Difference between revisions of "Iikka Keränen (Fingers)"

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(Levels: add Requiem maps)
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'''Iikka Keränen''' (aka '''Fingers''' or '''fingers_''') was one of the most well-known [[level]] designers in the Doom community after having introduced visual special effects undocumented for the [[Doom engine]]. In 1998, he was voted the best level maker in [[Doomworld]]'s 5 Years of Doom celebration [http://5years.doomworld.com/topten/winners/iikkakernanen/], edging out his frequent collaborator [[Anthony "Adelusion" Czerwonka]]. He currently works as a game designer for Valve Software. [http://valvesoftware.com/company/people.html]
 
'''Iikka Keränen''' (aka '''Fingers''' or '''fingers_''') was one of the most well-known [[level]] designers in the Doom community after having introduced visual special effects undocumented for the [[Doom engine]]. In 1998, he was voted the best level maker in [[Doomworld]]'s 5 Years of Doom celebration [http://5years.doomworld.com/topten/winners/iikkakernanen/], edging out his frequent collaborator [[Anthony "Adelusion" Czerwonka]]. He currently works as a game designer for Valve Software. [http://valvesoftware.com/company/people.html]
  
== Levels ==
+
== Body of work ==
* {{idgames|id=5289|title=The Slime Falls}} (1996)
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===1996===
* {{idgames|id=5290|title=Castle 3}} (1996)
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* SFALLS: The Slime Falls ({{ig|id=5289}})
* {{idgames|id=5293|title=Mines}} (1996) (re-released in [[Dystopia 3]])
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* CASTLE3 ({{ig|id=5290}})
* {{idgames|id=5298|title=Dmatches}} (1996)
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* MINES ({{ig|id=5293}}) ''(re-released in [[Dystopia 3]])''
* {{idgames|id=5328|title=Possible}} (1996)
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* DMATCHES ({{ig|id=5298}})
* [[Dystopia 3]] (1996)
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* POSSIBLE ({{ig|id=5328}})
* {{idgames|id=6741|title=POVDoom}} (1996)
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* [[Dystopia 3|Dystopia 3: Re-Birth of Anarchy]] ({{ig|id=5999}}) ''(with [[Anthony Czerwonka (Adelusion)]])''
* {{idgames|id=6956|title=Addictive Deathmatch Series}} (1996)
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* POVDOOM ({{ig|id=6741}})
* [[STRAIN]] (1997)
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* Addictive Deathmatch Series ({{ig|id=6956}})
* {{idgames|id=8466|title=Strain Deathmatch Levels}} (1997)
+
 
* [[Requiem]] (1997)
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===1997===
 +
* [[Requiem]] ({{ig|id=8194}})
 
** {{maplinkgen|MAP03|Poison Processing|Requiem}}
 
** {{maplinkgen|MAP03|Poison Processing|Requiem}}
 
** {{maplinkgen|MAP08|The Reactor|Requiem}}
 
** {{maplinkgen|MAP08|The Reactor|Requiem}}
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** {{maplinkgen|MAP27|Cursed Kingdom|Requiem}}
 
** {{maplinkgen|MAP27|Cursed Kingdom|Requiem}}
 
** {{maplinkgen|MAP31|Doorway to Quake|Requiem}}
 
** {{maplinkgen|MAP31|Doorway to Quake|Requiem}}
* [[Hacx]] (1997)
+
* [[GothicDM]] ({{ig|id=8221}})
* [[GothicDM]] (1997)
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** MAP06: Untitled
* {{idgames|id=8852|title=Ikspcial}} (1998)
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** MAP27: Untitled
* [[SlaughterDM]] (1999)
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* [[STRAIN]] ({{ig|id=8467}})
* {{idgames|id=10834|title=IK Texture Pack}} (2000) (conversion by [[Afterglow]] of Iikka's textures set originally intended for [[Wikipedia:Quake|Quake]])
+
* STRAIN DeathMatch Levels ({{ig|id=8466}})
* {{idgames|id=12209|title=Yesterday's Brownies}} (2003) (conversion of his [[Wikipedia:Quake II|Quake II]] release, "IKDM9 (Farewell to Fudge Brownies)")
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* [[Hacx]]
 +
** {{maplinkgen|MAP05|Cyber Circus|Hacx}} ''(with John Herndon)''
 +
 
 +
===1998===
 +
* IKSPCIAL ({{ig|id=8852}})
 +
 
 +
===1999===
 +
* [[SlaughterDM]] ({{ig|id=10533}})
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** MAP04: The Smelter ''(with Anthony Czerwonka (Adelusion))''
 +
 
 +
===2000===
 +
* IK Texture Pack ({{ig|id=10834}}) ''(conversion by [[Afterglow]] of Iikka's textures set originally intended for {{wp|Quake (video game)|Quake}})''
 +
 
 +
===2003===
 +
* Yesterday's Brownies ({{ig|id=12209}}) ''(conversion of his {{wp|Quake II}} release, "IKDM9 (Farewell to Fudge Brownies)")''
  
 
== External links ==
 
== External links ==

Revision as of 10:39, 8 August 2019

Iikka Keränen (aka Fingers or fingers_) was one of the most well-known level designers in the Doom community after having introduced visual special effects undocumented for the Doom engine. In 1998, he was voted the best level maker in Doomworld's 5 Years of Doom celebration [1], edging out his frequent collaborator Anthony "Adelusion" Czerwonka. He currently works as a game designer for Valve Software. [2]

Body of work

1996

1997

1998

1999

2000

2003

External links