Difference between revisions of "Iikka Keränen (Fingers)"
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* [http://5years.doomworld.com/interviews/iikkakeranen/ 5 Years of Doom Interview] | * [http://5years.doomworld.com/interviews/iikkakeranen/ 5 Years of Doom Interview] | ||
* [http://en.wikipedia.org/wiki/Iikka_Ker%C3%A4nen Wikipedia entry] | * [http://en.wikipedia.org/wiki/Iikka_Ker%C3%A4nen Wikipedia entry] | ||
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Revision as of 04:32, 24 March 2015
Iikka Keränen (aka Fingers or fingers_) was one of the most well-known level designers in the Doom community after having introduced visual special effects undocumented for the Doom engine. In 1998, he was voted the best level maker in Doomworld's 5 Years of Doom celebration [1], edging out his frequent collaborator Anthony "Adelusion" Czerwonka. He currently works as a game designer for Valve Software. [2]
Levels
- The Slime Falls at Doomworld/idgames (1996)
- Castle 3 at Doomworld/idgames (1996)
- Mines at Doomworld/idgames (1996) (re-released in Dystopia 3)
- Dmatches at Doomworld/idgames (1996)
- Possible at Doomworld/idgames (1996)
- Dystopia 3 (1996)
- POVDoom at Doomworld/idgames (1996)
- Addictive Deathmatch Series at Doomworld/idgames (1996)
- STRAIN (1997)
- Strain Deathmatch Levels at Doomworld/idgames (1997)
- Requiem (1997)
- Hacx (1997)
- GothicDM (1997)
- Ikspcial at Doomworld/idgames (1998)
- SlaughterDM (1999)
- IK Texture Pack at Doomworld/idgames (2000) (conversion by Afterglow of Iikka's textures set originally intended for Quake)
- Yesterday's Brownies at Doomworld/idgames (2003) (conversion of his Quake II release, "IKDM9 (Farewell to Fudge Brownies)")