Iikka Keränen (Fingers)
From DoomWiki.org
Iikka Keränen (aka Fingers or fingers_) was one of the most well-known level designers in the Doom community after having introduced visual special effects undocumented for the Doom engine. In 1998, he was voted the best level maker in Doomworld's 5 Years of Doom celebration [1], edging out his frequent collaborator Anthony "Adelusion" Czerwonka. He currently works as a game designer for Valve Software. [2]
Body of work
1996
- SFALLS: The Slime Falls (Doomworld/idgames)
- CASTLE3 (Doomworld/idgames)
- MINES (Doomworld/idgames) (re-released in Dystopia 3)
- DMATCHES (Doomworld/idgames)
- POSSIBLE (Doomworld/idgames)
- Dystopia 3: Re-Birth of Anarchy (Doomworld/idgames) (with Anthony Czerwonka (Adelusion))
- POVDOOM (Doomworld/idgames)
- Addictive Deathmatch Series (Doomworld/idgames)
1997
- Requiem (Doomworld/idgames)
- GothicDM (Doomworld/idgames)
- MAP06: Untitled
- MAP27: Untitled
- STRAIN (Doomworld/idgames)
- STRAIN DeathMatch Levels (Doomworld/idgames)
- Hacx
- MAP05: Cyber Circus (with John Herndon)
1998
- IKSPCIAL (Doomworld/idgames)
1999
- SlaughterDM (Doomworld/idgames)
- MAP04: The Smelter (with Anthony Czerwonka (Adelusion))
2000
- IK Texture Pack (Doomworld/idgames) (conversion by Afterglow of Iikka's textures set originally intended for Quake)
2003
- Yesterday's Brownies (Doomworld/idgames) (conversion of his Quake II release, "IKDM9 (Farewell to Fudge Brownies)")