]] (Original: {{ig|id=8467}}; 2015 repackage: {{ig|id=18118}}) | ||
* STRAIN DeathMatch Levels ({{ig|id=8466}}) | * STRAIN DeathMatch Levels ({{ig|id=8466}}) | ||
Line 43: | Line 43: | ||
== External links == | == External links == | ||
− | |||
* [https://quakewiki.net/archives/ikq/ Homepage] | * [https://quakewiki.net/archives/ikq/ Homepage] | ||
* [https://5years.doomworld.com/interviews/iikkakeranen/ 5 Years of Doom Interview] | * [https://5years.doomworld.com/interviews/iikkakeranen/ 5 Years of Doom Interview] | ||
* {{wp|Iikka Keränen|Wikipedia entry}} | * {{wp|Iikka Keränen|Wikipedia entry}} | ||
+ | * {{dsdauser|id=143|title=Demos list}} | ||
+ | * {{dsda2user|id=iikka_keranen|title=Demos list}} | ||
{{DEFAULTSORT:Keränen, Iikka}} | {{DEFAULTSORT:Keränen, Iikka}} | ||
[[Category:Graphic artists]] | [[Category:Graphic artists]] | ||
[[Category:Mappers]] | [[Category:Mappers]] |
Revision as of 07:19, 2 June 2020
Iikka Keränen (aka Fingers or fingers_) was one of the most well-known level designers in the Doom community after having introduced visual special effects undocumented for the Doom engine. He was a member of The Alpha Dog Alliance team on the production of STRAIN. In 1998, he was voted the best level maker in Doomworld's 5 Years of Doom celebration [1], edging out his frequent collaborator Anthony "Adelusion" Czerwonka. He currently works as a game designer for Valve Software. [2]
Body of work
1996
- SFALLS: The Slime Falls (Doomworld/idgames)
- CASTLE3 (Doomworld/idgames)
- MINES (Doomworld/idgames) (re-released in Dystopia 3)
- DMATCHES (Doomworld/idgames)
- POSSIBLE (Doomworld/idgames)
- Dystopia 3: Re-Birth of Anarchy (Doomworld/idgames) (with Anthony Czerwonka (Adelusion))
- POVDOOM (Doomworld/idgames)
- Addictive Deathmatch Series (Doomworld/idgames)
1997
- Requiem (Doomworld/idgames)
- GothicDM (Doomworld/idgames)
- STRAIN (Original: Doomworld/idgames; 2015 repackage: Doomworld/idgames)
- STRAIN DeathMatch Levels (Doomworld/idgames)
- Hacx
- MAP05: Cyber Circus (with John Herndon)
1998
- IKSPCIAL (Doomworld/idgames)
1999
- SlaughterDM (Doomworld/idgames)
- MAP04: The Smelter (with Anthony Czerwonka (Adelusion))
2000
- IK Texture Pack (Doomworld/idgames) (conversion by Afterglow of Iikka's textures set originally intended for Quake)
2003
- Yesterday's Brownies (Doomworld/idgames) (conversion of his Quake II release, "IKDM9 (Farewell to Fudge Brownies)")
External links
- Homepage
- 5 Years of Doom Interview
- Wikipedia entry
- Demos list (archived 🏛) at the Doomed Speed Demos Archive
- Demos list at the Doom Speed Demo Archive