Difference between revisions of "Iikka Keränen (Fingers)"

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'''Iikka Keränen''' (alias '''Fingers''' or '''fingers_''') is one of the most well-known [[level]] designers in the Doom community after having introduced visual special effects undocumented for the [[Doom engine]]. He was a member of [[The Alpha Dog Alliance]] team on the production of [[STRAIN]]. In 1998, he was voted the best level maker in [[Doomworld]]'s 5 Years of Doom celebration{{cite web|url=https://5years.doomworld.com/topten/winners/iikkakernanen/|title=5 Years of Doom - Iikka Keränen|publishdate=December 10, 1998|accessdate=August 15, 2020|publication=[[Doomworld]]}}, edging out his frequent collaborator [[Anthony Czerwonka (Adelusion)]].
 
'''Iikka Keränen''' (alias '''Fingers''' or '''fingers_''') is one of the most well-known [[level]] designers in the Doom community after having introduced visual special effects undocumented for the [[Doom engine]]. He was a member of [[The Alpha Dog Alliance]] team on the production of [[STRAIN]]. In 1998, he was voted the best level maker in [[Doomworld]]'s 5 Years of Doom celebration{{cite web|url=https://5years.doomworld.com/topten/winners/iikkakernanen/|title=5 Years of Doom - Iikka Keränen|publishdate=December 10, 1998|accessdate=August 15, 2020|publication=[[Doomworld]]}}, edging out his frequent collaborator [[Anthony Czerwonka (Adelusion)]].
  
In 1997 he moved onto the [[Quake]] community to release new levels, texture sets, and the popular mod ''AirQuake''. He then joined the professional gaming industry with Ion Storm, working as a level designer for [[John Romero]]'s ''Daikatana'' and [[Tom Hall]]'s ''Anachronox''. Since 2002 has has worked for {{wp|Valve Software}} as a game designer.{{cite web|url=https://www.valvesoftware.com/en/people|title=People at Valve - Valve Corporation|accessdate=August 15, 2020}}
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In 1997 he moved onto the [[Quake]] community to release new levels, texture sets, and the popular mod ''AirQuake''. He then joined the professional gaming industry with Ion Storm, working as a level designer for [[John Romero]]'s ''Daikatana'' and [[Tom Hall]]'s ''Anachronox''. Since 2001 he has worked for {{wp|Valve Software}} as a game designer.{{cite web|url=https://www.valvesoftware.com/en/people|title=People at Valve - Valve Corporation|accessdate=August 15, 2020}}
  
 
Iikka briefly returned to the Doom community in 2003 to release [[deathmatch]] [[PWAD]] ''Yesterday's Brownies'', a [[Doom II]] conversion of his {{wp|Quake II}} level ''IKDM9 (Farewell to Fudge Brownies)''.
 
Iikka briefly returned to the Doom community in 2003 to release [[deathmatch]] [[PWAD]] ''Yesterday's Brownies'', a [[Doom II]] conversion of his {{wp|Quake II}} level ''IKDM9 (Farewell to Fudge Brownies)''.
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* [https://www.doomworld.com/sir_robin/castle/interviews/iikka.html Interview] by [[Jani Saksa (Sir Robin)|Sir Robin]] from June 7, 1998
 
* [https://www.doomworld.com/sir_robin/castle/interviews/iikka.html Interview] by [[Jani Saksa (Sir Robin)|Sir Robin]] from June 7, 1998
 
* {{wp|Iikka Keränen|Wikipedia entry}}
 
* {{wp|Iikka Keränen|Wikipedia entry}}
* {{dsdauser|id=143|title=Demos list}}
 
 
* {{dsda2user|id=iikka_keranen|title=Demos list}}
 
* {{dsda2user|id=iikka_keranen|title=Demos list}}
  

Revision as of 11:45, 29 January 2022

Iikka Keränen (alias Fingers or fingers_) is one of the most well-known level designers in the Doom community after having introduced visual special effects undocumented for the Doom engine. He was a member of The Alpha Dog Alliance team on the production of STRAIN. In 1998, he was voted the best level maker in Doomworld's 5 Years of Doom celebration[1], edging out his frequent collaborator Anthony Czerwonka (Adelusion).

In 1997 he moved onto the Quake community to release new levels, texture sets, and the popular mod AirQuake. He then joined the professional gaming industry with Ion Storm, working as a level designer for John Romero's Daikatana and Tom Hall's Anachronox. Since 2001 he has worked for Valve Software as a game designer.[2]

Iikka briefly returned to the Doom community in 2003 to release deathmatch PWAD Yesterday's Brownies, a Doom II conversion of his Quake II level IKDM9 (Farewell to Fudge Brownies).

Body of work

1996

1997

1998

1999

2000

2003

External links

References

  1.  (10 December 1998). "5 Years of Doom - Iikka Keränen." Doomworld. Retrieved 15 August 2020.
  2. "People at Valve - Valve Corporation." Retrieved 15 August 2020.